Showing 623 of 1,229 total issues
Function _handleLeave
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
function _handleLeave(e) {
if (_settings('touchEnabled')) {
_downTouches = e.touches;
var inertiaRatio = _settings('touchInertiaRatio');
Function d3_geo_clipAntimeridianLine
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
function d3_geo_clipAntimeridianLine(listener) {
var λ0 = NaN, φ0 = NaN, sλ0 = NaN, clean;
return {
lineStart: function() {
listener.lineStart();
Function showHide
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
function showHide( elements, show ) {
var display, elem, hidden,
values = [],
index = 0,
length = elements.length;
Function _diffKeysAndSummarize
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
Overview.prototype._diffKeysAndSummarize = function(collection, last) {
var k, v, _element, _i, _len, _ref;
if (last) {
this.emit('initStatusUpdate', "Finished getting the necessary key information from redis.");
this._createKeyOverview();
Function _diffKeysAndSummarize
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
Overview.prototype._diffKeysAndSummarize = function (collection, last) {
var k, v, _element, _i, _len, _ref;
if (last) {
this.emit('initStatusUpdate', 'Finished getting the necessary key information from redis.');
this._createKeyOverview();
Function post
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
function post(msg) {
function postMsg(type, body, ctx) {
var msg = MSG[type].flx.call(ctx, body);
Function when
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
when: function( subordinate /* , ..., subordinateN */ ) {
var i = 0,
resolveValues = core_slice.call( arguments ),
length = resolveValues.length,
Function isLowerSorted
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
var isLowerSorted = function isLowerSorted(first, second) {
var i = 0;
var prop = sortBy[0];
var firstVal;
var secondVal;
Function _upHandler
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
function _upHandler(e) {
if (_settings('mouseEnabled') && _isMouseDown) {
_isMouseDown = false;
if (_movingTimeoutId)
clearTimeout(_movingTimeoutId);
Function configurable
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
var configurable = function() {
var i,
l,
data = {},
datas = Array.prototype.slice.call(arguments, 0);
Function drawHovers
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
sigma.misc.drawHovers = function(prefix) {
var self = this,
hoveredNodes = {};
this.bind('overNodes', function(event) {
Function render
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
render: function(gl, program, data, params) {
var buffer;
// Define attributes:
var colorLocation =
Function typeOf
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
TriggersDict.prototype.typeOf = function(ids) {
/* TODO heavy redesign needed here
* Triggers won't do the job.
* the start / post difference comes from the routes, or the method, not the trigger.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function render
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
Timbit.prototype.render = function(req, res, context) {
// add caching headers
res.setHeader("Cache-Control", "max-age=" + context.maxAge);
res.setHeader("Edge-Control", "!no-store, max-age=" + context.maxAge);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function toContext
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
sigma.canvas.edges.toContext = function(e, s, t, ctx, settings) {
var p = settings('prefix') || '',
edgeColor = settings('edgeColor'),
defaultNodeColor = settings('defaultNodeColor'),
defaultEdgeColor = settings('defaultEdgeColor'),
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _resolve
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
function _resolve(tree, forest) {
var clean = tree.deps.reduce(function(clean, dep) { var _tree = forest[dep.id];
// If there is a scope with this id : it needs to be resolved
if (_tree) {
if (!_types[dep.type])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function post
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
function post(msg) {
function postMsg(msg) {
if (!msg)
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function partition
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
d3.layout.partition = function() {
var hierarchy = d3.layout.hierarchy(), size = [ 1, 1 ];
function position(node, x, dx, dy) {
var children = node.children;
node.x = x;
Function dragstart
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
function dragstart(id, position, subject, move, end) {
return function() {
var that = this, target = d3.event.target, parent = that.parentNode, dispatch = event.of(that, arguments), dragged = 0, dragId = id(), dragName = ".drag" + (dragId == null ? "" : "-" + dragId), dragOffset, dragSubject = d3.select(subject()).on(move + dragName, moved).on(end + dragName, ended), dragRestore = d3_event_dragSuppress(), position0 = position(parent, dragId);
if (origin) {
dragOffset = origin.apply(that, arguments);
Function dispatch
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
dispatch: function( event ) {
// Make a writable jQuery.Event from the native event object
event = jQuery.event.fix( event );