Showing 50 of 201 total issues
Method EditDialog
has a Cognitive Complexity of 81 (exceeds 20 allowed). Consider refactoring. Open
// Dialog that edits any field given in argument
@Composable
fun EditDialog(
text: MutableState<String>,
setValue: String = SET_VALUE,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onStartCommand
has a Cognitive Complexity of 70 (exceeds 20 allowed). Consider refactoring. Open
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
if (firstStart) {
Log.d("GameManagerD", "Game Manager Started")
val gameID = intent!!.getStringExtra(getString(R.string.gameId_extra)).toString()
val gameDBRef = getGameDBRef(this, gameID)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method EditUserDetails
has a Cognitive Complexity of 57 (exceeds 20 allowed). Consider refactoring. Open
@Composable
fun EditUserDetails(context: Context = LocalContext.current, displayName: MutableState<String>, profilePic: MutableState<Bitmap?>) {
val dbRef = Firebase.database.reference
val storageRef = Firebase.storage.reference
val userId = Firebase.auth.currentUser?.uid
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method createRecap
has a Cognitive Complexity of 54 (exceeds 20 allowed). Consider refactoring. Open
/**
* Creates a recap video for the given game
*
* @param context context of the app
* @param gameId id of the game
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File EditProfileActivity.kt
has 412 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.github.freeman.bootcamp
import android.annotation.SuppressLint
import android.app.Activity
import android.content.Context
Method AuthenticationForm
has a Cognitive Complexity of 49 (exceeds 20 allowed). Consider refactoring. Open
/**
* Display authentication info and authentication buttons depending on the user authentication state
* @param signInInfo the sign in info that will be displayed
* @param currentUser the current user, can be anonymous
*/
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method EditDialog
has 114 lines of code (exceeds 25 allowed). Consider refactoring. Open
// Dialog that edits any field given in argument
@Composable
fun EditDialog(
text: MutableState<String>,
setValue: String = SET_VALUE,
File FirebaseAuthActivity.kt
has 329 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.github.freeman.bootcamp.auth
import android.app.Activity
import android.content.Context
import android.content.Intent
Method onCreate
has a Cognitive Complexity of 39 (exceeds 20 allowed). Consider refactoring. Open
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
signInLauncher = registerForActivityResult (
FirebaseAuthUIActivityResultContract()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onStartCommand
has 85 lines of code (exceeds 25 allowed). Consider refactoring. Open
override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
if (firstStart) {
Log.d("GameManagerD", "Game Manager Started")
val gameID = intent!!.getStringExtra(getString(R.string.gameId_extra)).toString()
val gameDBRef = getGameDBRef(this, gameID)
Method EditUserDetails
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
fun EditUserDetails(context: Context = LocalContext.current, displayName: MutableState<String>, profilePic: MutableState<Bitmap?>) {
val dbRef = Firebase.database.reference
val storageRef = Firebase.storage.reference
val userId = Firebase.auth.currentUser?.uid
Method VideoGallery
has a Cognitive Complexity of 36 (exceeds 20 allowed). Consider refactoring. Open
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun VideoGallery(videos: Array<File>?) {
val pagerState = rememberPagerState()
val context = LocalContext.current
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method WarningDeletion
has 70 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* An alert which pops up when a user clicks to the account deletion button to be sure he/she want to continue
* @param signInInfo the sign in info (authenticated as, not signed in, etc) which will be displayed on the screen
* @param currentUser the current user of the app
* @param show true if the warning need to be shown, becomes false when it needs to be closed
Method CreditsDisplay
has a Cognitive Complexity of 34 (exceeds 20 allowed). Consider refactoring. Open
@Composable
fun CreditsDisplay() {
Column(
modifier = Modifier
.testTag("creditsScreen")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method AuthenticationForm
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Display authentication info and authentication buttons depending on the user authentication state
* @param signInInfo the sign in info that will be displayed
* @param currentUser the current user, can be anonymous
*/
Method onCreate
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
signInLauncher = registerForActivityResult (
FirebaseAuthUIActivityResultContract()
Method createRecap
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
/**
* Creates a recap video for the given game
*
* @param context context of the app
* @param gameId id of the game
Method EditableItemStyle
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Composable
private fun EditableItemStyle(item: EditableData) {
Row(
modifier = Modifier
.fillMaxWidth()
Method initScreen
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Before
fun initScreen() {
composeRule.setContent {
val context = LocalContext.current
File MainMenuActivity.kt
has 253 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.github.freeman.bootcamp
import android.content.Context
import android.content.Intent
import android.graphics.BitmapFactory