dhhxu/projectscope

View on GitHub
app/assets/javascripts/pull_request_graphic.js

Summary

Maintainability
B
6 hrs
Test Coverage

Function PullRequestGraphic has 48 lines of code (exceeds 25 allowed). Consider refactoring.
Open

var PullRequestGraphic = function(projectID, pullRequestURL) {
  this.pullRequestURL = pullRequestURL;
  this.getPullRequestData = function() {
    jQuery.ajax({type: 'GET',
            url: this.pullRequestURL,
Severity: Minor
Found in app/assets/javascripts/pull_request_graphic.js - About 1 hr to fix

    Function showPullRequestGraphic has 35 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      this.showPullRequestGraphic = function(jsonData, requestStatus, xhrObject) {
        if (jsonData.green == -1) {
            jQuery('#'+projectID+'-pull-request').html('<p class="bg-danger">Invalid git repo</p>');
            return(false);
        }
    Severity: Minor
    Found in app/assets/javascripts/pull_request_graphic.js - About 1 hr to fix

      Expected '===' and instead saw '=='.
      Open

          if (jsonData.green == -1) {

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Unexpected alert.
      Open

                  error: function(xhrObj, textStatus, exception) { alert('Pull Request Graphic Error! '

      Disallow Use of Alert (no-alert)

      JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

      alert("here!");

      Rule Details

      This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

      Examples of incorrect code for this rule:

      /*eslint no-alert: "error"*/
      
      alert("here!");
      
      confirm("Are you sure?");
      
      prompt("What's your name?", "John Doe");

      Examples of correct code for this rule:

      /*eslint no-alert: "error"*/
      
      customAlert("Something happened!");
      
      customConfirm("Are you sure?");
      
      customPrompt("Who are you?");
      
      function foo() {
          var alert = myCustomLib.customAlert;
          alert();
      }

      Related Rules

      Expected '===' and instead saw '=='.
      Open

          if (jsonData.green == 0 && jsonData.yellow == 0 && jsonData.red == 0) {

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

          if (jsonData.green == 0 && jsonData.yellow == 0 && jsonData.red == 0) {

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

          if (jsonData.green == 0 && jsonData.yellow == 0 && jsonData.red == 0) {

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Unexpected trailing comma.
      Open

                  ['', jsonData.red, jsonData.yellow, jsonData.green, ''],

      require or disallow trailing commas (comma-dangle)

      Trailing commas in object literals are valid according to the ECMAScript 5 (and ECMAScript 3!) spec. However, IE8 (when not in IE8 document mode) and below will throw an error when it encounters trailing commas in JavaScript.

      var foo = {
          bar: "baz",
          qux: "quux",
      };

      Trailing commas simplify adding and removing items to objects and arrays, since only the lines you are modifying must be touched. Another argument in favor of trailing commas is that it improves the clarity of diffs when an item is added or removed from an object or array:

      Less clear:

      var foo = {
      -    bar: "baz",
      -    qux: "quux"
      +    bar: "baz"
       };

      More clear:

      var foo = {
           bar: "baz",
      -    qux: "quux",
       };

      Rule Details

      This rule enforces consistent use of trailing commas in object and array literals.

      Options

      This rule has a string option or an object option:

      {
          "comma-dangle": ["error", "never"],
          // or
          "comma-dangle": ["error", {
              "arrays": "never",
              "objects": "never",
              "imports": "never",
              "exports": "never",
              "functions": "ignore",
          }]
      }
      • "never" (default) disallows trailing commas
      • "always" requires trailing commas
      • "always-multiline" requires trailing commas when the last element or property is in a different line than the closing ] or } and disallows trailing commas when the last element or property is on the same line as the closing ] or }
      • "only-multiline" allows (but does not require) trailing commas when the last element or property is in a different line than the closing ] or } and disallows trailing commas when the last element or property is on the same line as the closing ] or }

      Trailing commas in function declarations and function calls are valid syntax since ECMAScript 2017; however, the string option does not check these situations for backwards compatibility.

      You can also use an object option to configure this rule for each type of syntax. Each of the following options can be set to "never", "always", "always-multiline", "only-multiline", or "ignore". The default for each option is "never" unless otherwise specified.

      • arrays is for array literals and array patterns of destructuring. (e.g. let [a,] = [1,];)
      • objects is for object literals and object patterns of destructuring. (e.g. let {a,} = {a: 1};)
      • imports is for import declarations of ES Modules. (e.g. import {a,} from "foo";)
      • exports is for export declarations of ES Modules. (e.g. export {a,};)
      • functions is for function declarations and function calls. (e.g. (function(a,){ })(b,);)
        functions is set to "ignore" by default for consistency with the string option.

      never

      Examples of incorrect code for this rule with the default "never" option:

      /*eslint comma-dangle: ["error", "never"]*/
      
      var foo = {
          bar: "baz",
          qux: "quux",
      };
      
      var arr = [1,2,];
      
      foo({
        bar: "baz",
        qux: "quux",
      });

      Examples of correct code for this rule with the default "never" option:

      /*eslint comma-dangle: ["error", "never"]*/
      
      var foo = {
          bar: "baz",
          qux: "quux"
      };
      
      var arr = [1,2];
      
      foo({
        bar: "baz",
        qux: "quux"
      });

      always

      Examples of incorrect code for this rule with the "always" option:

      /*eslint comma-dangle: ["error", "always"]*/
      
      var foo = {
          bar: "baz",
          qux: "quux"
      };
      
      var arr = [1,2];
      
      foo({
        bar: "baz",
        qux: "quux"
      });

      Examples of correct code for this rule with the "always" option:

      /*eslint comma-dangle: ["error", "always"]*/
      
      var foo = {
          bar: "baz",
          qux: "quux",
      };
      
      var arr = [1,2,];
      
      foo({
        bar: "baz",
        qux: "quux",
      });

      always-multiline

      Examples of incorrect code for this rule with the "always-multiline" option:

      /*eslint comma-dangle: ["error", "always-multiline"]*/
      
      var foo = {
          bar: "baz",
          qux: "quux"
      };
      
      var foo = { bar: "baz", qux: "quux", };
      
      var arr = [1,2,];
      
      var arr = [1,
          2,];
      
      var arr = [
          1,
          2
      ];
      
      foo({
        bar: "baz",
        qux: "quux"
      });

      Examples of correct code for this rule with the "always-multiline" option:

      /*eslint comma-dangle: ["error", "always-multiline"]*/
      
      var foo = {
          bar: "baz",
          qux: "quux",
      };
      
      var foo = {bar: "baz", qux: "quux"};
      var arr = [1,2];
      
      var arr = [1,
          2];
      
      var arr = [
          1,
          2,
      ];
      
      foo({
        bar: "baz",
        qux: "quux",
      });

      only-multiline

      Examples of incorrect code for this rule with the "only-multiline" option:

      /*eslint comma-dangle: ["error", "only-multiline"]*/
      
      var foo = { bar: "baz", qux: "quux", };
      
      var arr = [1,2,];
      
      var arr = [1,
          2,];

      Examples of correct code for this rule with the "only-multiline" option:

      /*eslint comma-dangle: ["error", "only-multiline"]*/
      
      var foo = {
          bar: "baz",
          qux: "quux",
      };
      
      var foo = {
          bar: "baz",
          qux: "quux"
      };
      
      var foo = {bar: "baz", qux: "quux"};
      var arr = [1,2];
      
      var arr = [1,
          2];
      
      var arr = [
          1,
          2,
      ];
      
      var arr = [
          1,
          2
      ];
      
      foo({
        bar: "baz",
        qux: "quux",
      });
      
      foo({
        bar: "baz",
        qux: "quux"
      });

      functions

      Examples of incorrect code for this rule with the {"functions": "never"} option:

      /*eslint comma-dangle: ["error", {"functions": "never"}]*/
      
      function foo(a, b,) {
      }
      
      foo(a, b,);
      new foo(a, b,);

      Examples of correct code for this rule with the {"functions": "never"} option:

      /*eslint comma-dangle: ["error", {"functions": "never"}]*/
      
      function foo(a, b) {
      }
      
      foo(a, b);
      new foo(a, b);

      Examples of incorrect code for this rule with the {"functions": "always"} option:

      /*eslint comma-dangle: ["error", {"functions": "always"}]*/
      
      function foo(a, b) {
      }
      
      foo(a, b);
      new foo(a, b);

      Examples of correct code for this rule with the {"functions": "always"} option:

      /*eslint comma-dangle: ["error", {"functions": "always"}]*/
      
      function foo(a, b,) {
      }
      
      foo(a, b,);
      new foo(a, b,);

      When Not To Use It

      You can turn this rule off if you are not concerned with dangling commas. Source: http://eslint.org/docs/rules/

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

        this.getPullRequestData = function() {
          jQuery.ajax({type: 'GET',
                  url: this.pullRequestURL,
                  timeout: 5000,
                  success: this.showPullRequestGraphic,
      Severity: Major
      Found in app/assets/javascripts/pull_request_graphic.js and 3 other locations - About 2 hrs to fix
      app/assets/javascripts/pivotal_tracker_graphic.js on lines 3..13
      app/assets/javascripts/slack_graphic.js on lines 3..13
      app/assets/javascripts/slack_trend_graphic.js on lines 3..15

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 93.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      There are no issues that match your filters.

      Category
      Status