gerich-home/it-depends

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performance-tests/scenarios/computedUpdates.js

Summary

Maintainability
A
3 hrs
Test Coverage

Function exports has 42 lines of code (exceeds 25 allowed). Consider refactoring.
Open

module.exports = function(updatesCount, subscribersCount) {
    Benchmark.prototype.args = {
        updatesCount: updatesCount,
        subscribersCount: subscribersCount,
        ko: ko,
Severity: Minor
Found in performance-tests/scenarios/computedUpdates.js - About 1 hr to fix

'i' is already defined.
Open

        for(var i = 0; i < subscribersCount; ++i) {

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

Identical blocks of code found in 3 locations. Consider refactoring.
Open

    suite.add('itDepends', function() {
        for (var j = 0; j < updatesCount; j++) {
            idobservable.write(j);
        }
    });
Severity: Major
Found in performance-tests/scenarios/computedUpdates.js and 2 other locations - About 50 mins to fix
performance-tests/scenarios/computedDiamondUpdate.js on lines 107..111
performance-tests/scenarios/observableWriteWithSubscription.js on lines 51..55

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 51.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 3 locations. Consider refactoring.
Open

    suite.add('knockout', function() {
        for (var j = 0; j < updatesCount; j++) {
            koobservable(j);
        }
    });
Severity: Minor
Found in performance-tests/scenarios/computedUpdates.js and 2 other locations - About 35 mins to fix
performance-tests/scenarios/computedDiamondUpdate.js on lines 101..105
performance-tests/scenarios/observableWriteWithSubscription.js on lines 45..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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