engagementgamelab/CivicSeed

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client/code/game/game.inventory.js

Summary

Maintainability
C
1 day
Test Coverage

Function exports has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring.
Open

module.exports = (function () {
  var _inventory = {} // Holds each item in inventory.

  // Returns true if a resource is held in the player's inventory
  function isInInventory (item) {
Severity: Minor
Found in client/code/game/game.inventory.js - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function exports has 106 lines of code (exceeds 25 allowed). Consider refactoring.
Open

module.exports = (function () {
  var _inventory = {} // Holds each item in inventory.

  // Returns true if a resource is held in the player's inventory
  function isInInventory (item) {
Severity: Major
Found in client/code/game/game.inventory.js - About 4 hrs to fix

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