engagementgamelab/CivicSeed

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client/code/game/game.log.js

Summary

Maintainability
B
4 hrs
Test Coverage

Function exports has 45 lines of code (exceeds 25 allowed). Consider refactoring.
Open

module.exports = (function () {
  var logCounter = new Counter()

  return {

Severity: Minor
Found in client/code/game/game.log.js - About 1 hr to fix

    Function addMessage has 28 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        addMessage: function (data) {
          var el = document.getElementById('game-log')
          var date = Date()
          var displayDate = date.substring(0, 10) + date.substring(15, 24)
          var html
    Severity: Minor
    Found in client/code/game/game.log.js - About 1 hr to fix

      Function exports has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

      module.exports = (function () {
        var logCounter = new Counter()
      
        return {
      
      
      Severity: Minor
      Found in client/code/game/game.log.js - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

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