Function _iCheck
has 153 lines of code (exceeds 25 allowed). Consider refactoring. Open
$.fn[_iCheck] = function(options, fire) {
// Walker
var handle = ':' + _checkbox + ', :' + _radio,
stack = $(),
File jquery.icheck.js
has 293 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*!
* iCheck v0.9.1, http://git.io/uhUPMA
* =================================
* Powerful jQuery plugin for checkboxes and radio buttons customization
*
Consider simplifying this complex logical expression. Open
} else if (typeof options == 'object' || !options) {
// Check if any options were passed
var settings = $.extend({
checkedClass: _checked,
Function on
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
function on(input, state, keep) {
var node = input[0],
parent = input.parent(),
checked = state == _checked,
indeterminate = state == _indeterminate,
Function operate
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function operate(input, direct, method) {
var node = input[0];
state = /er/.test(method) ? _indeterminate : /bl/.test(method) ? _disabled : _checked,
active = method == _update ? {
checked: node[_checked],
Avoid deeply nested control flow statements. Open
if (/wn|er|in/.test(type)) {
// mousedown|mouseover|touchbegin
parent[_add](toggle);
Avoid deeply nested control flow statements. Open
if (label.length && labelHover && toggle == hoverClass) {
// mouseout|touchend
label[/ut|nd/.test(type) ? _remove : _add](labelHoverClass);
};
Avoid deeply nested control flow statements. Open
if (node[_checked]) {
off(self, _checked);
} else {
on(self, _checked);
};
Avoid deeply nested control flow statements. Open
if (_mobile) {
event.stopPropagation();
} else {
return false;
};
Avoid deeply nested control flow statements. Open
if (type == _click) {
operate(self, false, true);
// Hover state
} else if (labelHover) {
Identical blocks of code found in 2 locations. Consider refactoring. Open
var node = input[0],
parent = input.parent(),
checked = state == _checked,
indeterminate = state == _indeterminate,
callback = indeterminate ? _determinate : checked ? _unchecked : 'enabled',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
var node = input[0],
parent = input.parent(),
checked = state == _checked,
indeterminate = state == _indeterminate,
callback = indeterminate ? _determinate : checked ? _unchecked : 'enabled',
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76