File IsoSurface.js
has 550 lines of code (exceeds 250 allowed). Consider refactoring. Open
import IsoSurfaceMarchCube from './IsoSurfaceMarchCube'
import utils from '../../utils'
import { BufferAttribute, BufferGeometry, Matrix3, Vector3 } from 'three'
const edgeTable = [
Function setColorVolTex
has 160 lines of code (exceeds 25 allowed). Consider refactoring. Open
setColorVolTex(colorMap, atomMap, atomWeightMap, visibilitySelector) {
let i
let idx
const numVerts = this._position.length / 3
const vertices = this._position
Function setColorVolTex
has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring. Open
setColorVolTex(colorMap, atomMap, atomWeightMap, visibilitySelector) {
let i
let idx
const numVerts = this._position.length / 3
const vertices = this._position
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _doGridPosNorms
has 123 lines of code (exceeds 25 allowed). Consider refactoring. Open
_doGridPosNorms(isoValue, step, appendSimple) {
const vol = this._volumetricData
const volData = this._volumetricData.getData()
const dim = vol.getDimensions()
const xSize = dim[0]
Function _doGridPosNorms
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
_doGridPosNorms(isoValue, step, appendSimple) {
const vol = this._volumetricData
const volData = this._volumetricData.getData()
const dim = vol.getDimensions()
const xSize = dim[0]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function vertexFusion
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
vertexFusion(offset, len) {
const faceVer = this._indices.length
const vertices = this._position
const normals = this._normals
const oldVerCount = vertices.length | 0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _prepareAxesAndDirs
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
_prepareAxesAndDirs() {
const volData = this._volumetricData
const cellSize = volData.getCellSize()
Consider simplifying this complex logical expression. Open
if (
xDir.x < 0 ||
xDir.y < 0 ||
xDir.z < 0 ||
yDir.x < 0 ||
Function _polygonize
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
_polygonize(grid, isoLevel, triangles) {
const { cubeIndex } = grid
let i = 0
const arrSize = IsoSurface._arrSize
const firstIndices = IsoSurface._firstIndices
Function vertexFusion
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
vertexFusion(offset, len) {
const faceVer = this._indices.length
const vertices = this._position
const normals = this._normals
const oldVerCount = vertices.length | 0
Avoid deeply nested control flow statements. Open
if (gcVal[i] < isoValue) {
cubeIndex |= 1 << i
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
posMtx.set(
self._xAxis.x,
self._yAxis.x,
self._zAxis.x,
self._xAxis.y,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
normMtx.set(
self._xDir.x,
self._yDir.x,
self._zDir.x,
self._xDir.y,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76