danini-the-panini/mittsu

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Method make_rotation_from_euler has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def make_rotation_from_euler(euler)
      te = self.elements
      x, y, z = euler.x, euler.y, euler.z
      a, b = ::Math.cos(x), ::Math.sin(x)
      c, d = ::Math.cos(y), ::Math.sin(y)
Severity: Minor
Found in lib/mittsu/math/matrix4.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method point has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def point(k)
      point = (@points.length - 1) * k
      int_point = point.floor
      weight = point - int_point

Severity: Minor
Found in lib/mittsu/math/spline.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method merge has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def merge(geometry, offset = 0)
      if !geometry.is_a? Mittsu::BufferGeometry
        puts "ERROR: Mittsu::BufferGeometry#merge: geometry not an instance of Mittsu::BufferGeometry. #{geometry.inspect}"
        return
      end
Severity: Minor
Found in lib/mittsu/core/buffer_geometry.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method compute_bounding_box has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def compute_bounding_box
      vector = Mittsu::Vector3.new

      @bounding_box ||= Mittsu::Box3.new

Severity: Minor
Found in lib/mittsu/core/buffer_geometry.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method update_matrix_world has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def update_matrix_world(force = false)
      self.update_matrix if @matrix_auto_update
      if @matrix_world_needs_update || force
        if @parent.nil?
          @matrix_world.copy(@matrix)
Severity: Minor
Found in lib/mittsu/core/object_3d.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method parse_ascii_facet has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def parse_ascii_facet(line, stream)
      vertices = []
      normal = nil
      if line.match NORMAL_PATTERN
        normal = Vector3.new($1, $2, $3)
Severity: Minor
Found in lib/mittsu/loaders/stl_loader.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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