engagementgamelab/CivicSeed

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client/code/game/game.chat.js

Summary

Maintainability
D
1 day
Test Coverage

Function exports has 136 lines of code (exceeds 25 allowed). Consider refactoring.
Open

module.exports = (function () {
  // Placeholder for chat display time, after which a setTimeout is used to hide the chat bubble.
  var displayTimer = null

  var badWords = ['fuck', 'shit', 'bitch', 'cunt', 'damn', 'penis', 'vagina', 'crap', 'screw', 'suck', 'piss', 'whore', 'slut']
Severity: Major
Found in client/code/game/game.chat.js - About 5 hrs to fix

    Function exports has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring.
    Open

    module.exports = (function () {
      // Placeholder for chat display time, after which a setTimeout is used to hide the chat bubble.
      var displayTimer = null
    
      var badWords = ['fuck', 'shit', 'bitch', 'cunt', 'damn', 'penis', 'vagina', 'crap', 'screw', 'suck', 'piss', 'whore', 'slut']
    Severity: Minor
    Found in client/code/game/game.chat.js - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function place has 48 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      function place (data) {
        var bubbleEl = document.getElementById('chat-' + data.id)
        var pointerEl = document.getElementById('chat-pointer-' + data.id)
        var sz = bubbleEl.offsetWidth
        var half = sz / 2
    Severity: Minor
    Found in client/code/game/game.chat.js - About 1 hr to fix

      Function message has 29 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          message: function (data) {
            var gameboard = document.getElementById('gameboard')
            var bubbleEl = document.getElementById('chat-' + data.id)
            var pointerEl = document.getElementById('pointer-' + data.id)
            var name = 'me'
      Severity: Minor
      Found in client/code/game/game.chat.js - About 1 hr to fix

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