File tech.js
has 405 lines of code (exceeds 250 allowed). Consider refactoring. Open
/**
* @file tech.js
* Media Technology Controller - Base class for media playback
* technology controllers like Flash and HTML5
*/
Function withSourceHandlers
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
Tech.withSourceHandlers = function(_Tech){
/*
* Register a source handler
* Source handlers are scripts for handling specific formats.
* The source handler pattern is used for adaptive formats (HLS, DASH) that
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Tech
has 34 functions (exceeds 20 allowed). Consider refactoring. Open
class Tech extends Component {
constructor(options={}, ready=function(){}){
// we don't want the tech to report user activity automatically.
// This is done manually in addControlsListeners
Function withSourceHandlers
has 95 lines of code (exceeds 25 allowed). Consider refactoring. Open
Tech.withSourceHandlers = function(_Tech){
/*
* Register a source handler
* Source handlers are scripts for handling specific formats.
* The source handler pattern is used for adaptive formats (HLS, DASH) that
Function emulateTextTracks
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
emulateTextTracks() {
let tracks = this.textTracks();
if (!tracks) {
return;
}
Function constructor
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor(options={}, ready=function(){}){
// we don't want the tech to report user activity automatically.
// This is done manually in addControlsListeners
options.reportTouchActivity = false;
super(null, options, ready);
Function emulateTextTracks
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
emulateTextTracks() {
let tracks = this.textTracks();
if (!tracks) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createTrackHelper
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
var createTrackHelper = function(self, kind, label, language, options={}) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
static getTech(name) {
if (Tech.techs_ && Tech.techs_[name]) {
return Tech.techs_[name];
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 96.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76