Showing 226 of 659 total issues
Method compute_tangents
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
def compute_tangents
# based on http:#www.terathon.com/code/tangent.html
# tangents go to vertices
tan1 = []; tan2 = [],
sdir = Mittsu::Vector3.new; tdir = Mittsu::Vector3.new
Method compute_vertex_normals
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
def compute_vertex_normals
if self[:position]
positions = self[:position].array
if self[:normal].nil?
self[:normal] = Mittsu::BufferAttribute.new(Array.new(positions.length), 3)
File geometry.rb
has 263 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'mittsu/renderers/opengl/opengl_geometry_like'
module Mittsu
class Geometry
include OpenGLGeometryLike
Method set_program
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_program(camera, lights, fog, material, object)
@_used_texture_units = 0
if material.needs_update?
deallocate_material(material) if material.program
Method set
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set(slot, renderer)
@renderer = renderer
if image.length == 6
if needs_update?
Method init_mesh_buffers
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def init_mesh_buffers(object)
geometry = object.geometry
nvertices = @faces3.length * 3
nvertices2 = nvertices * 2
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def initialize(radius_top = 20.0, radius_bottom = 20.0, height = 100.0, radial_segments = 8, height_segments = 1, open_ended = false, theta_start = 0.0, theta_length = (::Math::PI * 2.0))
super()
@type = 'CylinderGeometry'
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(func, slices, stacks)
super()
@type = 'ParametricBufferGeometry'
Method initialize
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(width, height, width_segments = 1, height_segments = 1)
super()
@type = 'PlaneBufferGeometry'
Method initialize
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(width, height, title, antialias: 0)
::GLFW.Init
::GLFW.WindowHint ::GLFW::OPENGL_PROFILE, ::GLFW::OPENGL_CORE_PROFILE
::GLFW.WindowHint ::GLFW::OPENGL_FORWARD_COMPAT, GL::TRUE
Class Geometry
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class Geometry
include EventDispatcher
MorphNormal = Struct.new(:face_normals, :vertex_normals)
Normal = Struct.new(:a, :b, :c)
Class BufferGeometry
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class BufferGeometry
include EventDispatcher
DrawCall = Struct.new(:start, :count, :index)
Method build_plane
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
def build_plane(u, v, udir, vdir, width, height, depth, material_index)
grid_x = @width_segments
grid_y = @height_segments
width_half = width / 2.0
height_half = height / 2.0
Method render_objects_immediate
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def render_objects_immediate(render_list, material_type, camera, lights, fog, override_material)
material = nil
render_list.each do |opengl_object|
object = opengl_object.object
if object.visible
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render_objects
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def render_objects(render_list, camera, lights, fog, override_material)
material = nil
render_list.each do |opengl_object|
puts "-- RENDER_OBJECT #{opengl_object.name}" if DEBUG
object = opengl_object.object
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method intersect_box
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def intersect_box(box, target = Mittsu::Vector3.new)
# http:#www.scratchapixel.com/lessons/3d-basic-lessons/lesson-7-intersecting-simple-shapes/ray-box-intersection/
invdirx = 1.0 / @direction.x
invdiry = 1.0 / @direction.y
invdirz = 1.0 / @direction.z
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compute_offsets
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def compute_offsets(size = 65535)
# WebGL limits type of index buffer values to 16-bit.
# TODO: check what the limit is for OpenGL, as we aren't using WebGL here
indices = self[:index].array
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has 52 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(points, segments = 12, phi_start = 0.0, phi_length = (::Math::PI * 2.0))
super()
@type = 'LatheGeometry'
Method set
has 16 arguments (exceeds 4 allowed). Consider refactoring. Open
def set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44)
Method set_blending
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_blending(blending, blend_equation = nil, blend_src = nil, blend_dst = nil, blend_equation_alpha = nil, blend_src_alpha = nil, blend_dst_alpha = nil)
if blending != @current_blending
case blending
when NoBlending
GL.Disable(GL::BLEND)