Showing 226 of 659 total issues
Class Matrix4
has 38 methods (exceeds 20 allowed). Consider refactoring. Open
class Matrix4
attr_accessor :elements
DIMENSIONS = 4
Method render
has 120 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render(scene, camera)
return unless @renderer.shadow_map_enabled
lights = []
fog = nil
Method compute_tangents
has 112 lines of code (exceeds 25 allowed). Consider refactoring. Open
def compute_tangents
# based on http://www.terathon.com/code/tangent.html
# (per vertex tangents)
if [:index, :position, :normal, :uv].any { |s| !@attributes.has_key?}
Method distance_sq_to_segment
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
def distance_sq_to_segment(v0, v1, point_on_ray = nil, point_on_segment = nil)
seg_center = Mittsu::Vector3.new
seg_dir = Mittsu::Vector3.new
diff = Mittsu::Vector3.new
# from http:#www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 100 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(radius_top = 20.0, radius_bottom = 20.0, height = 100.0, radial_segments = 8, height_segments = 1, open_ended = false, theta_start = 0.0, theta_length = (::Math::PI * 2.0))
super()
@type = 'CylinderGeometry'
Method set_from_rotation_matrix
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def set_from_rotation_matrix(m, order, update = true)
# assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
te = m.elements
m11 = te[0]; m12 = te[4]; m13 = te[8]
m21 = te[1]; m22 = te[5]; m23 = te[9]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load_uniforms_generic
has 97 lines of code (exceeds 25 allowed). Consider refactoring. Open
def load_uniforms_generic(uniforms)
uniforms.each do |(uniform, location)|
# needs_update property is not added to all uniforms.
next if uniform.needs_update == false || location == -1
Method set_program
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def set_program(camera, lights, fog, material, object)
@_used_texture_units = 0
if material.needs_update?
deallocate_material(material) if material.program
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method convert
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def convert(materials_info)
return materials_info if !@options
converted = {}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_material
has 84 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_material(m, texture_path)
# defaults
mtype = 'MeshLambertMaterial'
mpars = {
Class Window
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
class Window
attr_accessor :key_press_handler, :key_release_handler, :key_repeat_handler, :char_input_handler, :cursor_pos_handler, :mouse_button_press_handler, :mouse_button_release_handler, :scroll_handler, :framebuffer_size_handler
def initialize(width, height, title, antialias: 0)
::GLFW.Init
File object_3d.rb
has 303 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'securerandom'
module Mittsu
class Object3D
include EventDispatcher
Method make_rotation_from_euler
has 80 lines of code (exceeds 25 allowed). Consider refactoring. Open
def make_rotation_from_euler(euler)
te = self.elements
x, y, z = euler.x, euler.y, euler.z
a, b = ::Math.cos(x), ::Math.sin(x)
c, d = ::Math.cos(y), ::Math.sin(y)
Method raycast
has 80 lines of code (exceeds 25 allowed). Consider refactoring. Open
def raycast(raycaster, intersects)
precision = raycaster.line_precision
precision_sq = precision * precision
@geometry.compute_bounding_sphere if @geometry.bounding_sphere.nil?
Class Quaternion
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
class Quaternion
EPS = 0.000001
attr_reader :x, :y, :z, :w
Method to_json
has 78 lines of code (exceeds 25 allowed). Consider refactoring. Open
def to_json
output = {
metadata: {
version: 4.0,
type: 'BufferGeometry',
Method update_object
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def update_object(object)
geometry = object.geometry
if geometry.is_a? BufferGeometry
# TODO: geometry vertex array ?????
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setup_buffers
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def setup_buffers
return unless @framebuffer.nil?
# TODO: when OpenGLRenderTargetCube exists
is_cube = false # render_target.is_a? OpenGLRenderTargetCube
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method to_json
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def to_json
output = {
metadata: {
version: 4.0,
type: 'BufferGeometry',
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Box3
has 26 methods (exceeds 20 allowed). Consider refactoring. Open
class Box3
attr_accessor :min, :max
def initialize(min = nil, max = nil)
@min = min || Mittsu::Vector3.new(Float::INFINITY, Float::INFINITY, Float::INFINITY)