hoverinc/ray-tracing-renderer

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scenes/webgl-comparison/main.js

Summary

Maintainability
B
6 hrs
Test Coverage

Function initWebGL has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function initWebGL(envMapLDR, model) {
  unloadRenderer(renderer);
  renderer = new THREE.WebGLRenderer({
    antialias: true
  });
Severity: Minor
Found in scenes/webgl-comparison/main.js - About 1 hr to fix

    Function init has 29 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    async function init() {
      const [envMap, envMapLDR, gltf] = await Promise.all([
        load(THREE.RGBELoader, '../envmaps/street-by-water.hdr'),
        load(THREE.TextureLoader, 'envmap.jpg'),
        load(THREE.GLTFLoader, 'scene.gltf'),
    Severity: Minor
    Found in scenes/webgl-comparison/main.js - About 1 hr to fix

      Identical blocks of code found in 3 locations. Consider refactoring.
      Open

      function resize() {
        if (renderer.domElement.parentElement) {
          const width = renderer.domElement.parentElement.clientWidth;
          const height = renderer.domElement.parentElement.clientHeight;
          renderer.setSize(width, height);
      Severity: Major
      Found in scenes/webgl-comparison/main.js and 2 other locations - About 3 hrs to fix
      scenes/renderer-test/main.js on lines 27..36
      scenes/sample-models/main.js on lines 75..84

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 98.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

      function load(loader, url) {
        return new Promise(resolve => {
          const l = new loader();
          l.load(url, resolve, undefined, exception => { throw exception; });
        });
      Severity: Major
      Found in scenes/webgl-comparison/main.js and 1 other location - About 1 hr to fix
      scenes/sample-models/main.js on lines 98..103

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 56.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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