Showing 19 of 60 total issues
Method generate
has a Cognitive Complexity of 52 (exceeds 20 allowed). Consider refactoring. Open
/**
* Generate the cheapest physical plan for a given flattened logical plan.
*
* @param logicalPlan A flattened logical plan for which we have to generate the cheapest physical plan.
* @return The cheapest physical plan for the given flattened logical plan.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method evaluate
has a Cognitive Complexity of 52 (exceeds 20 allowed). Consider refactoring. Open
override fun evaluate(): PathStream {
// val leftSorted = IteratorBuffer(firstChild.evaluate().paths.iterator())
// val rightSorted = IteratorBuffer(lastChild.evaluate().paths.iterator())
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method generate
has a Cognitive Complexity of 43 (exceeds 20 allowed). Consider refactoring. Open
/**
* Generate the cheapest physical plan for a given flattened logical plan.
*
* @param logicalPlan A flattened logical plan for which we have to generate the cheapest physical plan.
* @return The cheapest physical plan for the given flattened logical plan.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method printNodeInternal
has a Cognitive Complexity of 32 (exceeds 20 allowed). Consider refactoring. Open
private fun printNodeInternal(nodes: List<AbstractMultiTree<*>?>, level: Int, maxLevel: Int) {
if (nodes.isEmpty() || isAllElementsNull(nodes))
return
val floor = maxLevel - level
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method printNodeInternal
has 52 lines of code (exceeds 25 allowed). Consider refactoring. Open
private fun printNodeInternal(nodes: List<AbstractMultiTree<*>?>, level: Int, maxLevel: Int) {
if (nodes.isEmpty() || isAllElementsNull(nodes))
return
val floor = maxLevel - level
Method runQuery
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
private fun runQuery(key: String, value: String, results: MutableList<Pair<String, String>>, first: Boolean): MutableList<Pair<String, String>> {
// Record the timings
val physicalPlanTimings = mutableListOf<Long>()
val evaluationTimings = mutableListOf<Long>()
Method runCardinality
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
private fun runCardinality(key: String, value: String) {
// Retrieve input from the user until we retrieve 'END'
val query = Query(Telepath, value)
Method evaluate
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
override fun evaluate(): PathStream {
// val leftSorted = IteratorBuffer(firstChild.evaluate().paths.iterator())
// val rightSorted = IteratorBuffer(lastChild.evaluate().paths.iterator())
Method generate
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Generate the cheapest physical plan for a given flattened logical plan.
*
* @param logicalPlan A flattened logical plan for which we have to generate the cheapest physical plan.
* @return The cheapest physical plan for the given flattened logical plan.
Method run
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Imports a LUBM file.
*
* Assumes the format of the file resembles: `<node_label> <http://edge_label> <node_label>` separated by space.
*/
Method generate
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Generate the cheapest physical plan for a given flattened logical plan.
*
* @param logicalPlan A flattened logical plan for which we have to generate the cheapest physical plan.
* @return The cheapest physical plan for the given flattened logical plan.
Method run
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
fun run(kPathIndex: KPathIndex, k: Int, dryRun: Boolean = false): Long {
// Return if our kPathIndex is already of size k
if (kPathIndex.k >= k) return 0
Consider simplifying this complex logical expression. Open
if (name != Logger::class.java.name &&
name.indexOf("java.lang.Thread") != 0 &&
!name.contains("Lambda") &&
!name.contains("ArrayList") &&
!name.contains("ForEachOps") &&
Method getCardinality
has a Cognitive Complexity of 24 (exceeds 20 allowed). Consider refactoring. Open
/**
* Return the cardinality of a given physical plan.
*/
override fun getCardinality(physicalPlan: PhysicalPlan): Long {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
for (operator in LogicalPlan.OPERATORS) {
// Actually check for containment with the operator.
if (logicalPlan.containsSubtreesThroughOperator(subtree1, subtree2, operator)) {
Avoid deeply nested control flow statements. Open
for (operator in LogicalPlan.OPERATORS) {
// Actually check for containment with the operator.
if (logicalPlan.containsSubtreesThroughOperator(subtree1, subtree2, operator)) {
Avoid too many return
statements within this method. Open
return 0
Avoid too many return
statements within this method. Open
return true
Avoid too many return
statements within this method. Open
if (children != other.children) return false