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Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.
function a(x) { if (true) { return x; // 1st path } else if (false) { return x+1; // 2nd path } else { return 4; // 3rd path }}
This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20
).
Examples of incorrect code for a maximum of 2:
/*eslint complexity: ["error", 2]*/ function a(x) { if (true) { return x; } else if (false) { return x+1; } else { return 4; // 3rd path }}
Examples of correct code for a maximum of 2:
/*eslint complexity: ["error", 2]*/ function a(x) { if (true) { return x; } else { return 4; }}
Optionally, you may specify a max
object property:
"complexity": ["error", 2]
is equivalent to
"complexity": ["error", { "max": 2 }]
Deprecated: the object property maximum
is deprecated. Please use the property max
instead.
If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.