godobject/file_permissions

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Method initialize has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

      def initialize(*mode_components)
        sub_mode_components = Hash.new{|hash, key| hash[key] = Set.new }

        if mode_components.size == 1 && mode_components.first.respond_to?(:to_int)
          integer = mode_components.first
Severity: Minor
Found in lib/god_object/file_permissions/complex_mode.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method parse has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

        def parse(string)
          result = string.match(PATTERN)
          
          case 
          when !result
Severity: Minor
Found in lib/god_object/file_permissions/mode.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method initialize has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

      def initialize(*mode_components)
        sub_mode_components = Hash.new{|hash, key| hash[key] = Set.new }

        if mode_components.size == 1 && mode_components.first.respond_to?(:to_int)
          integer = mode_components.first
Severity: Minor
Found in lib/god_object/file_permissions/complex_mode.rb - About 1 hr to fix

    Method to_s has 26 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

          def to_s
            string = ''
    
            string << case [@special.setuid?, @user.execute?]
                      when [true, true]
    Severity: Minor
    Found in lib/god_object/file_permissions/complex_mode.rb - About 1 hr to fix

      Method parse has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

              def parse(string)
                result = string.match(PATTERN)
      
                case
                when !result
      Severity: Minor
      Found in lib/god_object/file_permissions/special_mode.rb - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

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