helpyio/helpy

View on GitHub
app/assets/javascripts/widget.v1.js

Summary

Maintainability
F
3 days
Test Coverage

Function main has 44 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    function main() {
      //your widget code goes here

        jQuery(document).ready(function ($) {

Severity: Minor
Found in app/assets/javascripts/widget.v1.js - About 1 hr to fix

    The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
    Open

        for (var i in allScripts) {
    Severity: Minor
    Found in app/assets/javascripts/widget.v1.js by eslint

    Require Guarding for-in (guard-for-in)

    Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

    for (key in foo) {
        doSomething(key);
    }

    Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

    Rule Details

    This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

    Examples of incorrect code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        doSomething(key);
    }

    Examples of correct code for this rule:

    /*eslint guard-for-in: "error"*/
    
    for (key in foo) {
        if (Object.prototype.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
        if ({}.hasOwnProperty.call(foo, key)) {
            doSomething(key);
        }
    }

    Related Rules

    • [no-prototype-builtins](no-prototype-builtins.md)

    Further Reading

    Expected '===' and instead saw '=='.
    Open

                    if (this.readyState == 'complete' || this.readyState == 'loaded') {
    Severity: Minor
    Found in app/assets/javascripts/widget.v1.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Expected '===' and instead saw '=='.
    Open

                    if (this.readyState == 'complete' || this.readyState == 'loaded') {
    Severity: Minor
    Found in app/assets/javascripts/widget.v1.js by eslint

    Require === and !== (eqeqeq)

    It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

    The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

    • [] == false
    • [] == ![]
    • 3 == "03"

    If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

    Rule Details

    This rule is aimed at eliminating the type-unsafe equality operators.

    Examples of incorrect code for this rule:

    /*eslint eqeqeq: "error"*/
    
    if (x == 42) { }
    
    if ("" == text) { }
    
    if (obj.getStuff() != undefined) { }

    The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

    Options

    always

    The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

    Examples of incorrect code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a == b
    foo == true
    bananas != 1
    value == undefined
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    Examples of correct code for the "always" option:

    /*eslint eqeqeq: ["error", "always"]*/
    
    a === b
    foo === true
    bananas !== 1
    value === undefined
    typeof foo === 'undefined'
    'hello' !== 'world'
    0 === 0
    true === true
    foo === null

    This rule optionally takes a second argument, which should be an object with the following supported properties:

    • "null": Customize how this rule treats null literals. Possible values:
      • always (default) - Always use === or !==.
      • never - Never use === or !== with null.
      • ignore - Do not apply this rule to null.

    smart

    The "smart" option enforces the use of === and !== except for these cases:

    • Comparing two literal values
    • Evaluating the value of typeof
    • Comparing against null

    Examples of incorrect code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    // comparing two variables requires ===
    a == b
    
    // only one side is a literal
    foo == true
    bananas != 1
    
    // comparing to undefined requires ===
    value == undefined

    Examples of correct code for the "smart" option:

    /*eslint eqeqeq: ["error", "smart"]*/
    
    typeof foo == 'undefined'
    'hello' != 'world'
    0 == 0
    true == true
    foo == null

    allow-null

    Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

    ["error", "always", {"null": "ignore"}]

    When Not To Use It

    If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

    Move the invocation into the parens that contain the function.
    Open

    (function () {
    Severity: Minor
    Found in app/assets/javascripts/widget.v1.js by eslint

    Require IIFEs to be Wrapped (wrap-iife)

    You can immediately invoke function expressions, but not function declarations. A common technique to create an immediately-invoked function expression (IIFE) is to wrap a function declaration in parentheses. The opening parentheses causes the contained function to be parsed as an expression, rather than a declaration.

    // function expression could be unwrapped
    var x = function () { return { y: 1 };}();
    
    // function declaration must be wrapped
    function () { /* side effects */ }(); // SyntaxError

    Rule Details

    This rule requires all immediately-invoked function expressions to be wrapped in parentheses.

    Options

    This rule has two options, a string option and an object option.

    String option:

    • "outside" enforces always wrapping the call expression. The default is "outside".
    • "inside" enforces always wrapping the function expression.
    • "any" enforces always wrapping, but allows either style.

    Object option:

    • "functionPrototypeMethods": true additionally enforces wrapping function expressions invoked using .call and .apply. The default is false.

    outside

    Examples of incorrect code for the default "outside" option:

    /*eslint wrap-iife: ["error", "outside"]*/
    
    var x = function () { return { y: 1 };}(); // unwrapped
    var x = (function () { return { y: 1 };})(); // wrapped function expression

    Examples of correct code for the default "outside" option:

    /*eslint wrap-iife: ["error", "outside"]*/
    
    var x = (function () { return { y: 1 };}()); // wrapped call expression

    inside

    Examples of incorrect code for the "inside" option:

    /*eslint wrap-iife: ["error", "inside"]*/
    
    var x = function () { return { y: 1 };}(); // unwrapped
    var x = (function () { return { y: 1 };}()); // wrapped call expression

    Examples of correct code for the "inside" option:

    /*eslint wrap-iife: ["error", "inside"]*/
    
    var x = (function () { return { y: 1 };})(); // wrapped function expression

    any

    Examples of incorrect code for the "any" option:

    /*eslint wrap-iife: ["error", "any"]*/
    
    var x = function () { return { y: 1 };}(); // unwrapped

    Examples of correct code for the "any" option:

    /*eslint wrap-iife: ["error", "any"]*/
    
    var x = (function () { return { y: 1 };}()); // wrapped call expression
    var x = (function () { return { y: 1 };})(); // wrapped function expression

    functionPrototypeMethods

    Examples of incorrect code for this rule with the "inside", { "functionPrototypeMethods": true } options:

    /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
    
    var x = function(){ foo(); }()
    var x = (function(){ foo(); }())
    var x = function(){ foo(); }.call(bar)
    var x = (function(){ foo(); }.call(bar))

    Examples of correct code for this rule with the "inside", { "functionPrototypeMethods": true } options:

    /* eslint wrap-iife: [2, "inside", { functionPrototypeMethods: true }] */
    
    var x = (function(){ foo(); })()
    var x = (function(){ foo(); }).call(bar)

    Source: http://eslint.org/docs/rules/

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                        $(".popout .btn").off().on('click', function(e){
    
                // reload the iframe content
                $widgetIframe.attr('src', helpyDomain + "/widget");
    
    
    Severity: Major
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 1 day to fix
    app/assets/javascripts/widget.v2.js on lines 101..120

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 267.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        function loadScript(src, onLoad) {
            var script_tag = document.createElement('script');
            script_tag.setAttribute("type", "text/javascript");
            script_tag.setAttribute("src", src);
    
    
    Severity: Major
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 6 hrs to fix
    app/assets/javascripts/widget.v2.js on lines 25..40

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 159.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        function loadCss(href) {
            var link_tag = document.createElement('link');
            link_tag.setAttribute("type", "text/css");
            link_tag.setAttribute("rel", "stylesheet");
            link_tag.setAttribute("href", href);
    Severity: Major
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 3 hrs to fix
    app/assets/javascripts/widget.v2.js on lines 43..49

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 95.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

                        $(document).click(function(){
                            $(".popout .widget-panel").removeClass("active");
                $(".widget-panel").addClass("hidden");
                            $(".popout .btn").removeClass("active");
                        });
    Severity: Major
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 1 hr to fix
    app/assets/javascripts/widget.v2.js on lines 122..126

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 65.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        for (var i in allScripts) {
            var name = allScripts[i].src;
            if(name && name.indexOf(scriptName) > 0)
                targetScripts.push(allScripts[i]);
        }
    Severity: Major
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 1 hr to fix
    app/assets/javascripts/widget.v2.js on lines 16..20

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 63.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

              $('.widget-iframe').on('load', function(){
                this.style.height=this.contentDocument.body.scrollHeight +'px';
              });
    Severity: Major
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 1 hr to fix
    app/assets/javascripts/widget.v2.js on lines 86..88

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 56.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        if (window.jQuery === undefined || window.jQuery.fn.jquery !== jqueryVersion) {
            loadScript(jqueryPath, initjQuery);
        } else {
            initjQuery();
        }
    Severity: Major
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 1 hr to fix
    app/assets/javascripts/widget.v2.js on lines 52..56

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 55.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

              var $widgetIframe = $('<iframe>', {
                                   src: helpyDomain + "/widget",
                                   id:  'widget-frame',
                                   frameborder: 0,
                                   //height: 380,
    Severity: Minor
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 55 mins to fix
    app/assets/javascripts/widget.v2.js on lines 70..78

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 53.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        function initjQuery() {
            jQuery = window.jQuery.noConflict(true);
                    jQuery(document).ready(main());
        }
    Severity: Minor
    Found in app/assets/javascripts/widget.v1.js and 1 other location - About 35 mins to fix
    app/assets/javascripts/widget.v2.js on lines 58..61

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 47.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    There are no issues that match your filters.

    Category
    Status