etnbrd/flx-compiler

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prototypes/express/src/console/sigma/src/captors/sigma.captors.touch.js

Summary

Maintainability
F
3 days
Test Coverage

Function touch has 285 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  sigma.captors.touch = function(target, camera, settings) {
    var _self = this,
        _target = target,
        _camera = camera,
        _settings = settings,

    Function _handleMove has 105 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        function _handleMove(e) {
          if (!_doubleTap && _settings('touchEnabled')) {
            var x0,
                x1,
                y0,

      File sigma.captors.touch.js has 293 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      ;(function(undefined) {
        'use strict';
      
        if (typeof sigma === 'undefined')
          throw 'sigma is not declared';

        Function _handleStart has 51 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            function _handleStart(e) {
              if (_settings('touchEnabled')) {
                var x0,
                    x1,
                    y0,

          Function _doubleTapHandler has 46 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              function _doubleTapHandler(e) {
                var pos,
                    count,
                    ratio,
                    newRatio;

            Function _handleLeave has 38 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                function _handleLeave(e) {
                  if (_settings('touchEnabled')) {
                    _downTouches = e.touches;
                    var inertiaRatio = _settings('touchInertiaRatio');
            
            

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                          end = _camera.cameraPosition(
                            (x0 + x1) / 2 - e.target.width / 2,
                            (y0 + y1) / 2 - e.target.height / 2,
                            true
                          );
              prototypes/express/src/console/sigma/src/captors/sigma.captors.touch.js on lines 279..283

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 65.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                          start = _camera.cameraPosition(
                            (_startTouchX0 + _startTouchX1) / 2 - e.target.width / 2,
                            (_startTouchY0 + _startTouchY1) / 2 - e.target.height / 2,
                            true
                          );
              prototypes/express/src/console/sigma/src/captors/sigma.captors.touch.js on lines 284..288

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 65.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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