client/code/game/game.robot.js
Function exports
has a Cognitive Complexity of 73 (exceeds 5 allowed). Consider refactoring. Open
Open
module.exports = (function () {
var _positions = [
{x: 7, y: 20, d: -1, target: -3},
{x: 137, y: 33, d: 1, target: 145},
{x: 137, y: 124, d: 1, target: 145},
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function exports
has 192 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
module.exports = (function () {
var _positions = [
{x: 7, y: 20, d: -1, target: -3},
{x: 137, y: 33, d: 1, target: 145},
{x: 137, y: 124, d: 1, target: 145},
Function idleCheckTrigger
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function idleCheckTrigger () {
currentStep++
if (currentStep % 8 === 0) {
if (currentStep > numSteps) {
currentStep = 0
Function move
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function move () {
var currentStepIncX = _info.d
var currentStepIncY = 0
if (_onScreen) {