egee-irl/jumper

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Function create has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function create () {
  //  We're going to be using physics, so enable the Arcade Physics system
  game.physics.startSystem(Phaser.Physics.ARCADE)

  //  A simple background for our game
Severity: Minor
Found in public/src/game.js - About 1 hr to fix

    Function update has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

    function update () {
      //  We want the player to stop when not moving
      player.body.velocity.x = 0
    
      //  Setup collisions for the player, diamonds, and our platforms
    Severity: Minor
    Found in public/src/game.js - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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