Function render
has 170 lines of code (exceeds 25 allowed). Consider refactoring. Invalid
render() {
const { colors, crime, mutedColors, since, size, until } = this.props
let data = this.props.data
const { svgParentWidth } = this.state
Function render
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Invalid
render() {
const { colors, crime, mutedColors, since, size, until } = this.props
let data = this.props.data
const { svgParentWidth } = this.state
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File AgencySummaryChart.js
has 277 lines of code (exceeds 250 allowed). Consider refactoring. Invalid
import { max } from 'd3-array'
import { scaleBand, scaleLinear, scaleOrdinal } from 'd3-scale'
import throttle from 'lodash.throttle'
import uniqBy from 'lodash.uniqby'
import PropTypes from 'prop-types'
Avoid deeply nested control flow statements. Invalid
if (data[i].data_year > lastRapeLegacyReported) {
lastRapeLegacyReported = data[i].data_year
}
Unary operator '++' used. Invalid
for (let i = 0; i < data.length; i++) {
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- Exclude checks
disallow the unary operators ++
and --
(no-plusplus)
Because the unary ++
and --
operators are subject to automatic semicolon insertion, differences in whitespace can change semantics of source code.
var i = 10;
var j = 20;
i ++
j
// i = 11, j = 20
var i = 10;
var j = 20;
i
++
j
// i = 10, j = 21
Rule Details
This rule disallows the unary operators ++
and --
.
Examples of incorrect code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo++;
var bar = 42;
bar--;
for (i = 0; i < l; i++) {
return;
}
Examples of correct code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo += 1;
var bar = 42;
bar -= 1;
for (i = 0; i < l; i += 1) {
return;
}
Options
This rule has an object option.
-
"allowForLoopAfterthoughts": true
allows unary operators++
and--
in the afterthought (final expression) of afor
loop.
allowForLoopAfterthoughts
Examples of correct code for this rule with the { "allowForLoopAfterthoughts": true }
option:
/*eslint no-plusplus: ["error", { "allowForLoopAfterthoughts": true }]*/
for (i = 0; i < l; i++) {
return;
}
for (i = 0; i < l; i--) {
return;
}
Source: http://eslint.org/docs/rules/
'submitsNibrs' PropType is defined but prop is never used Open
submitsNibrs: PropTypes.bool.isRequired,
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/