jcbantuelle/dominion-meteor

View on GitHub
app/game/server/game.js

Summary

Maintainability
F
5 days
Test Coverage

Function playCard has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

  playCard: function(card_id, game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Minor
Found in app/game/server/game.js - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buyEvent has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  buyEvent: function(card_name, game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Minor
Found in app/game/server/game.js - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buyProject has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  buyProject: function(card_name, game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Minor
Found in app/game/server/game.js - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buyCard has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  buyCard: function(card_name, game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Minor
Found in app/game/server/game.js - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function playDebtToken has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  playDebtToken: function(game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Minor
Found in app/game/server/game.js - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function turn_over has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

function turn_over(game, player_cards) {
  if (game.turn.phase === 'buy') {
    return game.turn.buys === 0 && (player_cards.debt_tokens === 0 || game.turn.coins === 0) && !has_night_cards(player_cards)
  } else if (game.turn.phase === 'night') {
    return !has_night_cards(player_cards)
Severity: Minor
Found in app/game/server/game.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  buyEvent: function(card_name, game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Major
Found in app/game/server/game.js and 2 other locations - About 7 hrs to fix
app/game/server/game.js on lines 33..51
app/game/server/game.js on lines 71..89

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 180.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  buyCard: function(card_name, game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Major
Found in app/game/server/game.js and 2 other locations - About 7 hrs to fix
app/game/server/game.js on lines 52..70
app/game/server/game.js on lines 71..89

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 180.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  buyProject: function(card_name, game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Major
Found in app/game/server/game.js and 2 other locations - About 7 hrs to fix
app/game/server/game.js on lines 33..51
app/game/server/game.js on lines 52..70

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 180.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  playVillager: function(game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Major
Found in app/game/server/game.js and 2 other locations - About 5 hrs to fix
app/game/server/game.js on lines 103..117
app/game/server/game.js on lines 118..132

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 144.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  playAllCoin: function(game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Major
Found in app/game/server/game.js and 2 other locations - About 5 hrs to fix
app/game/server/game.js on lines 118..132
app/game/server/game.js on lines 133..147

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 144.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  playCoinToken: function(game_id) {
    Future.task(Meteor.bindEnvironment(function() {
      if (!ActionLock[game_id]) {
        ActionLock[game_id] = true
        let current_game = game(game_id)
Severity: Major
Found in app/game/server/game.js and 2 other locations - About 5 hrs to fix
app/game/server/game.js on lines 103..117
app/game/server/game.js on lines 133..147

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 144.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

There are no issues that match your filters.

Category
Status