File crossover.js
has 346 lines of code (exceeds 250 allowed). Consider refactoring. Open
const { globalShortcut, nativeTheme, shell, app } = require( 'electron' )
const { SHADOW_WINDOW_OFFSET, DEFAULT_THEME, SETTINGS_WINDOW_DEVTOOLS, APP_BACKGROUND_OPACITY } = require( '../config/config' )
const { checkboxTrue, hexToRgbA } = require( '../config/utils' )
const dock = require( './dock' )
const iohook = require( './iohook' )
Function keyboardShortcuts
has 88 lines of code (exceeds 25 allowed). Consider refactoring. Open
const keyboardShortcuts = () => {
/* Default accelerator */
const accelerator = 'Control+Shift+Alt'
Function lockWindow
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
const lockWindow = ( lock, targetWindow = windows.win ) => {
log.info( `Locked: ${lock}` )
/* Actions */
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function syncSettings
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
const syncSettings = ( options = preferences.preferences ) => {
log.info( 'Sync options' )
// Set app size
Function openSettingsWindow
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
const openSettingsWindow = async () => {
// Don't do anything if locked
if ( preferences.value( 'hidden.locked' ) ) {
Function lockWindow
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
const lockWindow = ( lock, targetWindow = windows.win ) => {
log.info( `Locked: ${lock}` )
/* Actions */
Function initShadowWindow
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
const initShadowWindow = async () => {
log.info( 'Trying to create shadow window...' )
if ( preferences.value( 'hidden.locked' ) ) {
Function syncSettings
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
const syncSettings = ( options = preferences.preferences ) => {
log.info( 'Sync options' )
// Set app size
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function openSettingsWindow
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
const openSettingsWindow = async () => {
// Don't do anything if locked
if ( preferences.value( 'hidden.locked' ) ) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function registerKeyboardShortcuts
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
const registerKeyboardShortcuts = () => {
// Register all shortcuts
const { keybinds } = Preferences.getDefaults()
const custom = preferences.value( 'keybinds' ) // Defaults
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 3 locations. Consider refactoring. Open
{
action: 'moveRight',
keybind: `${accelerator}+Right`,
fn() {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
{
action: 'moveDown',
keybind: `${accelerator}+Down`,
fn() {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
{
action: 'moveLeft',
keybind: `${accelerator}+Left`,
fn() {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76