jidaikobo-shibata/a11yc

View on GitHub
public/assets/js/a11yc.js

Summary

Maintainability
B
6 hrs
Test Coverage

File a11yc.js has 387 lines of code (exceeds 250 allowed). Consider refactoring.
Open

jQuery(function($){
if(!$('.a11yc')[0])
{
    return;
}
Severity: Minor
Found in public/assets/js/a11yc.js - About 5 hrs to fix

    Function has a complexity of 14.
    Open

        $.fn.a11yc_get_height = function(arr){
    Severity: Minor
    Found in public/assets/js/a11yc.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function has a complexity of 9.
    Open

    jQuery(function($){
    Severity: Minor
    Found in public/assets/js/a11yc.js by eslint

    Limit Cyclomatic Complexity (complexity)

    Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

    function a(x) {
        if (true) {
            return x; // 1st path
        } else if (false) {
            return x+1; // 2nd path
        } else {
            return 4; // 3rd path
        }
    }

    Rule Details

    This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

    Examples of incorrect code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else if (false) {
            return x+1;
        } else {
            return 4; // 3rd path
        }
    }

    Examples of correct code for a maximum of 2:

    /*eslint complexity: ["error", 2]*/
    
    function a(x) {
        if (true) {
            return x;
        } else {
            return 4;
        }
    }

    Options

    Optionally, you may specify a max object property:

    "complexity": ["error", 2]

    is equivalent to

    "complexity": ["error", { "max": 2 }]

    Deprecated: the object property maximum is deprecated. Please use the property max instead.

    When Not To Use It

    If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

    Further Reading

    Related Rules

    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md)
    • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

    Function a11yc_tooltip has 34 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        function a11yc_tooltip(){
    //    console.log('function:'+'a11yc_tooltip');
            var $a11yc_tooltip = $(),
                    title_str = '',
                    position = 0,
    Severity: Minor
    Found in public/assets/js/a11yc.js - About 1 hr to fix

      Unreachable code.
      Open

                  checks = $imprements.find(':checked').parent().map(function(){
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      disallow unreachable code after return, throw, continue, and break statements (no-unreachable)

      Because the return, throw, break, and continue statements unconditionally exit a block of code, any statements after them cannot be executed. Unreachable statements are usually a mistake.

      function fn() {
          x = 1;
          return x;
          x = 3; // this will never execute
      }

      Rule Details

      This rule disallows unreachable code after return, throw, continue, and break statements.

      Examples of incorrect code for this rule:

      /*eslint no-unreachable: "error"*/
      
      function foo() {
          return true;
          console.log("done");
      }
      
      function bar() {
          throw new Error("Oops!");
          console.log("done");
      }
      
      while(value) {
          break;
          console.log("done");
      }
      
      throw new Error("Oops!");
      console.log("done");
      
      function baz() {
          if (Math.random() < 0.5) {
              return;
          } else {
              throw new Error();
          }
          console.log("done");
      }
      
      for (;;) {}
      console.log("done");

      Examples of correct code for this rule, because of JavaScript function and variable hoisting:

      /*eslint no-unreachable: "error"*/
      
      function foo() {
          return bar();
          function bar() {
              return 1;
          }
      }
      
      function bar() {
          return x;
          var x;
      }
      
      switch (foo) {
          case 1:
              break;
              var x;
      }

      Source: http://eslint.org/docs/rules/

      Unreachable code.
      Open

                  $default_situations.each(function(index){
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      disallow unreachable code after return, throw, continue, and break statements (no-unreachable)

      Because the return, throw, break, and continue statements unconditionally exit a block of code, any statements after them cannot be executed. Unreachable statements are usually a mistake.

      function fn() {
          x = 1;
          return x;
          x = 3; // this will never execute
      }

      Rule Details

      This rule disallows unreachable code after return, throw, continue, and break statements.

      Examples of incorrect code for this rule:

      /*eslint no-unreachable: "error"*/
      
      function foo() {
          return true;
          console.log("done");
      }
      
      function bar() {
          throw new Error("Oops!");
          console.log("done");
      }
      
      while(value) {
          break;
          console.log("done");
      }
      
      throw new Error("Oops!");
      console.log("done");
      
      function baz() {
          if (Math.random() < 0.5) {
              return;
          } else {
              throw new Error();
          }
          console.log("done");
      }
      
      for (;;) {}
      console.log("done");

      Examples of correct code for this rule, because of JavaScript function and variable hoisting:

      /*eslint no-unreachable: "error"*/
      
      function foo() {
          return bar();
          function bar() {
              return 1;
          }
      }
      
      function bar() {
          return x;
          var x;
      }
      
      switch (foo) {
          case 1:
              break;
              var x;
      }

      Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

          if( $('.a11yc_section_criterion').length == 1 )
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

                      criterion_val = $criterion.val() == '' ? 0 : $criterion.val(),
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

                      if( index == 0 )
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Unexpected confirm.
      Open

              if(!window.confirm($(this).data('a11ycConfirm')))
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Disallow Use of Alert (no-alert)

      JavaScript's alert, confirm, and prompt functions are widely considered to be obtrusive as UI elements and should be replaced by a more appropriate custom UI implementation. Furthermore, alert is often used while debugging code, which should be removed before deployment to production.

      alert("here!");

      Rule Details

      This rule is aimed at catching debugging code that should be removed and popup UI elements that should be replaced with less obtrusive, custom UIs. As such, it will warn when it encounters alert, prompt, and confirm function calls which are not shadowed.

      Examples of incorrect code for this rule:

      /*eslint no-alert: "error"*/
      
      alert("here!");
      
      confirm("Are you sure?");
      
      prompt("What's your name?", "John Doe");

      Examples of correct code for this rule:

      /*eslint no-alert: "error"*/
      
      customAlert("Something happened!");
      
      customConfirm("Are you sure?");
      
      customPrompt("Who are you?");
      
      function foo() {
          var alert = myCustomLib.customAlert;
          alert();
      }

      Related Rules

      Unreachable code.
      Open

                  if( ! $(document).find('#a11yc_criterion option')[0] )
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      disallow unreachable code after return, throw, continue, and break statements (no-unreachable)

      Because the return, throw, break, and continue statements unconditionally exit a block of code, any statements after them cannot be executed. Unreachable statements are usually a mistake.

      function fn() {
          x = 1;
          return x;
          x = 3; // this will never execute
      }

      Rule Details

      This rule disallows unreachable code after return, throw, continue, and break statements.

      Examples of incorrect code for this rule:

      /*eslint no-unreachable: "error"*/
      
      function foo() {
          return true;
          console.log("done");
      }
      
      function bar() {
          throw new Error("Oops!");
          console.log("done");
      }
      
      while(value) {
          break;
          console.log("done");
      }
      
      throw new Error("Oops!");
      console.log("done");
      
      function baz() {
          if (Math.random() < 0.5) {
              return;
          } else {
              throw new Error();
          }
          console.log("done");
      }
      
      for (;;) {}
      console.log("done");

      Examples of correct code for this rule, because of JavaScript function and variable hoisting:

      /*eslint no-unreachable: "error"*/
      
      function foo() {
          return bar();
          function bar() {
              return 1;
          }
      }
      
      function bar() {
          return x;
          var x;
      }
      
      switch (foo) {
          case 1:
              break;
              var x;
      }

      Source: http://eslint.org/docs/rules/

      Unnecessary semicolon.
      Open

          };
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      disallow unnecessary semicolons (no-extra-semi)

      Typing mistakes and misunderstandings about where semicolons are required can lead to semicolons that are unnecessary. While not technically an error, extra semicolons can cause confusion when reading code.

      Rule Details

      This rule disallows unnecessary semicolons.

      Examples of incorrect code for this rule:

      /*eslint no-extra-semi: "error"*/
      
      var x = 5;;
      
      function foo() {
          // code
      };

      Examples of correct code for this rule:

      /*eslint no-extra-semi: "error"*/
      
      var x = 5;
      
      var foo = function() {
          // code
      };

      When Not To Use It

      If you intentionally use extra semicolons then you can disable this rule.

      Related Rules

      Empty block statement.
      Open

          {
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      disallow empty block statements (no-empty)

      Empty block statements, while not technically errors, usually occur due to refactoring that wasn't completed. They can cause confusion when reading code.

      Rule Details

      This rule disallows empty block statements. This rule ignores block statements which contain a comment (for example, in an empty catch or finally block of a try statement to indicate that execution should continue regardless of errors).

      Examples of incorrect code for this rule:

      /*eslint no-empty: "error"*/
      
      if (foo) {
      }
      
      while (foo) {
      }
      
      switch(foo) {
      }
      
      try {
          doSomething();
      } catch(ex) {
      
      } finally {
      
      }

      Examples of correct code for this rule:

      /*eslint no-empty: "error"*/
      
      if (foo) {
          // empty
      }
      
      while (foo) {
          /* empty */
      }
      
      try {
          doSomething();
      } catch (ex) {
          // continue regardless of error
      }
      
      try {
          doSomething();
      } finally {
          /* continue regardless of error */
      }

      Options

      This rule has an object option for exceptions:

      • "allowEmptyCatch": true allows empty catch clauses (that is, which do not contain a comment)

      allowEmptyCatch

      Examples of additional correct code for this rule with the { "allowEmptyCatch": true } option:

      /* eslint no-empty: ["error", { "allowEmptyCatch": true }] */
      try {
          doSomething();
      } catch (ex) {}
      
      try {
          doSomething();
      }
      catch (ex) {}
      finally {
          /* continue regardless of error */
      }

      When Not To Use It

      If you intentionally use empty block statements then you can disable this rule.

      Related Rules

      Expected '===' and instead saw '=='.
      Open

                      else if($.inArray( $(this).val(), checks ) == -1 )
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '!==' and instead saw '!='.
      Open

                      if( $(this).data('criterions').indexOf(val) != -1 )
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

              if (location.search.indexOf('criterion') == -1)
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

                  if( criterion_val == 0 )
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected '===' and instead saw '=='.
      Open

                          if ($.inArray(criterion_val, $(this).data('criterions')) == -1 )
      Severity: Minor
      Found in public/assets/js/a11yc.js by eslint

      Require === and !== (eqeqeq)

      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

      • [] == false
      • [] == ![]
      • 3 == "03"

      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

      Rule Details

      This rule is aimed at eliminating the type-unsafe equality operators.

      Examples of incorrect code for this rule:

      /*eslint eqeqeq: "error"*/
      
      if (x == 42) { }
      
      if ("" == text) { }
      
      if (obj.getStuff() != undefined) { }

      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

      Options

      always

      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

      Examples of incorrect code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a == b
      foo == true
      bananas != 1
      value == undefined
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      Examples of correct code for the "always" option:

      /*eslint eqeqeq: ["error", "always"]*/
      
      a === b
      foo === true
      bananas !== 1
      value === undefined
      typeof foo === 'undefined'
      'hello' !== 'world'
      0 === 0
      true === true
      foo === null

      This rule optionally takes a second argument, which should be an object with the following supported properties:

      • "null": Customize how this rule treats null literals. Possible values:
        • always (default) - Always use === or !==.
        • never - Never use === or !== with null.
        • ignore - Do not apply this rule to null.

      smart

      The "smart" option enforces the use of === and !== except for these cases:

      • Comparing two literal values
      • Evaluating the value of typeof
      • Comparing against null

      Examples of incorrect code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      // comparing two variables requires ===
      a == b
      
      // only one side is a literal
      foo == true
      bananas != 1
      
      // comparing to undefined requires ===
      value == undefined

      Examples of correct code for the "smart" option:

      /*eslint eqeqeq: ["error", "smart"]*/
      
      typeof foo == 'undefined'
      'hello' != 'world'
      0 == 0
      true == true
      foo == null

      allow-null

      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

      ["error", "always", {"null": "ignore"}]

      When Not To Use It

      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

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