Showing 8 of 1,127 total issues
Method path_to
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
def path_to(page_name)
case page_name
when /^the home\s?page$/
'/'
Method create
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create
success = true
gp = game_params
begin
if gp[:expiration_time]
Method create
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def create
success = true
gp = game_params
begin
if gp[:expiration_time]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method check_if_played_and_reroute
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def check_if_played_and_reroute
game = GivingGame.find(params[:id])
if !game.tutorial
if current_user.present? and current_user.played_games.include? game.id
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def update
game = GivingGame.find(params[:id])
gp = game_params
begin
if gp[:expiration_time]
Method check_if_played_and_reroute
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def check_if_played_and_reroute
game = GivingGame.find(params[:id])
if !game.tutorial
if current_user.present? and current_user.played_games.include? game.id
Method update
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def update
game = GivingGame.find(params[:id])
gp = game_params
begin
if gp[:expiration_time]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method play_game
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def play_game
chosen_game = GivingGame.find(params[:id])
if current_user.nil? and !chosen_game.tutorial?
flash[:warning] = "You must be logged in to play an actual giving game."
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"