hybridgroup/artoo-crazyflie

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Method handle_joystick_0 has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

def handle_joystick_0 caller, data
  thrust_scale = 1.46
  yaw_scale = 0.000191753
  degrade = 700
  @power = 0 if @power.nil?
Severity: Minor
Found in examples/crazy_joystick.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method handle_joystick_1 has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

def handle_joystick_1 caller, data
  deg_scale = 0.00091

  if data[:y] < 0
    drone.forward(data[:y].abs * deg_scale)
Severity: Minor
Found in examples/crazy_joystick.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method connect has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def connect
        require 'crubyflie' unless defined?(::Crubyflie)
        @crazyflie = ::Crubyflie::Crazyflie.new('/tmp/test')
        source = additional_params[:source] || ""
        if source.empty?
Severity: Minor
Found in lib/artoo/adaptors/crazyflie.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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