lancetw/react-isomorphic-bundle

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src/client/admin/components/AdsHandler.js

Summary

Maintainability
B
4 hrs
Test Coverage

Function deleteAds has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  deleteAds (checked) {
    const { dispatch } = this.props

    if (!isEmpty(checked)) {
      return new Promise((resolve, reject) => {
Severity: Minor
Found in src/client/admin/components/AdsHandler.js - About 1 hr to fix

    Expected parentheses around arrow function argument having a body with curly braces.
    Open

        return dispatch => {

    Require parens in arrow function arguments (arrow-parens)

    Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

    Rule Details

    This rule enforces parentheses around arrow function parameters regardless of arity. For example:

    /*eslint-env es6*/
    
    // Bad
    a => {}
    
    // Good
    (a) => {}

    Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

    /*eslint-env es6*/
    
    // Bad
    if (a => 2) {
    }
    
    // Good
    if (a >= 2) {
    }

    The rule can also be configured to discourage the use of parens when they are not required:

    /*eslint-env es6*/
    
    // Bad
    (a) => {}
    
    // Good
    a => {}

    Options

    This rule has a string option and an object one.

    String options are:

    • "always" (default) requires parens around arguments in all cases.
    • "as-needed" allows omitting parens when there is only one argument.

    Object properties for variants of the "as-needed" option:

    • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

    always

    Examples of incorrect code for this rule with the default "always" option:

    /*eslint arrow-parens: ["error", "always"]*/
    /*eslint-env es6*/
    
    a => {};
    a => a;
    a => {'\n'};
    a.then(foo => {});
    a.then(foo => a);
    a(foo => { if (true) {} });

    Examples of correct code for this rule with the default "always" option:

    /*eslint arrow-parens: ["error", "always"]*/
    /*eslint-env es6*/
    
    () => {};
    (a) => {};
    (a) => a;
    (a) => {'\n'}
    a.then((foo) => {});
    a.then((foo) => { if (true) {} });

    If Statements

    One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

    /*eslint-env es6*/
    
    var a = 1;
    var b = 2;
    // ...
    if (a => b) {
     console.log('bigger');
    } else {
     console.log('smaller');
    }
    // outputs 'bigger', not smaller as expected

    The contents of the if statement is an arrow function, not a comparison.

    If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

    /*eslint-env es6*/
    
    var a = 1;
    var b = 0;
    // ...
    if ((a) => b) {
     console.log('truthy value returned');
    } else {
     console.log('falsey value returned');
    }
    // outputs 'truthy value returned'

    The following is another example of this behavior:

    /*eslint-env es6*/
    
    var a = 1, b = 2, c = 3, d = 4;
    var f = a => b ? c: d;
    // f = ?

    f is an arrow function which takes a as an argument and returns the result of b ? c: d.

    This should be rewritten like so:

    /*eslint-env es6*/
    
    var a = 1, b = 2, c = 3, d = 4;
    var f = (a) => b ? c: d;

    as-needed

    Examples of incorrect code for this rule with the "as-needed" option:

    /*eslint arrow-parens: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    (a) => {};
    (a) => a;
    (a) => {'\n'};
    a.then((foo) => {});
    a.then((foo) => a);
    a((foo) => { if (true) {} });

    Examples of correct code for this rule with the "as-needed" option:

    /*eslint arrow-parens: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    () => {};
    a => {};
    a => a;
    a => {'\n'};
    a.then(foo => {});
    a.then(foo => { if (true) {} });
    (a, b, c) => a;
    (a = 10) => a;
    ([a, b]) => a;
    ({a, b}) => a;

    requireForBlockBody

    Examples of incorrect code for the { "requireForBlockBody": true } option:

    /*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
    /*eslint-env es6*/
    
    (a) => a;
    a => {};
    a => {'\n'};
    a.map((x) => x * x);
    a.map(x => {
      return x * x;
    });
    a.then(foo => {});

    Examples of correct code for the { "requireForBlockBody": true } option:

    /*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
    /*eslint-env es6*/
    
    (a) => {};
    (a) => {'\n'};
    a => ({});
    () => {};
    a => a;
    a.then((foo) => {});
    a.then((foo) => { if (true) {} });
    a((foo) => { if (true) {} });
    (a, b, c) => a;
    (a = 10) => a;
    ([a, b]) => a;
    ({a, b}) => a;

    Further Reading

    Unexpected require().
    Open

      swal = require('sweetalert')

    Enforce require() on the top-level module scope (global-require)

    In Node.js, module dependencies are included using the require() function, such as:

    var fs = require("fs");

    While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

    function foo() {
    
        if (condition) {
            var fs = require("fs");
        }
    }

    Since require() does a synchronous load, it can cause performance problems when used in other locations.

    Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

    Rule Details

    This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

    Examples of incorrect code for this rule:

    /*eslint global-require: "error"*/
    /*eslint-env es6*/
    
    // calling require() inside of a function is not allowed
    function readFile(filename, callback) {
        var fs = require('fs');
        fs.readFile(filename, callback)
    }
    
    // conditional requires like this are also not allowed
    if (DEBUG) { require('debug'); }
    
    // a require() in a switch statement is also flagged
    switch(x) { case '1': require('1'); break; }
    
    // you may not require() inside an arrow function body
    var getModule = (name) => require(name);
    
    // you may not require() inside of a function body as well
    function getModule(name) { return require(name); }
    
    // you may not require() inside of a try/catch block
    try {
        require(unsafeModule);
    } catch(e) {
        console.log(e);
    }

    Examples of correct code for this rule:

    /*eslint global-require: "error"*/
    
    // all these variations of require() are ok
    require('x');
    var y = require('y');
    var z;
    z = require('z').initialize();
    
    // requiring a module and using it in a function is ok
    var fs = require('fs');
    function readFile(filename, callback) {
        fs.readFile(filename, callback)
    }
    
    // you can use a ternary to determine which module to require
    var logger = DEBUG ? require('dev-logger') : require('logger');
    
    // if you want you can require() at the end of your module
    function doSomethingA() {}
    function doSomethingB() {}
    var x = require("x"),
        z = require("z");

    When Not To Use It

    If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

    Unexpected function expression.
    Open

            }, function() {

    Suggest using arrow functions as callbacks. (prefer-arrow-callback)

    Arrow functions are suited to callbacks, because:

    • this keywords in arrow functions bind to the upper scope's.
    • The notation of the arrow function is shorter than function expression's.

    Rule Details

    This rule is aimed to flag usage of function expressions in an argument list.

    The following patterns are considered problems:

    /*eslint prefer-arrow-callback: "error"*/
    
    foo(function(a) { return a; });
    foo(function() { return this.a; }.bind(this));

    The following patterns are not considered problems:

    /*eslint prefer-arrow-callback: "error"*/
    /*eslint-env es6*/
    
    foo(a => a);
    foo(function*() { yield; });
    
    // this is not a callback.
    var foo = function foo(a) { return a; };
    
    // using `this` without `.bind(this)`.
    foo(function() { return this.a; });
    
    // recursively.
    foo(function bar(n) { return n && n + bar(n - 1); });

    Options

    This rule takes one optional argument, an object which is an options object.

    allowNamedFunctions

    This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

    Examples of correct code for the { "allowNamedFunctions": true } option:

    /*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/
    
    foo(function bar() {});

    allowUnboundThis

    This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

    Examples of incorrect code for the { "allowUnboundThis": false } option:

    /*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
    /*eslint-env es6*/
    
    foo(function() { this.a; });
    
    foo(function() { (() => this); });
    
    someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

    When Not To Use It

    This rule should not be used in ES3/5 environments.

    In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Expected 'this' to be used by class method 'asyncDeportAction'.
    Open

      asyncDeportAction (arr) {

    Enforce that class methods utilize this (class-methods-use-this)

    If a class method does not use this, it can safely be made a static function.

    It's possible to have a class method which doesn't use this, such as:

    class A {
        constructor() {
            this.a = "hi";
        }
    
        print() {
            console.log(this.a);
        }
    
        sayHi() {
            console.log("hi");
        }
    }
    
    let a = new A();
    a.sayHi(); // => "hi"

    In the example above, the sayHi method doesn't use this, so we can make it a static method:

    class A {
        constructor() {
            this.a = "hi";
        }
    
        print() {
            console.log(this.a);
        }
    
        static sayHi() {
            console.log("hi");
        }
    }
    
    A.sayHi(); // => "hi"

    Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();) changes to calling it on the class itself (A.sayHi();).

    Rule Details

    This rule is aimed to flag class methods that do not use this.

    Examples of incorrect code for this rule:

    /*eslint class-methods-use-this: "error"*/
    /*eslint-env es6*/
    
    class A {
        foo() {
            console.log("Hello World");     /*error Expected 'this' to be used by class method 'foo'.*/
        }
    }

    Examples of correct code for this rule:

    /*eslint class-methods-use-this: "error"*/
    /*eslint-env es6*/
    class A {
        foo() {
            this.bar = "Hello World"; // OK, this is used
        }
    }
    
    class A {
        constructor() {
            // OK. constructor is exempt
        }
    }
    
    class A {
        static foo() {
            // OK. static methods aren't expected to use this.
        }
    }

    Options

    Exceptions

    "class-methods-use-this": [<enabled>, { "exceptMethods": [&lt;...exceptions&gt;] }]</enabled>

    The exceptMethods option allows you to pass an array of method names for which you would like to ignore warnings.

    Examples of incorrect code for this rule when used without exceptMethods:

    /*eslint class-methods-use-this: "error"*/
    
    class A {
        foo() {
        }
    }

    Examples of correct code for this rule when used with exceptMethods:

    /*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */
    
    class A {
        foo() {
        }
    }

    Source: http://eslint.org/docs/rules/

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      asyncDeportAction (arr) {
        return dispatch => {
          const list = []
          if (!isEmpty(arr)) {
            arr.forEach(id => list.push(dispatch(AdActions.cancel(id))))
    Severity: Major
    Found in src/client/admin/components/AdsHandler.js and 1 other location - About 2 hrs to fix
    src/client/admin/components/DisabledHandler.js on lines 46..54

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 85.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            swal({
              title: '您確定嗎?',
              text: '這會永久刪除廣告網址',
              type: 'warning',
              showCancelButton: true,
    Severity: Minor
    Found in src/client/admin/components/AdsHandler.js and 1 other location - About 35 mins to fix
    src/client/admin/components/DisabledHandler.js on lines 67..77

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 47.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Absolute imports should come before relative imports.
    Open

    import { connect } from 'react-redux'

    For more information visit Source: http://eslint.org/docs/rules/

    Prop type object is forbidden
    Open

        collect: PropTypes.object.isRequired

    For more information visit Source: http://eslint.org/docs/rules/

    JSX not allowed in files with extension '.js'
    Open

          <Ads

    For more information visit Source: http://eslint.org/docs/rules/

    'collect' PropType is defined but prop is never used
    Open

        collect: PropTypes.object.isRequired

    For more information visit Source: http://eslint.org/docs/rules/

    Absolute imports should come before relative imports.
    Open

    import { bindActionCreators } from 'redux'

    For more information visit Source: http://eslint.org/docs/rules/

    Absolute imports should come before relative imports.
    Open

    import * as AdActions from 'client/admin/actions/AdActions'

    For more information visit Source: http://eslint.org/docs/rules/

    JSX props should not use ::
    Open

            deleteAction={::this.deleteAds}

    For more information visit Source: http://eslint.org/docs/rules/

    Absolute imports should come before relative imports.
    Open

    import { isEmpty } from 'lodash'

    For more information visit Source: http://eslint.org/docs/rules/

    There are no issues that match your filters.

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