Showing 226 of 659 total issues
Method from_geometry
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def from_geometry(geometry, settings = {})
vertices = geometry.vertices
faces = geometry.faces
face_vertex_uvs = geometry.face_vertex_uvs
vertex_colors = settings.fetch(:vertex_colors, Mittsu::NoColors)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compute_tangents
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def compute_tangents
# based on http://www.terathon.com/code/tangent.html
# (per vertex tangents)
if [:index, :position, :normal, :uv].any { |s| !@attributes.has_key?}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def initialize(a, b, c, normal = nil, color = nil, material_index = nil)
@a = a
@b = b
@c = c
@normal = normal.is_a?(Vector3) ? normal : Mittsu::Vector3.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method reorder_buffers
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def reorder_buffers(index_buffer, index_map, vertex_count)
# Create a copy of all attributes for reordering
sorted_attributes = {}
@attributes.each do |key, attribute|
next if key == :index
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method init_geometry_groups
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def init_geometry_groups(object)
material = object.material
add_buffers = false
if @groups.nil? || @groups_need_update
Method intersect_triangle
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def intersect_triangle(a, b, c, backface_culling, target = Mittsu::Vector3.new)
# Compute the offset origin, edges, and normal.
diff = Mittsu::Vector3.new
edge1 = Mittsu::Vector3.new
edge2 = Mittsu::Vector3.new
Method convert
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def convert(materials_info)
return materials_info if !@options
converted = {}
Method initialize
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize
super
@id = (@@id ||= 1).tap { @@id += 1 }
Method parse
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def parse(text)
lines = text.split("\n")
info = {}
delimiter_pattern = /\s+/
materials_info = {}
Method initialize
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(radius_top = 20.0, radius_bottom = 20.0, height = 100.0, radial_segments = 8, height_segments = 1, open_ended = false, theta_start = 0.0, theta_length = (::Math::PI * 2.0))
Method build_plane
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
def build_plane(u, v, udir, vdir, width, height, depth, material_index)
Method init
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def init
if !@initted
puts " --- INIT #{self.name}" if DEBUG
@initted = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method intersect_triangle
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def intersect_triangle(a, b, c, backface_culling, target = Mittsu::Vector3.new)
# Compute the offset origin, edges, and normal.
diff = Mittsu::Vector3.new
edge1 = Mittsu::Vector3.new
edge2 = Mittsu::Vector3.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method fire_joystick_button_event
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def fire_joystick_button_event(joystick, button, pressed)
if !@joystick_buttons[joystick][button] && pressed
@joystick_button_press_handler.call(joystick, button) unless @joystick_button_press_handler.nil?
elsif @joystick_buttons[joystick][button] && !pressed
@joystick_button_release_handler.call(joystick, button) unless @joystick_button_release_handler.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method allocate_shadows
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def allocate_shadows(lights)
max_shadows = 0
lights.each do |light|
next unless light.cast_shadow
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method print_tree
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def print_tree(lines=[])
if lines.empty?
puts self
else
last = !lines.last
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_material
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def create_material(material_name)
mat = @materials_info[material_name]
params = {
name: material_name,
side: @side
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method load
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def load(url, mtlurl = nil)
object = OBJLoader.new(@manager).load(url)
if !mtlurl.nil?
mtl_loader = MTLLoader.new(File.dirname(url))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_intersection
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def check_intersection object, raycaster, ray, pA, pB, pC, point
Method initialize
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def initialize(radius = 50.0, width_segments = 8, height_segments = 6, phi_start = 0.0, phi_length = (::Math::PI * 2.0), theta_start = 0.0, theta_length = ::Math::PI)