just3ws/blackjack

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Method run has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    def run
      deal_an_upcard_to_each_player
      deal_an_upcard_to_the_dealer
      deal_an_upcard_to_each_player

Severity: Minor
Found in lib/phases/players_phase.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method run has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

    def run
      Blackjack.logger.info { '*' * 80 }

      if dealer_bust?
        Blackjack.logger.debug("Dealer BUST holding #{game.dealer.hand.description}")
Severity: Minor
Found in lib/phases/resolution_phase.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method run has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

    def run
      deal_an_upcard_to_the_dealer

      Blackjack.logger.info { 'Beginning turn for Dealer' }

Severity: Minor
Found in lib/phases/dealers_phase.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method run has 38 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    def run
      Blackjack.logger.info { '*' * 80 }

      if dealer_bust?
        Blackjack.logger.debug("Dealer BUST holding #{game.dealer.hand.description}")
Severity: Minor
Found in lib/phases/resolution_phase.rb - About 1 hr to fix

    Method run has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        def run
          deal_an_upcard_to_each_player
          deal_an_upcard_to_the_dealer
          deal_an_upcard_to_each_player
    
    
    Severity: Minor
    Found in lib/phases/players_phase.rb - About 1 hr to fix

      Method run has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          def run
            deal_an_upcard_to_the_dealer
      
            Blackjack.logger.info { 'Beginning turn for Dealer' }
      
      
      Severity: Minor
      Found in lib/phases/dealers_phase.rb - About 1 hr to fix
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