dappros/ethora

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bots/raffle/handlers/helpers/messagingTimeout.js

Summary

Maintainability
C
1 day
Test Coverage

Function messagingTimeout has 117 lines of code (exceeds 25 allowed). Consider refactoring.
Open

export const messagingTimeout = (data, timeToAdd) => {
    console.log("START TIMEOUT ", timeToAdd)
    const timeData = timeToAdd.split(":");
    const addedTime = addingTime(data, timeData);

Severity: Major
Found in bots/raffle/handlers/helpers/messagingTimeout.js - About 4 hrs to fix

Function timerId has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    let timerId = setInterval(() => {
        const currentTime = new Date();

        let timeDifference = Math.abs(addedTime.getTime() - currentTime.getTime());
        let differenceUnMinutes = (timeDifference / 1000) / 60;
Severity: Minor
Found in bots/raffle/handlers/helpers/messagingTimeout.js - About 1 hr to fix

Function messagingTimeout has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

export const messagingTimeout = (data, timeToAdd) => {
    console.log("START TIMEOUT ", timeToAdd)
    const timeData = timeToAdd.split(":");
    const addedTime = addingTime(data, timeData);

Severity: Minor
Found in bots/raffle/handlers/helpers/messagingTimeout.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (differenceUnMinutes > oneTh && differenceUnMinutes < twoTh && senderCounter === 0) {
            sendMessage(
                data,
                "To remind everyone, the raffle is on the and the prize is "+currentItem.nftName+" \nThe raffle will end in "+differenceUnMinutes.toFixed()+" minutes.\nJust write a message to be counted in!",
                'message',
Severity: Major
Found in bots/raffle/handlers/helpers/messagingTimeout.js and 1 other location - About 2 hrs to fix
bots/raffle/handlers/helpers/messagingTimeout.js on lines 36..47

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 75.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (differenceUnMinutes < oneTh && differenceUnMinutes < twoTh && senderCounter === 1) {
            sendMessage(
                data,
                "To remind everyone, the raffle is on the and the prize is "+currentItem.nftName+" \nThe raffle will end in "+differenceUnMinutes.toFixed()+" minutes.\nJust write a message to be counted in!",
                'message',
Severity: Major
Found in bots/raffle/handlers/helpers/messagingTimeout.js and 1 other location - About 2 hrs to fix
bots/raffle/handlers/helpers/messagingTimeout.js on lines 23..34

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 75.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        return botOptions.botData.firstName + ' ' + botOptions.botData.lastName + ' -> ' + amount + ' ' + itemName + ' -> ' + " " + victoryUserName;
Severity: Minor
Found in bots/raffle/handlers/helpers/messagingTimeout.js and 1 other location - About 35 mins to fix
bots/raffle/handlers/transferItemHandler.js on lines 39..39

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 46.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    if (time[1] === "m") {
        currentTime.setMinutes(currentTime.getMinutes() + Number(time[0]));
    }
Severity: Minor
Found in bots/raffle/handlers/helpers/messagingTimeout.js and 2 other locations - About 30 mins to fix
bots/raffle/handlers/helpers/messagingTimeout.js on lines 160..162
bots/raffle/handlers/helpers/messagingTimeout.js on lines 164..166

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    if (time[1] === "h") {
        currentTime.setHours(currentTime.getHours() + Number(time[0]));
    }
Severity: Minor
Found in bots/raffle/handlers/helpers/messagingTimeout.js and 2 other locations - About 30 mins to fix
bots/raffle/handlers/helpers/messagingTimeout.js on lines 156..158
bots/raffle/handlers/helpers/messagingTimeout.js on lines 164..166

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    if (time[1] === "d") {
        currentTime.setDate(currentTime.getDate() + Number(time[0]));
    }
Severity: Minor
Found in bots/raffle/handlers/helpers/messagingTimeout.js and 2 other locations - About 30 mins to fix
bots/raffle/handlers/helpers/messagingTimeout.js on lines 156..158
bots/raffle/handlers/helpers/messagingTimeout.js on lines 160..162

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 45.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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