eagletmt/comic_walker

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Method calculate_moves has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
Open

      def calculate_moves(width, height, rect_width, rect_height, pattern)
        wcnt = width / rect_width
        hcnt = height / rect_height
        width %= rect_width
        height %= rect_height
Severity: Minor
Found in lib/comic_walker/item_decoder/unknown.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method calculate_moves has 60 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def calculate_moves(width, height, rect_width, rect_height, pattern)
        wcnt = width / rect_width
        hcnt = height / rect_height
        width %= rect_width
        height %= rect_height
Severity: Major
Found in lib/comic_walker/item_decoder/unknown.rb - About 2 hrs to fix

    Method find_sub_contents has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        def find_sub_contents(client, parent_cids)
          page = 1
          per_page = 200
          child_cids = {}
          until child_cids.size == parent_cids do
    Severity: Minor
    Found in lib/comic_walker/cli.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method calcXCoordinateYRest_ has 5 arguments (exceeds 4 allowed). Consider refactoring.
    Open

          def calcXCoordinateYRest_(a, f, b, e, d)
    Severity: Minor
    Found in lib/comic_walker/item_decoder/unknown.rb - About 35 mins to fix

      Method calcYCoordinateXRest_ has 5 arguments (exceeds 4 allowed). Consider refactoring.
      Open

            def calcYCoordinateXRest_(a, f, b, e, d)
      Severity: Minor
      Found in lib/comic_walker/item_decoder/unknown.rb - About 35 mins to fix

        Method calculate_moves has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

              def calculate_moves(width, height, rect_width, rect_height, pattern)
        Severity: Minor
        Found in lib/comic_walker/item_decoder/unknown.rb - About 35 mins to fix

          Method contents has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
          Open

              def contents
                jar = HTTP::CookieJar.new
                load_cookies(jar)
                client = V1::Client.new(jar, load_uuid)
                json = client.contents(per_page: options[:per_page], page: options[:page])
          Severity: Minor
          Found in lib/comic_walker/cli.rb - About 35 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

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