jcbantuelle/dominion-meteor

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app/cards/adventures/events/quest.js

Summary

Maintainability
D
1 day
Test Coverage

Function process_response has 54 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  static process_response(game, player_cards, response) {
    response = response[0]
    if (response === 'attack') {
      let attacks = _.filter(player_cards.hand, function(card) {
        return _.includes(_.words(card.types), 'attack')
Severity: Major
Found in app/cards/adventures/events/quest.js - About 2 hrs to fix

    Function process_response has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
    Open

      static process_response(game, player_cards, response) {
        response = response[0]
        if (response === 'attack') {
          let attacks = _.filter(player_cards.hand, function(card) {
            return _.includes(_.words(card.types), 'attack')
    Severity: Minor
    Found in app/cards/adventures/events/quest.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Consider simplifying this complex logical expression.
    Open

        if ((selection === 'attack' && discard_count > 0) || (selection === 'curses' && discard_count === 2) || (selection === 'cards' && discard_count === 6)) {
          let card_gainer = new CardGainer(game, player_cards, 'discard', 'Gold')
          card_gainer.gain()
        }
    Severity: Major
    Found in app/cards/adventures/events/quest.js - About 40 mins to fix

      Function discard_cards has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        static discard_cards(game, player_cards, selected_cards, selection) {
          let discard_count = _.size(selected_cards)
          let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
          card_discarder.discard()
      
      
      Severity: Minor
      Found in app/cards/adventures/events/quest.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        buy(game, player_cards) {
          let turn_event_id = TurnEventModel.insert({
            game_id: game._id,
            player_id: player_cards.player_id,
            username: player_cards.username,
      Severity: Major
      Found in app/cards/adventures/events/quest.js and 1 other location - About 5 hrs to fix
      app/cards/adventures/amulet.js on lines 27..44

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 148.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            if (_.size(curses) > 0) {
              Quest.discard_cards(game, player_cards, curses, response)
            } else {
              game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> chooses to discard two curses, but has none in hand`)
            }
      Severity: Major
      Found in app/cards/adventures/events/quest.js and 1 other location - About 1 hr to fix
      app/cards/adventures/events/quest.js on lines 46..50

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 65.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            } else if (_.size(attacks) === 1) {
              Quest.discard_cards(game, player_cards, attacks, response)
            } else {
              game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> chooses to discard an attack, but has none in hand`)
            }
      Severity: Major
      Found in app/cards/adventures/events/quest.js and 1 other location - About 1 hr to fix
      app/cards/adventures/events/quest.js on lines 55..59

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 65.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

            let curses = _.take(_.filter(player_cards.hand, function(card) {
              return card.name === 'Curse'
            }), 2)
      Severity: Minor
      Found in app/cards/adventures/events/quest.js and 1 other location - About 35 mins to fix
      app/cards/nocturne/hexes/bad_omens.js on lines 8..10

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 46.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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