hexlet-codebattle/codebattle

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services/app/apps/codebattle/assets/js/widgets/selectors/index.js

Summary

Maintainability
F
3 days
Test Coverage

File index.js has 387 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import { createDraftSafeSelector } from '@reduxjs/toolkit';
import Gon from 'gon';
import find from 'lodash/find';
import get from 'lodash/get';
import isUndefined from 'lodash/isUndefined';
Severity: Minor
Found in services/app/apps/codebattle/assets/js/widgets/selectors/index.js - About 5 hrs to fix

    Function editorsPanelOptionsSelector has 56 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    export const editorsPanelOptionsSelector = (viewMode, roomMachineState) => state => {
      const currentUserId = currentUserIdSelector(state);
      const editorsMode = editorsModeSelector(state);
      const theme = editorsThemeSelector(state);
    
    
    Severity: Major
    Found in services/app/apps/codebattle/assets/js/widgets/selectors/index.js - About 2 hrs to fix

      Function editorsPanelOptionsSelector has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
      Open

      export const editorsPanelOptionsSelector = (viewMode, roomMachineState) => state => {
        const currentUserId = currentUserIdSelector(state);
        const editorsMode = editorsModeSelector(state);
        const theme = editorsThemeSelector(state);
      
      
      Severity: Minor
      Found in services/app/apps/codebattle/assets/js/widgets/selectors/index.js - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function editorDataSelector has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

      export const editorDataSelector = (playerId, roomMachineState) => state => {
        const meta = editorsMetaSelector(state)[playerId];
        const editorTexts = editorTextsSelector(state);
        const editorTextsHistory = editorTextsHistorySelector(state);
      
      
      Severity: Minor
      Found in services/app/apps/codebattle/assets/js/widgets/selectors/index.js - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      export const isTestingReady = state => (
        state.builder.validationStatuses.inputSignature[0]
        && state.builder.validationStatuses.outputSignature[0]
        && state.builder.validationStatuses.examples[0]
        && state.builder.validationStatuses.solution[0]
      services/app/apps/codebattle/assets/js/widgets/selectors/index.js on lines 217..223

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 110.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      export const isValidTask = state => (
        state.builder.validationStatuses.name[0]
        && state.builder.validationStatuses.description[0]
        && state.builder.validationStatuses.assertsExamples[0]
        && state.builder.validationStatuses.solution[0]
      services/app/apps/codebattle/assets/js/widgets/selectors/index.js on lines 277..283

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 110.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      export const leftEditorSelector = roomMachineState => createDraftSafeSelector(
        state => state,
        state => {
          const currentUserId = currentUserIdSelector(state);
          const player = get(gamePlayersSelector(state), currentUserId, false);
      services/app/apps/codebattle/assets/js/widgets/selectors/index.js on lines 154..164

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 98.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      export const rightEditorSelector = roomMachineState => createDraftSafeSelector(
        state => state,
        state => {
          const currentUserId = currentUserIdSelector(state);
          const player = get(gamePlayersSelector(state), currentUserId, false);
      services/app/apps/codebattle/assets/js/widgets/selectors/index.js on lines 142..152

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 98.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      export const firstExecutionOutputSelector = roomMachineState => state => {
        const playerId = firstPlayerSelector(state)?.id;
        return executionOutputSelector(playerId, roomMachineState)(state);
      };
      services/app/apps/codebattle/assets/js/widgets/selectors/index.js on lines 299..302

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 47.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

      export const secondExecutionOutputSelector = roomMachineState => state => {
        const playerId = secondPlayerSelector(state)?.id;
        return executionOutputSelector(playerId, roomMachineState)(state);
      };
      services/app/apps/codebattle/assets/js/widgets/selectors/index.js on lines 294..297

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 47.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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