public/src/game.js
Function create
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function create () {
// We're going to be using physics, so enable the Arcade Physics system
game.physics.startSystem(Phaser.Physics.ARCADE)
// A simple background for our game
Function update
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
Open
function update () {
// We want the player to stop when not moving
player.body.velocity.x = 0
// Setup collisions for the player, diamonds, and our platforms
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"