Showing 542 of 3,395 total issues
Function labelFrame
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def labelFrame(self, title, row=None, column=0, colspan=0, rowspan=0, sticky=W, hideTitle=False, **kwargs):
Function addImageButton
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def addImageButton(self, title, func, imgFile, row=None, column=0, colspan=0, rowspan=0, align=None):
Function _addButtons
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def _addButtons(self, names, funcs, row=None, column=0, colspan=0, rowspan=0, fill=False, **kwargs):
Function addLabelTickOptionBox
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def addLabelTickOptionBox(self, title, options, row=None, column=0, colspan=0, rowspan=0, disabled="-", **kwargs):
Function addOptionBox
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def addOptionBox(self, title, options, row=None, column=0, colspan=0, rowspan=0, disabled='-', **kwargs):
Function addPlotFig
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def addPlotFig(self, title, row=None, column=0, colspan=0, rowspan=0, width=None, height=None, showNav=False):
Function addSpinBoxRange
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def addSpinBoxRange(self, title, fromVal, toVal, row=None, column=0, colspan=0, rowspan=0, **kwargs):
Function _labelMaker
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def _labelMaker(self, title, text=None, kind="label", row=None, column=0, colspan=0, rowspan=0, **kwargs):
Function addLabelAutoEntry
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def addLabelAutoEntry(self, title, words, row=None, column=0, colspan=0, rowspan=0, secret=False, label=True):
Function _textMaker
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def _textMaker(self, title, kind="text", row=None, column=0, colspan=0, rowspan=0, *args, **kwargs):
Function __init__
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def __init__(self, win, parent, name, title=None, stopFunc=None, modal=False, blocking=False, transient=False, grouped=True):
Function addMenuItem
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def addMenuItem(self, title, item, func=None, kind=None, shortcut=None, underline=-1, rb_id=None, createBinding=True):
Function _messageMaker
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def _messageMaker(self, title, text, row=None, column=0, colspan=0, rowspan=0, *args, **kwargs):
Function _validateNumericEntry
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def _validateNumericEntry(self, action, index, value_if_allowed, prior_value, text, validation_type, trigger_type, widget_name):
Function __init__
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def __init__(self, parent, title, data, action=None, addRow=None,
actionHeading="Action", actionButton="Press",
addButton="Add", showMenu=False, queueFunction=None, border='solid', **opts):
self.title = title
Function TINT
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def TINT(widget, colour):
col = []
for a, b in enumerate(widget.winfo_rgb(colour)):
t = int(min(max(0, b / 256 + (255 - b / 256) * .3), 255))
t = str(hex(t))[2:]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _animateImage
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def _animateImage(self, title, firstTime=False):
if not self.alive: return
try:
lab = self.widgetManager.get(WIDGET_NAMES.Image, title)
except ItemLookupError:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function selectListItem
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def selectListItem(self, title, item, callFunction=True):
lb = self.widgetManager.get(WIDGET_NAMES.ListBox, title)
positions = self._getListPositions(title, item)
if len(positions) > 1 and lb.cget("selectmode") == EXTENDED:
allOk = True
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function configure
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def configure(self, cnf=None, **kw):
kw = gui.CLEAN_CONFIG_DICTIONARY(**kw)
if "bg" in kw:
if gui.GET_PLATFORM() == gui.MAC:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _setPinBut
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def _setPinBut(self):
# only call this once
if self.tb.pinBut is not None:
return
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"