jcbantuelle/dominion-meteor

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app/game/server/services/turn_ender.js

Summary

Maintainability
D
3 days
Test Coverage

`` has 35 functions (exceeds 20 allowed). Consider refactoring.
Open

TurnEnder = class TurnEnder {

  constructor(game, player_cards) {
    this.game = game
    this.player_cards = player_cards
Severity: Minor
Found in app/game/server/services/turn_ender.js - About 4 hrs to fix

    File turn_ender.js has 328 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    TurnEnder = class TurnEnder {
    
      constructor(game, player_cards) {
        this.game = game
        this.player_cards = player_cards
    Severity: Minor
    Found in app/game/server/services/turn_ender.js - About 3 hrs to fix

      Function end_turn has 46 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        end_turn() {
          this.game.previous_state = false
          if (this.game.turn.phase === 'action') {
            this.start_buy_events()
          }
      Severity: Minor
      Found in app/game/server/services/turn_ender.js - About 1 hr to fix

        Function end_turn has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
        Open

          end_turn() {
            this.game.previous_state = false
            if (this.game.turn.phase === 'action') {
              this.start_buy_events()
            }
        Severity: Minor
        Found in app/game/server/services/turn_ender.js - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Function set_up_extra_player_turns has 29 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          set_up_extra_player_turns() {
            let queued_turns = []
            if (this.game.turn.outpost) {
              queued_turns.push(this.game.turn.outpost)
            }
        Severity: Minor
        Found in app/game/server/services/turn_ender.js - About 1 hr to fix

          Function set_up_extra_player_turns has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
          Open

            set_up_extra_player_turns() {
              let queued_turns = []
              if (this.game.turn.outpost) {
                queued_turns.push(this.game.turn.outpost)
              }
          Severity: Minor
          Found in app/game/server/services/turn_ender.js - About 55 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            seize_the_day_turn(player) {
              this.new_turn.player = player
              this.new_turn.extra_turn = true
              this.game.log.push(`<strong>- ${this.new_turn.player.username} gets an extra turn from ${CardView.render(new SeizeTheDay())} -</strong>`)
            }
          Severity: Major
          Found in app/game/server/services/turn_ender.js and 1 other location - About 2 hrs to fix
          app/game/server/services/turn_ender.js on lines 280..284

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 94.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

            outpost_turn(player) {
              this.new_turn.player = player
              this.new_turn.extra_turn = true
              this.game.log.push(`<strong>- ${this.new_turn.player.username} gets an extra turn from ${CardView.render(new Outpost())} -</strong>`)
            }
          Severity: Major
          Found in app/game/server/services/turn_ender.js and 1 other location - About 2 hrs to fix
          app/game/server/services/turn_ender.js on lines 286..290

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 94.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 3 locations. Consider refactoring.
          Open

                  let turn_event_id = TurnEventModel.insert({
                    game_id: this.game._id,
                    player_id: this.player_cards.player_id,
                    username: this.player_cards.username,
                    type: 'sort_cards',
          Severity: Major
          Found in app/game/server/services/turn_ender.js and 2 other locations - About 1 hr to fix
          app/game/server/services/card_revealer.js on lines 22..29
          app/game/server/services/lib/card_returner.js on lines 17..24

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 70.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Identical blocks of code found in 2 locations. Consider refactoring.
          Open

              let cards_to_discard = _.filter(this.player_cards.in_play, (card) => {
                return !ClassCreator.create(card.name).stay_in_play(this.game, this.player_cards, card)
              })
          Severity: Major
          Found in app/game/server/services/turn_ender.js and 1 other location - About 1 hr to fix
          app/game/server/services/start_cleanup_event_processor.js on lines 15..17

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 59.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                this.game.log.push(`<strong>${this.player_cards.username}</strong> puts ${CardView.render(this.player_cards.possession_trash)} in their discard`)
          Severity: Major
          Found in app/game/server/services/turn_ender.js and 1 other location - About 1 hr to fix
          app/game/server/services/supply_card_exiler.js on lines 25..25

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 56.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                if (!_.isEmpty(this.next_player_cards.inheritance)) {
                  Inheritance.convert_estates(this.game, this.next_player_cards, true)
                }
          Severity: Minor
          Found in app/game/server/services/turn_ender.js and 1 other location - About 35 mins to fix
          app/game/server/services/turn_ender.js on lines 22..24

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 46.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              if (!_.isEmpty(this.player_cards.inheritance)) {
                Inheritance.convert_estates(this.game, this.player_cards, false)
              }
          Severity: Minor
          Found in app/game/server/services/turn_ender.js and 1 other location - About 35 mins to fix
          app/game/server/services/turn_ender.js on lines 46..48

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 46.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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