jcbantuelle/dominion-meteor

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app/game/server/services/card_revealer.js

Summary

Maintainability
C
1 day
Test Coverage

Function reveal has 29 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  reveal(source, cards) {
    if (!cards) {
      cards = this.player_cards[source]
    } else if (!_.isArray(cards)) {
      cards = [cards]
Severity: Minor
Found in app/game/server/services/card_revealer.js - About 1 hr to fix

    Function reveal has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

      reveal(source, cards) {
        if (!cards) {
          cards = this.player_cards[source]
        } else if (!_.isArray(cards)) {
          cards = [cards]
    Severity: Minor
    Found in app/game/server/services/card_revealer.js - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function reveal_from_deck_until has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

      reveal_from_deck_until(termination_condition, show_others = true, termination_params) {
        let revealed_cards = []
        while((_.size(this.player_cards.deck) > 0 || _.size(this.player_cards.discard) > 0) && !termination_condition(this.game, this.player_cards, revealed_cards, termination_params)) {
          if (_.size(this.player_cards.deck) === 0) {
            let deck_shuffler = new DeckShuffler(this.game, this.player_cards, revealed_cards)
    Severity: Minor
    Found in app/game/server/services/card_revealer.js - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

              let turn_event_id = TurnEventModel.insert({
                game_id: this.game._id,
                player_id: this.player_cards.player_id,
                username: this.player_cards.username,
                type: 'sort_cards',
    Severity: Major
    Found in app/game/server/services/card_revealer.js and 2 other locations - About 1 hr to fix
    app/game/server/services/lib/card_returner.js on lines 17..24
    app/game/server/services/turn_ender.js on lines 202..209

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 70.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

          if (_.size(this.player_cards.deck) === 0) {
            let deck_shuffler = new DeckShuffler(this.game, this.player_cards, revealed_cards)
            deck_shuffler.shuffle()
          }
    Severity: Major
    Found in app/game/server/services/card_revealer.js and 1 other location - About 1 hr to fix
    app/game/server/services/card_revealer.js on lines 57..60

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 58.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

              if (_.size(this.player_cards.deck) === 0) {
                let deck_shuffler = new DeckShuffler(this.game, this.player_cards, revealed_cards)
                deck_shuffler.shuffle()
              }
    Severity: Major
    Found in app/game/server/services/card_revealer.js and 1 other location - About 1 hr to fix
    app/game/server/services/card_revealer.js on lines 76..79

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 58.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          this.game.log.push(`&nbsp;&nbsp;<strong>${this.player_cards.username}</strong> looks at ${_.size(cards)} ${card_text}`)
    Severity: Minor
    Found in app/game/server/services/card_revealer.js and 1 other location - About 50 mins to fix
    app/game/server/services/card_discarder.js on lines 90..90

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 52.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

          this.game.log.push(`&nbsp;&nbsp;<strong>${this.player_cards.username}</strong> reveals ${CardView.render(cards)}`)
    Severity: Major
    Found in app/game/server/services/card_revealer.js and 5 other locations - About 40 mins to fix
    app/game/server/services/all_coin_player.js on lines 33..33
    app/game/server/services/card_discarder.js on lines 92..92
    app/game/server/services/card_mover.js on lines 101..101
    app/game/server/services/card_mover.js on lines 104..104
    app/game/server/services/effect_receiver.js on lines 23..23

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 48.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        if (_.size(this.player_cards.deck) !== 0 || _.size(this.player_cards.discard) !== 0) {
          _.times(number_to_reveal, (count) => {
            if (_.size(this.player_cards.deck) === 0 && _.size(this.player_cards.discard) === 0) {
              return false
            } else {
    Severity: Minor
    Found in app/game/server/services/card_revealer.js and 1 other location - About 35 mins to fix
    app/game/server/services/card_revealer.js on lines 54..62

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 46.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            if (_.size(this.player_cards.deck) === 0 && _.size(this.player_cards.discard) === 0) {
              return false
            } else {
              if (_.size(this.player_cards.deck) === 0) {
                let deck_shuffler = new DeckShuffler(this.game, this.player_cards, revealed_cards)
    Severity: Minor
    Found in app/game/server/services/card_revealer.js and 1 other location - About 35 mins to fix
    app/game/server/services/card_revealer.js on lines 52..64

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 46.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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