Showing 131 of 347 total issues
Function InputController
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
t2 = e.handleEvent, n = e.innerElementIsActive, e.InputController = function(o2) {
function r(n2) {
var i2;
this.element = n2, this.mutationObserver = new e.MutationObserver(this.element), this.mutationObserver.delegate = this;
for (i2 in this.events)
Function Map
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
const Map = props => {
const mapRef = useRef<HTMLDivElement>(null)
const [map, setMap] = useState(null)
const [markers, setMarkers] = useState(null)
const [marker, setMarker] = useState(null)
Consider simplifying this complex logical expression. Open
if (t3 = n2(t3), !e3.childList && !e3.attributes && !e3.characterData || e3.attributeOldValue && !e3.attributes || e3.attributeFilter && e3.attributeFilter.length && !e3.attributes || e3.characterDataOldValue && !e3.characterData)
throw new SyntaxError();
Method initialize
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(user)
if user.blank?
# a guest user can only do this stuff
can :read, Person
can :read, Building do |building| building.reviewed?; end
Function HTMLSanitizer
has 50 lines of code (exceeds 25 allowed). Consider refactoring. Open
n = e.tagName, i = e.walkTree, t2 = e.nodeIsAttachmentElement, e.HTMLSanitizer = function(r2) {
function u(t3, e2) {
var n2;
n2 = e2 != null ? e2 : {}, this.allowedAttributes = n2.allowedAttributes, this.forbiddenProtocols = n2.forbiddenProtocols, this.forbiddenElements = n2.forbiddenElements, this.allowedAttributes == null && (this.allowedAttributes = c), this.forbiddenProtocols == null && (this.forbiddenProtocols = h), this.forbiddenElements == null && (this.forbiddenElements = l), this.body = p(t3);
}
Function DocumentView
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
t2 = e.defer, n = e.makeElement, e.DocumentView = function(o2) {
function r() {
r.__super__.constructor.apply(this, arguments), this.element = this.options.element, this.elementStore = new e.ElementStore(), this.setDocument(this.object);
}
var s, a, u;
Method option_label
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def option_label(item)
if options[:coded]
code = item.downcase == item ? item.capitalize : item
code = code.gsub('_', ' ')
if attribute_name == :race && @builder.object.class.respond_to?(:translate_race_code)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method define_enumeration
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def self.define_enumeration(name, values, **kwargs)
strict = kwargs[:strict]
self.enumerations ||= []
class_eval "def self.#{name}_choices; #{values.inspect}; end", __FILE__, __LINE__
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function PieceView
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
i = e.makeElement, t2 = e.findInnerElement, n = e.getTextConfig, e.PieceView = function(r2) {
function s() {
var t3;
s.__super__.constructor.apply(this, arguments), this.piece = this.object, this.attributes = this.piece.getAttributes(), t3 = this.options, this.textConfig = t3.textConfig, this.context = t3.context, this.piece.attachment ? this.attachment = this.piece.attachment : this.string = this.piece.toString();
}
Method from_string
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def self.from_string(address_str)
address = ConvertibleAddress.new
bits = address_str.split(' ')
number = bits.shift if bits.first.to_i > 0
start = bits.shift
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function BlobUpload
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
var BlobUpload = function() {
function BlobUpload2(blob) {
var _this = this;
classCallCheck(this, BlobUpload2);
this.blob = blob;
Function CensusSearch
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
const CensusSearch = (props) => {
const [open, setOpen] = useState(null)
const { years, year, setYear, filters, current, message, params } = props
Function initMap
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
initMap() {
if (typeof google === 'undefined') {
setTimeout(
() => this.initMap(),
1000
Method render
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def render
html = render_image.html_safe
if picture.outlink?
link_options = { href: picture.outlink }
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method scoped
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def scoped
active? && builder.left_outer_joins(:addresses)
builder.reviewed unless user
builder.without_residents if unpeopled?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function default
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
export default function(text) {
// The object to be returned.
const result = {}
// Iterate over all key=value pairs.
Function layers
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
export const layers = function(state = {}, action) {
if (action.type === 'FORGE_INIT') {
const nextLayers = state.layers.map(layer => {
layer.selected = layerStorage.isSelected(layer);
return layer;
Function AttachmentView
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
i = e.makeElement, t2 = e.config.css, e.AttachmentView = function(r2) {
function s() {
s.__super__.constructor.apply(this, arguments), this.attachment = this.object, this.attachment.uploadProgressDelegate = this, this.attachmentPiece = this.options.piece;
}
var a;
Function DirectUpload2
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
var DirectUpload2 = function() {
function DirectUpload3(file, url, delegate) {
classCallCheck(this, DirectUpload3);
this.id = ++id;
this.file = file;
Method load_parent
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def load_parent
if params[:person_id]
@person = Person.find params[:person_id]
@model_class = @person.photos
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"