lancetw/react-isomorphic-bundle

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src/client/admin/components/widget/AdsTableWidget.js

Summary

Maintainability
D
2 days
Test Coverage

Function render has 54 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  render () {
    const { items } = this.props.collect
    const handleChange = ::this.handleChange
    const isChecked = ::this.isChecked

Severity: Major
Found in src/client/admin/components/widget/AdsTableWidget.js - About 2 hrs to fix

    Function handleClick has 53 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      handleClick () {
        swal({
          title: '新增 Google 廣告路徑',
          text: '請輸入 Google 廣告路徑',
          type: 'input',
    Severity: Major
    Found in src/client/admin/components/widget/AdsTableWidget.js - About 2 hrs to fix

      Function handleChange has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        handleChange (id, e) {
          let checked = this.state.checked
          if (e.target.checked) {
            if (!includes(checked, id)) {
              checked.push(id)
      Severity: Minor
      Found in src/client/admin/components/widget/AdsTableWidget.js - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Unexpected function expression.
      Open

            }, function (size) {

      Suggest using arrow functions as callbacks. (prefer-arrow-callback)

      Arrow functions are suited to callbacks, because:

      • this keywords in arrow functions bind to the upper scope's.
      • The notation of the arrow function is shorter than function expression's.

      Rule Details

      This rule is aimed to flag usage of function expressions in an argument list.

      The following patterns are considered problems:

      /*eslint prefer-arrow-callback: "error"*/
      
      foo(function(a) { return a; });
      foo(function() { return this.a; }.bind(this));

      The following patterns are not considered problems:

      /*eslint prefer-arrow-callback: "error"*/
      /*eslint-env es6*/
      
      foo(a => a);
      foo(function*() { yield; });
      
      // this is not a callback.
      var foo = function foo(a) { return a; };
      
      // using `this` without `.bind(this)`.
      foo(function() { return this.a; });
      
      // recursively.
      foo(function bar(n) { return n && n + bar(n - 1); });

      Options

      This rule takes one optional argument, an object which is an options object.

      allowNamedFunctions

      This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

      Examples of correct code for the { "allowNamedFunctions": true } option:

      /*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/
      
      foo(function bar() {});

      allowUnboundThis

      This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

      Examples of incorrect code for the { "allowUnboundThis": false } option:

      /*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
      /*eslint-env es6*/
      
      foo(function() { this.a; });
      
      foo(function() { (() => this); });
      
      someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

      When Not To Use It

      This rule should not be used in ES3/5 environments.

      In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

      Expected property shorthand.
      Open

              this.setState({ checked: checked })

      Require Object Literal Shorthand Syntax (object-shorthand)

      EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

      Here are a few common examples using the ES5 syntax:

      // properties
      var foo = {
          x: x,
          y: y,
          z: z,
      };
      
      // methods
      var foo = {
          a: function() {},
          b: function() {}
      };

      Now here are ES6 equivalents:

      /*eslint-env es6*/
      
      // properties
      var foo = {x, y, z};
      
      // methods
      var foo = {
          a() {},
          b() {}
      };

      Rule Details

      This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

      Each of the following properties would warn:

      /*eslint object-shorthand: "error"*/
      /*eslint-env es6*/
      
      var foo = {
          w: function() {},
          x: function *() {},
          [y]: function() {},
          z: z
      };

      In that case the expected syntax would have been:

      /*eslint object-shorthand: "error"*/
      /*eslint-env es6*/
      
      var foo = {
          w() {},
          *x() {},
          [y]() {},
          z
      };

      This rule does not flag arrow functions inside of object literals. The following will not warn:

      /*eslint object-shorthand: "error"*/
      /*eslint-env es6*/
      
      var foo = {
          x: (y) => y
      };

      Options

      The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

      • "always" (default) expects that the shorthand will be used whenever possible.
      • "methods" ensures the method shorthand is used (also applies to generators).
      • "properties" ensures the property shorthand is used (where the key and variable name match).
      • "never" ensures that no property or method shorthand is used in any object literal.
      • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
      • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

      You can set the option in configuration like this:

      {
          "object-shorthand": ["error", "always"]
      }

      Additionally, the rule takes an optional object configuration:

      • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
      • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
      • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

      avoidQuotes

      {
          "object-shorthand": ["error", "always", { "avoidQuotes": true }]
      }

      Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

      /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
      /*eslint-env es6*/
      
      var foo = {
          "bar-baz"() {}
      };

      Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

      /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
      /*eslint-env es6*/
      
      var foo = {
          "bar-baz": function() {},
          "qux": qux
      };

      ignoreConstructors

      {
          "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
      }

      Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

      /*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
      /*eslint-env es6*/
      
      var foo = {
          ConstructorFunction: function() {}
      };

      avoidExplicitReturnArrows

      {
          "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
      }

      Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

      /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
      /*eslint-env es6*/
      
      var foo = {
        foo: (bar, baz) => {
          return bar + baz;
        },
      
        qux: (foobar) => {
          return foobar * 2;
        }
      };

      Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

      /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
      /*eslint-env es6*/
      
      var foo = {
        foo(bar, baz) {
          return bar + baz;
        },
      
        qux: foobar => foobar * 2
      };

      Example of incorrect code for this rule with the "consistent" option:

      /*eslint object-shorthand: [2, "consistent"]*/
      /*eslint-env es6*/
      
      var foo = {
          a,
          b: "foo",
      };

      Examples of correct code for this rule with the "consistent" option:

      /*eslint object-shorthand: [2, "consistent"]*/
      /*eslint-env es6*/
      
      var foo = {
          a: a,
          b: "foo"
      };
      
      var bar = {
          a,
          b,
      };

      Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

      /*eslint object-shorthand: [2, "consistent-as-needed"]*/
      /*eslint-env es6*/
      
      var foo = {
          a: a,
          b: b,
      };

      When Not To Use It

      Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

      Further Reading

      Object initializer - MDN Source: http://eslint.org/docs/rules/

      Unexpected require().
      Open

        swal = require('sweetalert')

      Enforce require() on the top-level module scope (global-require)

      In Node.js, module dependencies are included using the require() function, such as:

      var fs = require("fs");

      While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

      function foo() {
      
          if (condition) {
              var fs = require("fs");
          }
      }

      Since require() does a synchronous load, it can cause performance problems when used in other locations.

      Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

      Rule Details

      This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

      Examples of incorrect code for this rule:

      /*eslint global-require: "error"*/
      /*eslint-env es6*/
      
      // calling require() inside of a function is not allowed
      function readFile(filename, callback) {
          var fs = require('fs');
          fs.readFile(filename, callback)
      }
      
      // conditional requires like this are also not allowed
      if (DEBUG) { require('debug'); }
      
      // a require() in a switch statement is also flagged
      switch(x) { case '1': require('1'); break; }
      
      // you may not require() inside an arrow function body
      var getModule = (name) => require(name);
      
      // you may not require() inside of a function body as well
      function getModule(name) { return require(name); }
      
      // you may not require() inside of a try/catch block
      try {
          require(unsafeModule);
      } catch(e) {
          console.log(e);
      }

      Examples of correct code for this rule:

      /*eslint global-require: "error"*/
      
      // all these variations of require() are ok
      require('x');
      var y = require('y');
      var z;
      z = require('z').initialize();
      
      // requiring a module and using it in a function is ok
      var fs = require('fs');
      function readFile(filename, callback) {
          fs.readFile(filename, callback)
      }
      
      // you can use a ternary to determine which module to require
      var logger = DEBUG ? require('dev-logger') : require('logger');
      
      // if you want you can require() at the end of your module
      function doSomethingA() {}
      function doSomethingB() {}
      var x = require("x"),
          z = require("z");

      When Not To Use It

      If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

      Unnecessarily quoted property 'loading' found.
      Open

            {'loading': !this.props.collect.done },

      require quotes around object literal property names (quote-props)

      Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

      var object1 = {
          property: true
      };
      
      var object2 = {
          "property": true
      };

      In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

      There are, however, some occasions when you must use quotes:

      1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
      2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

      Another example where quotes do matter is when using numeric literals as property keys:

      var object = {
          1e2: 1,
          100: 2
      };

      This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

      Rule Details

      This rule requires quotes around object literal property names.

      Options

      This rule has two options, a string option and an object option.

      String option:

      • "always" (default) requires quotes around all object literal property names
      • "as-needed" disallows quotes around object literal property names that are not strictly required
      • "consistent" enforces a consistent quote style requires quotes around object literal property names
      • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

      Object option:

      • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
      • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
      • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
      • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

      always

      Examples of incorrect code for this rule with the default "always" option:

      /*eslint quote-props: ["error", "always"]*/
      
      var object = {
          foo: "bar",
          baz: 42,
          "qux-lorem": true
      };

      Examples of correct code for this rule with the default "always" option:

      /*eslint quote-props: ["error", "always"]*/
      /*eslint-env es6*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42,
          'qux-lorem': true
      };
      
      var object3 = {
          foo() {
              return;
          }
      };

      as-needed

      Examples of incorrect code for this rule with the "as-needed" option:

      /*eslint quote-props: ["error", "as-needed"]*/
      
      var object = {
          "a": 0,
          "0": 0,
          "true": 0,
          "null": 0
      };

      Examples of correct code for this rule with the "as-needed" option:

      /*eslint quote-props: ["error", "as-needed"]*/
      /*eslint-env es6*/
      
      var object1 = {
          "a-b": 0,
          "0x0": 0,
          "1e2": 0
      };
      
      var object2 = {
          foo: 'bar',
          baz: 42,
          true: 0,
          0: 0,
          'qux-lorem': true
      };
      
      var object3 = {
          foo() {
              return;
          }
      };

      consistent

      Examples of incorrect code for this rule with the "consistent" option:

      /*eslint quote-props: ["error", "consistent"]*/
      
      var object1 = {
          foo: "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          baz: 42
      };

      Examples of correct code for this rule with the "consistent" option:

      /*eslint quote-props: ["error", "consistent"]*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42
      };
      
      var object3 = {
          foo: 'bar',
          baz: 42
      };

      consistent-as-needed

      Examples of incorrect code for this rule with the "consistent-as-needed" option:

      /*eslint quote-props: ["error", "consistent-as-needed"]*/
      
      var object1 = {
          foo: "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42
      };

      Examples of correct code for this rule with the "consistent-as-needed" option:

      /*eslint quote-props: ["error", "consistent-as-needed"]*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          foo: 'bar',
          baz: 42
      };

      keywords

      Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

      /*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/
      
      var x = {
          while: 1,
          volatile: "foo"
      };

      Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

      /*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/
      
      var x = {
          "prop": 1,
          "bar": "foo"
      };

      unnecessary

      Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

      /*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/
      
      var x = {
          "while": 1,
          "foo": "bar"  // Would normally have caused a warning
      };

      numbers

      Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

      /*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/
      
      var x = {
          100: 1
      }

      When Not To Use It

      If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

      Further Reading

      Unnecessarily quoted property 'blue' found.
      Open

            {'blue': isEmpty(this.state.checked) },

      require quotes around object literal property names (quote-props)

      Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

      var object1 = {
          property: true
      };
      
      var object2 = {
          "property": true
      };

      In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

      There are, however, some occasions when you must use quotes:

      1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
      2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

      Another example where quotes do matter is when using numeric literals as property keys:

      var object = {
          1e2: 1,
          100: 2
      };

      This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

      Rule Details

      This rule requires quotes around object literal property names.

      Options

      This rule has two options, a string option and an object option.

      String option:

      • "always" (default) requires quotes around all object literal property names
      • "as-needed" disallows quotes around object literal property names that are not strictly required
      • "consistent" enforces a consistent quote style requires quotes around object literal property names
      • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

      Object option:

      • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
      • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
      • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
      • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

      always

      Examples of incorrect code for this rule with the default "always" option:

      /*eslint quote-props: ["error", "always"]*/
      
      var object = {
          foo: "bar",
          baz: 42,
          "qux-lorem": true
      };

      Examples of correct code for this rule with the default "always" option:

      /*eslint quote-props: ["error", "always"]*/
      /*eslint-env es6*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42,
          'qux-lorem': true
      };
      
      var object3 = {
          foo() {
              return;
          }
      };

      as-needed

      Examples of incorrect code for this rule with the "as-needed" option:

      /*eslint quote-props: ["error", "as-needed"]*/
      
      var object = {
          "a": 0,
          "0": 0,
          "true": 0,
          "null": 0
      };

      Examples of correct code for this rule with the "as-needed" option:

      /*eslint quote-props: ["error", "as-needed"]*/
      /*eslint-env es6*/
      
      var object1 = {
          "a-b": 0,
          "0x0": 0,
          "1e2": 0
      };
      
      var object2 = {
          foo: 'bar',
          baz: 42,
          true: 0,
          0: 0,
          'qux-lorem': true
      };
      
      var object3 = {
          foo() {
              return;
          }
      };

      consistent

      Examples of incorrect code for this rule with the "consistent" option:

      /*eslint quote-props: ["error", "consistent"]*/
      
      var object1 = {
          foo: "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          baz: 42
      };

      Examples of correct code for this rule with the "consistent" option:

      /*eslint quote-props: ["error", "consistent"]*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42
      };
      
      var object3 = {
          foo: 'bar',
          baz: 42
      };

      consistent-as-needed

      Examples of incorrect code for this rule with the "consistent-as-needed" option:

      /*eslint quote-props: ["error", "consistent-as-needed"]*/
      
      var object1 = {
          foo: "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42
      };

      Examples of correct code for this rule with the "consistent-as-needed" option:

      /*eslint quote-props: ["error", "consistent-as-needed"]*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          foo: 'bar',
          baz: 42
      };

      keywords

      Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

      /*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/
      
      var x = {
          while: 1,
          volatile: "foo"
      };

      Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

      /*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/
      
      var x = {
          "prop": 1,
          "bar": "foo"
      };

      unnecessary

      Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

      /*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/
      
      var x = {
          "while": 1,
          "foo": "bar"  // Would normally have caused a warning
      };

      numbers

      Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

      /*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/
      
      var x = {
          100: 1
      }

      When Not To Use It

      If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

      Further Reading

      Unnecessarily quoted property 'red' found.
      Open

            {'red': !isEmpty(this.state.checked) },

      require quotes around object literal property names (quote-props)

      Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

      var object1 = {
          property: true
      };
      
      var object2 = {
          "property": true
      };

      In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

      There are, however, some occasions when you must use quotes:

      1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
      2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

      Another example where quotes do matter is when using numeric literals as property keys:

      var object = {
          1e2: 1,
          100: 2
      };

      This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

      Rule Details

      This rule requires quotes around object literal property names.

      Options

      This rule has two options, a string option and an object option.

      String option:

      • "always" (default) requires quotes around all object literal property names
      • "as-needed" disallows quotes around object literal property names that are not strictly required
      • "consistent" enforces a consistent quote style requires quotes around object literal property names
      • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

      Object option:

      • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
      • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
      • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
      • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

      always

      Examples of incorrect code for this rule with the default "always" option:

      /*eslint quote-props: ["error", "always"]*/
      
      var object = {
          foo: "bar",
          baz: 42,
          "qux-lorem": true
      };

      Examples of correct code for this rule with the default "always" option:

      /*eslint quote-props: ["error", "always"]*/
      /*eslint-env es6*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42,
          'qux-lorem': true
      };
      
      var object3 = {
          foo() {
              return;
          }
      };

      as-needed

      Examples of incorrect code for this rule with the "as-needed" option:

      /*eslint quote-props: ["error", "as-needed"]*/
      
      var object = {
          "a": 0,
          "0": 0,
          "true": 0,
          "null": 0
      };

      Examples of correct code for this rule with the "as-needed" option:

      /*eslint quote-props: ["error", "as-needed"]*/
      /*eslint-env es6*/
      
      var object1 = {
          "a-b": 0,
          "0x0": 0,
          "1e2": 0
      };
      
      var object2 = {
          foo: 'bar',
          baz: 42,
          true: 0,
          0: 0,
          'qux-lorem': true
      };
      
      var object3 = {
          foo() {
              return;
          }
      };

      consistent

      Examples of incorrect code for this rule with the "consistent" option:

      /*eslint quote-props: ["error", "consistent"]*/
      
      var object1 = {
          foo: "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          baz: 42
      };

      Examples of correct code for this rule with the "consistent" option:

      /*eslint quote-props: ["error", "consistent"]*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42
      };
      
      var object3 = {
          foo: 'bar',
          baz: 42
      };

      consistent-as-needed

      Examples of incorrect code for this rule with the "consistent-as-needed" option:

      /*eslint quote-props: ["error", "consistent-as-needed"]*/
      
      var object1 = {
          foo: "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42
      };

      Examples of correct code for this rule with the "consistent-as-needed" option:

      /*eslint quote-props: ["error", "consistent-as-needed"]*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          foo: 'bar',
          baz: 42
      };

      keywords

      Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

      /*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/
      
      var x = {
          while: 1,
          volatile: "foo"
      };

      Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

      /*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/
      
      var x = {
          "prop": 1,
          "bar": "foo"
      };

      unnecessary

      Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

      /*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/
      
      var x = {
          "while": 1,
          "foo": "bar"  // Would normally have caused a warning
      };

      numbers

      Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

      /*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/
      
      var x = {
          100: 1
      }

      When Not To Use It

      If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

      Further Reading

      Unexpected function expression.
      Open

          }, function (link) {

      Suggest using arrow functions as callbacks. (prefer-arrow-callback)

      Arrow functions are suited to callbacks, because:

      • this keywords in arrow functions bind to the upper scope's.
      • The notation of the arrow function is shorter than function expression's.

      Rule Details

      This rule is aimed to flag usage of function expressions in an argument list.

      The following patterns are considered problems:

      /*eslint prefer-arrow-callback: "error"*/
      
      foo(function(a) { return a; });
      foo(function() { return this.a; }.bind(this));

      The following patterns are not considered problems:

      /*eslint prefer-arrow-callback: "error"*/
      /*eslint-env es6*/
      
      foo(a => a);
      foo(function*() { yield; });
      
      // this is not a callback.
      var foo = function foo(a) { return a; };
      
      // using `this` without `.bind(this)`.
      foo(function() { return this.a; });
      
      // recursively.
      foo(function bar(n) { return n && n + bar(n - 1); });

      Options

      This rule takes one optional argument, an object which is an options object.

      allowNamedFunctions

      This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

      Examples of correct code for the { "allowNamedFunctions": true } option:

      /*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/
      
      foo(function bar() {});

      allowUnboundThis

      This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

      Examples of incorrect code for the { "allowUnboundThis": false } option:

      /*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
      /*eslint-env es6*/
      
      foo(function() { this.a; });
      
      foo(function() { (() => this); });
      
      someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

      When Not To Use It

      This rule should not be used in ES3/5 environments.

      In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

      Expected property shorthand.
      Open

            this.setState({ checked: checked })

      Require Object Literal Shorthand Syntax (object-shorthand)

      EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

      Here are a few common examples using the ES5 syntax:

      // properties
      var foo = {
          x: x,
          y: y,
          z: z,
      };
      
      // methods
      var foo = {
          a: function() {},
          b: function() {}
      };

      Now here are ES6 equivalents:

      /*eslint-env es6*/
      
      // properties
      var foo = {x, y, z};
      
      // methods
      var foo = {
          a() {},
          b() {}
      };

      Rule Details

      This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

      Each of the following properties would warn:

      /*eslint object-shorthand: "error"*/
      /*eslint-env es6*/
      
      var foo = {
          w: function() {},
          x: function *() {},
          [y]: function() {},
          z: z
      };

      In that case the expected syntax would have been:

      /*eslint object-shorthand: "error"*/
      /*eslint-env es6*/
      
      var foo = {
          w() {},
          *x() {},
          [y]() {},
          z
      };

      This rule does not flag arrow functions inside of object literals. The following will not warn:

      /*eslint object-shorthand: "error"*/
      /*eslint-env es6*/
      
      var foo = {
          x: (y) => y
      };

      Options

      The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

      • "always" (default) expects that the shorthand will be used whenever possible.
      • "methods" ensures the method shorthand is used (also applies to generators).
      • "properties" ensures the property shorthand is used (where the key and variable name match).
      • "never" ensures that no property or method shorthand is used in any object literal.
      • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
      • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

      You can set the option in configuration like this:

      {
          "object-shorthand": ["error", "always"]
      }

      Additionally, the rule takes an optional object configuration:

      • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
      • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
      • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

      avoidQuotes

      {
          "object-shorthand": ["error", "always", { "avoidQuotes": true }]
      }

      Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

      /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
      /*eslint-env es6*/
      
      var foo = {
          "bar-baz"() {}
      };

      Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

      /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
      /*eslint-env es6*/
      
      var foo = {
          "bar-baz": function() {},
          "qux": qux
      };

      ignoreConstructors

      {
          "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
      }

      Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

      /*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
      /*eslint-env es6*/
      
      var foo = {
          ConstructorFunction: function() {}
      };

      avoidExplicitReturnArrows

      {
          "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
      }

      Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

      /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
      /*eslint-env es6*/
      
      var foo = {
        foo: (bar, baz) => {
          return bar + baz;
        },
      
        qux: (foobar) => {
          return foobar * 2;
        }
      };

      Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

      /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
      /*eslint-env es6*/
      
      var foo = {
        foo(bar, baz) {
          return bar + baz;
        },
      
        qux: foobar => foobar * 2
      };

      Example of incorrect code for this rule with the "consistent" option:

      /*eslint object-shorthand: [2, "consistent"]*/
      /*eslint-env es6*/
      
      var foo = {
          a,
          b: "foo",
      };

      Examples of correct code for this rule with the "consistent" option:

      /*eslint object-shorthand: [2, "consistent"]*/
      /*eslint-env es6*/
      
      var foo = {
          a: a,
          b: "foo"
      };
      
      var bar = {
          a,
          b,
      };

      Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

      /*eslint object-shorthand: [2, "consistent-as-needed"]*/
      /*eslint-env es6*/
      
      var foo = {
          a: a,
          b: b,
      };

      When Not To Use It

      Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

      Further Reading

      Object initializer - MDN Source: http://eslint.org/docs/rules/

      Unnecessarily quoted property 'disabled' found.
      Open

            {'disabled': !this.props.collect.done }

      require quotes around object literal property names (quote-props)

      Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

      var object1 = {
          property: true
      };
      
      var object2 = {
          "property": true
      };

      In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

      There are, however, some occasions when you must use quotes:

      1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
      2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

      Another example where quotes do matter is when using numeric literals as property keys:

      var object = {
          1e2: 1,
          100: 2
      };

      This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

      Rule Details

      This rule requires quotes around object literal property names.

      Options

      This rule has two options, a string option and an object option.

      String option:

      • "always" (default) requires quotes around all object literal property names
      • "as-needed" disallows quotes around object literal property names that are not strictly required
      • "consistent" enforces a consistent quote style requires quotes around object literal property names
      • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

      Object option:

      • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
      • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
      • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
      • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

      always

      Examples of incorrect code for this rule with the default "always" option:

      /*eslint quote-props: ["error", "always"]*/
      
      var object = {
          foo: "bar",
          baz: 42,
          "qux-lorem": true
      };

      Examples of correct code for this rule with the default "always" option:

      /*eslint quote-props: ["error", "always"]*/
      /*eslint-env es6*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42,
          'qux-lorem': true
      };
      
      var object3 = {
          foo() {
              return;
          }
      };

      as-needed

      Examples of incorrect code for this rule with the "as-needed" option:

      /*eslint quote-props: ["error", "as-needed"]*/
      
      var object = {
          "a": 0,
          "0": 0,
          "true": 0,
          "null": 0
      };

      Examples of correct code for this rule with the "as-needed" option:

      /*eslint quote-props: ["error", "as-needed"]*/
      /*eslint-env es6*/
      
      var object1 = {
          "a-b": 0,
          "0x0": 0,
          "1e2": 0
      };
      
      var object2 = {
          foo: 'bar',
          baz: 42,
          true: 0,
          0: 0,
          'qux-lorem': true
      };
      
      var object3 = {
          foo() {
              return;
          }
      };

      consistent

      Examples of incorrect code for this rule with the "consistent" option:

      /*eslint quote-props: ["error", "consistent"]*/
      
      var object1 = {
          foo: "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          baz: 42
      };

      Examples of correct code for this rule with the "consistent" option:

      /*eslint quote-props: ["error", "consistent"]*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42
      };
      
      var object3 = {
          foo: 'bar',
          baz: 42
      };

      consistent-as-needed

      Examples of incorrect code for this rule with the "consistent-as-needed" option:

      /*eslint quote-props: ["error", "consistent-as-needed"]*/
      
      var object1 = {
          foo: "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          'foo': 'bar',
          'baz': 42
      };

      Examples of correct code for this rule with the "consistent-as-needed" option:

      /*eslint quote-props: ["error", "consistent-as-needed"]*/
      
      var object1 = {
          "foo": "bar",
          "baz": 42,
          "qux-lorem": true
      };
      
      var object2 = {
          foo: 'bar',
          baz: 42
      };

      keywords

      Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

      /*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/
      
      var x = {
          while: 1,
          volatile: "foo"
      };

      Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

      /*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/
      
      var x = {
          "prop": 1,
          "bar": "foo"
      };

      unnecessary

      Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

      /*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/
      
      var x = {
          "while": 1,
          "foo": "bar"  // Would normally have caused a warning
      };

      numbers

      Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

      /*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/
      
      var x = {
          100: 1
      }

      When Not To Use It

      If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

      Further Reading

      Expected to return a value at the end of function 'bind'.
      Open

            }, function (size) {

      require return statements to either always or never specify values (consistent-return)

      Unlike statically-typed languages which enforce that a function returns a specified type of value, JavaScript allows different code paths in a function to return different types of values.

      A confusing aspect of JavaScript is that a function returns undefined if any of the following are true:

      • it does not execute a return statement before it exits
      • it executes return which does not specify a value explicitly
      • it executes return undefined
      • it executes return void followed by an expression (for example, a function call)
      • it executes return followed by any other expression which evaluates to undefined

      If any code paths in a function return a value explicitly but some code path do not return a value explicitly, it might be a typing mistake, especially in a large function. In the following example:

      • a code path through the function returns a Boolean value true
      • another code path does not return a value explicitly, therefore returns undefined implicitly
      function doSomething(condition) {
          if (condition) {
              return true;
          } else {
              return;
          }
      }

      Rule Details

      This rule requires return statements to either always or never specify values. This rule ignores function definitions where the name begins with an uppercase letter, because constructors (when invoked with the new operator) return the instantiated object implicitly if they do not return another object explicitly.

      Examples of incorrect code for this rule:

      /*eslint consistent-return: "error"*/
      
      function doSomething(condition) {
          if (condition) {
              return true;
          } else {
              return;
          }
      }
      
      function doSomething(condition) {
          if (condition) {
              return true;
          }
      }

      Examples of correct code for this rule:

      /*eslint consistent-return: "error"*/
      
      function doSomething(condition) {
          if (condition) {
              return true;
          } else {
              return false;
          }
      }
      
      function Foo() {
          if (!(this instanceof Foo)) {
              return new Foo();
          }
      
          this.a = 0;
      }

      Options

      This rule has an object option:

      • "treatUndefinedAsUnspecified": false (default) always either specify values or return undefined implicitly only.
      • "treatUndefinedAsUnspecified": true always either specify values or return undefined explicitly or implicitly.

      treatUndefinedAsUnspecified

      Examples of incorrect code for this rule with the default { "treatUndefinedAsUnspecified": false } option:

      /*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": false }]*/
      
      function foo(callback) {
          if (callback) {
              return void callback();
          }
          // no return statement
      }
      
      function bar(condition) {
          if (condition) {
              return undefined;
          }
          // no return statement
      }

      Examples of incorrect code for this rule with the { "treatUndefinedAsUnspecified": true } option:

      /*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": true }]*/
      
      function foo(callback) {
          if (callback) {
              return void callback();
          }
          return true;
      }
      
      function bar(condition) {
          if (condition) {
              return undefined;
          }
          return true;
      }

      Examples of correct code for this rule with the { "treatUndefinedAsUnspecified": true } option:

      /*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": true }]*/
      
      function foo(callback) {
          if (callback) {
              return void callback();
          }
          // no return statement
      }
      
      function bar(condition) {
          if (condition) {
              return undefined;
          }
          // no return statement
      }

      When Not To Use It

      If you want to allow functions to have different return behavior depending on code branching, then it is safe to disable this rule. Source: http://eslint.org/docs/rules/

      Expected to return a value at the end of function 'bind'.
      Open

          }, function (link) {

      require return statements to either always or never specify values (consistent-return)

      Unlike statically-typed languages which enforce that a function returns a specified type of value, JavaScript allows different code paths in a function to return different types of values.

      A confusing aspect of JavaScript is that a function returns undefined if any of the following are true:

      • it does not execute a return statement before it exits
      • it executes return which does not specify a value explicitly
      • it executes return undefined
      • it executes return void followed by an expression (for example, a function call)
      • it executes return followed by any other expression which evaluates to undefined

      If any code paths in a function return a value explicitly but some code path do not return a value explicitly, it might be a typing mistake, especially in a large function. In the following example:

      • a code path through the function returns a Boolean value true
      • another code path does not return a value explicitly, therefore returns undefined implicitly
      function doSomething(condition) {
          if (condition) {
              return true;
          } else {
              return;
          }
      }

      Rule Details

      This rule requires return statements to either always or never specify values. This rule ignores function definitions where the name begins with an uppercase letter, because constructors (when invoked with the new operator) return the instantiated object implicitly if they do not return another object explicitly.

      Examples of incorrect code for this rule:

      /*eslint consistent-return: "error"*/
      
      function doSomething(condition) {
          if (condition) {
              return true;
          } else {
              return;
          }
      }
      
      function doSomething(condition) {
          if (condition) {
              return true;
          }
      }

      Examples of correct code for this rule:

      /*eslint consistent-return: "error"*/
      
      function doSomething(condition) {
          if (condition) {
              return true;
          } else {
              return false;
          }
      }
      
      function Foo() {
          if (!(this instanceof Foo)) {
              return new Foo();
          }
      
          this.a = 0;
      }

      Options

      This rule has an object option:

      • "treatUndefinedAsUnspecified": false (default) always either specify values or return undefined implicitly only.
      • "treatUndefinedAsUnspecified": true always either specify values or return undefined explicitly or implicitly.

      treatUndefinedAsUnspecified

      Examples of incorrect code for this rule with the default { "treatUndefinedAsUnspecified": false } option:

      /*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": false }]*/
      
      function foo(callback) {
          if (callback) {
              return void callback();
          }
          // no return statement
      }
      
      function bar(condition) {
          if (condition) {
              return undefined;
          }
          // no return statement
      }

      Examples of incorrect code for this rule with the { "treatUndefinedAsUnspecified": true } option:

      /*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": true }]*/
      
      function foo(callback) {
          if (callback) {
              return void callback();
          }
          return true;
      }
      
      function bar(condition) {
          if (condition) {
              return undefined;
          }
          return true;
      }

      Examples of correct code for this rule with the { "treatUndefinedAsUnspecified": true } option:

      /*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": true }]*/
      
      function foo(callback) {
          if (callback) {
              return void callback();
          }
          // no return statement
      }
      
      function bar(condition) {
          if (condition) {
              return undefined;
          }
          // no return statement
      }

      When Not To Use It

      If you want to allow functions to have different return behavior depending on code branching, then it is safe to disable this rule. Source: http://eslint.org/docs/rules/

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

        handleChange (id, e) {
          let checked = this.state.checked
          if (e.target.checked) {
            if (!includes(checked, id)) {
              checked.push(id)
      Severity: Major
      Found in src/client/admin/components/widget/AdsTableWidget.js and 3 other locations - About 4 hrs to fix
      src/client/admin/components/widget/MembersTableWidget.js on lines 31..44
      src/client/admin/components/widget/PermissionsTableWidget.js on lines 37..50
      src/client/admin/components/widget/TableWidget.js on lines 31..44

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 127.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

        handleDeleteClick () {
          const checked = this.state.checked
      
          this.props.deleteAction(checked).then(() => {
            this.setState({ checked: [] })
      Severity: Major
      Found in src/client/admin/components/widget/AdsTableWidget.js and 2 other locations - About 3 hrs to fix
      src/client/admin/components/widget/PermissionsTableWidget.js on lines 52..60
      src/client/admin/components/widget/PermissionsTableWidget.js on lines 183..191

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 100.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

                  <td className="collapsing">
                    <div className="ui checkbox">
                      <input
                        type="checkbox"
                        defaultChecked="false"
      Severity: Major
      Found in src/client/admin/components/widget/AdsTableWidget.js and 3 other locations - About 2 hrs to fix
      src/client/admin/components/widget/MembersTableWidget.js on lines 122..131
      src/client/admin/components/widget/PermissionsTableWidget.js on lines 268..277
      src/client/admin/components/widget/TableWidget.js on lines 122..131

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 92.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        static propTypes = {
          collect: PropTypes.object.isRequired,
          deleteAction: PropTypes.func.isRequired,
          fetchList: PropTypes.func.isRequired,
          submit: PropTypes.func.isRequired,
      Severity: Major
      Found in src/client/admin/components/widget/AdsTableWidget.js and 1 other location - About 1 hr to fix
      src/shared/components/CalComponent.js on lines 23..29

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 67.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

            swal({
              title: '確認設定',
              text: '請輸入 googlead',
              type: 'input',
              showCancelButton: true,
      Severity: Major
      Found in src/client/admin/components/widget/AdsTableWidget.js and 2 other locations - About 1 hr to fix
      src/client/admin/components/widget/DetailWidget.js on lines 40..52
      src/client/admin/components/widget/PermissionsTableWidget.js on lines 104..116

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 57.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          swal({
            title: '新增 Google 廣告路徑',
            text: '請輸入 Google 廣告路徑',
            type: 'input',
            showCancelButton: true,
      Severity: Minor
      Found in src/client/admin/components/widget/AdsTableWidget.js and 1 other location - About 50 mins to fix
      src/client/admin/components/widget/PermissionsTableWidget.js on lines 63..74

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 52.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Empty components are self-closing
      Open

                  <th></th>

      For more information visit Source: http://eslint.org/docs/rules/

      JSX props should not use .bind()
      Open

                        onChange={handleChange.bind(this, item.id)} />

      For more information visit Source: http://eslint.org/docs/rules/

      JSX not allowed in files with extension '.js'
      Open

            <div

      For more information visit Source: http://eslint.org/docs/rules/

      Expected indentation of 10 space characters but found 8.
      Open

              {!isEmpty(items) && items.map(function(item, i) {

      For more information visit Source: http://eslint.org/docs/rules/

      JSX props should not use .bind()
      Open

                        onChange={handleChange.bind(this, item.id)} />

      For more information visit Source: http://eslint.org/docs/rules/

      The closing bracket must be aligned with the line containing the opening tag (expected column 17 on the next line)
      Open

                        onChange={handleChange.bind(this, item.id)} />

      For more information visit Source: http://eslint.org/docs/rules/

      The closing bracket must be aligned with the line containing the opening tag (expected column 7 on the next line)
      Open

              className={ActionBtnClasses}>

      For more information visit Source: http://eslint.org/docs/rules/

      Visible, non-interactive elements should not have mouse or keyboard event listeners
      Open

            <div

      For more information visit Source: http://eslint.org/docs/rules/

      'selected' PropType is defined but prop is never used
      Open

          selected: PropTypes.number

      For more information visit Source: http://eslint.org/docs/rules/

      Form controls using a label to identify them must be programmatically associated with the control using htmlFor
      Open

                      <label></label>

      For more information visit Source: http://eslint.org/docs/rules/

      Empty components are self-closing
      Open

                      <label></label>

      For more information visit Source: http://eslint.org/docs/rules/

      Prop type object is forbidden
      Open

          collect: PropTypes.object.isRequired,

      For more information visit Source: http://eslint.org/docs/rules/

      Expected indentation of 12 space characters but found 10.
      Open

                <tr key={item.id}>

      For more information visit Source: http://eslint.org/docs/rules/

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