packages/miew/src/gfx/meshutils.js

Summary

Maintainability
B
5 hrs
Test Coverage

Function _countMeshTriangles has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

function _countMeshTriangles(mesh) {
  const geom = mesh.geometry
  if (geom instanceof InstancedBufferGeometry) {
    const attribs = geom.attributes
    for (const property in attribs) {
Severity: Minor
Found in packages/miew/src/gfx/meshutils.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function createShadowmapMaterial has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const createShadowmapMaterial = (function () {
  const matValues = {
    colorFromDepth: true,
    orthoCam: true,
    lights: false,
Severity: Minor
Found in packages/miew/src/gfx/meshutils.js - About 1 hr to fix

    Function processTransparentMaterial has 28 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    const processTransparentMaterial = (function () {
      const matValues = {
        prepassTransparancy: true,
        fakeOpacity: false,
        transparent: false,
    Severity: Minor
    Found in packages/miew/src/gfx/meshutils.js - About 1 hr to fix

      Function processColFromPosMaterial has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      const processColFromPosMaterial = (function () {
        const matValues = {
          colorFromPos: true,
          transparent: false,
          colorFromDepth: false,
      Severity: Minor
      Found in packages/miew/src/gfx/meshutils.js - About 1 hr to fix

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