lancetw/react-isomorphic-bundle

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src/client/admin/components/widget/MembersTableWidget.js

Summary

Maintainability
F
3 days
Test Coverage

Function render has 96 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  render () {
    const { items, isFetching } = this.props.collect
    const handleChange = ::this.handleChange
    const isChecked = ::this.isChecked

Severity: Major
Found in src/client/admin/components/widget/MembersTableWidget.js - About 3 hrs to fix

    Function handleChange has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      handleChange (id, e) {
        let checked = this.state.checked
        if (e.target.checked) {
          if (!includes(checked, id)) {
            checked.push(id)
    Severity: Minor
    Found in src/client/admin/components/widget/MembersTableWidget.js - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Unnecessarily quoted property 'loading' found.
    Open

          {'loading': !this.props.collect.done },

    require quotes around object literal property names (quote-props)

    Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

    var object1 = {
        property: true
    };
    
    var object2 = {
        "property": true
    };

    In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

    There are, however, some occasions when you must use quotes:

    1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
    2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

    Another example where quotes do matter is when using numeric literals as property keys:

    var object = {
        1e2: 1,
        100: 2
    };

    This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

    Rule Details

    This rule requires quotes around object literal property names.

    Options

    This rule has two options, a string option and an object option.

    String option:

    • "always" (default) requires quotes around all object literal property names
    • "as-needed" disallows quotes around object literal property names that are not strictly required
    • "consistent" enforces a consistent quote style requires quotes around object literal property names
    • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

    Object option:

    • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
    • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
    • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
    • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

    always

    Examples of incorrect code for this rule with the default "always" option:

    /*eslint quote-props: ["error", "always"]*/
    
    var object = {
        foo: "bar",
        baz: 42,
        "qux-lorem": true
    };

    Examples of correct code for this rule with the default "always" option:

    /*eslint quote-props: ["error", "always"]*/
    /*eslint-env es6*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42,
        'qux-lorem': true
    };
    
    var object3 = {
        foo() {
            return;
        }
    };

    as-needed

    Examples of incorrect code for this rule with the "as-needed" option:

    /*eslint quote-props: ["error", "as-needed"]*/
    
    var object = {
        "a": 0,
        "0": 0,
        "true": 0,
        "null": 0
    };

    Examples of correct code for this rule with the "as-needed" option:

    /*eslint quote-props: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    var object1 = {
        "a-b": 0,
        "0x0": 0,
        "1e2": 0
    };
    
    var object2 = {
        foo: 'bar',
        baz: 42,
        true: 0,
        0: 0,
        'qux-lorem': true
    };
    
    var object3 = {
        foo() {
            return;
        }
    };

    consistent

    Examples of incorrect code for this rule with the "consistent" option:

    /*eslint quote-props: ["error", "consistent"]*/
    
    var object1 = {
        foo: "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        baz: 42
    };

    Examples of correct code for this rule with the "consistent" option:

    /*eslint quote-props: ["error", "consistent"]*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42
    };
    
    var object3 = {
        foo: 'bar',
        baz: 42
    };

    consistent-as-needed

    Examples of incorrect code for this rule with the "consistent-as-needed" option:

    /*eslint quote-props: ["error", "consistent-as-needed"]*/
    
    var object1 = {
        foo: "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42
    };

    Examples of correct code for this rule with the "consistent-as-needed" option:

    /*eslint quote-props: ["error", "consistent-as-needed"]*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        foo: 'bar',
        baz: 42
    };

    keywords

    Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

    /*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/
    
    var x = {
        while: 1,
        volatile: "foo"
    };

    Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

    /*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/
    
    var x = {
        "prop": 1,
        "bar": "foo"
    };

    unnecessary

    Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

    /*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/
    
    var x = {
        "while": 1,
        "foo": "bar"  // Would normally have caused a warning
    };

    numbers

    Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

    /*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/
    
    var x = {
        100: 1
    }

    When Not To Use It

    If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

    Further Reading

    Expected property shorthand.
    Open

          this.setState({ checked: checked })

    Require Object Literal Shorthand Syntax (object-shorthand)

    EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

    Here are a few common examples using the ES5 syntax:

    // properties
    var foo = {
        x: x,
        y: y,
        z: z,
    };
    
    // methods
    var foo = {
        a: function() {},
        b: function() {}
    };

    Now here are ES6 equivalents:

    /*eslint-env es6*/
    
    // properties
    var foo = {x, y, z};
    
    // methods
    var foo = {
        a() {},
        b() {}
    };

    Rule Details

    This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

    Each of the following properties would warn:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        w: function() {},
        x: function *() {},
        [y]: function() {},
        z: z
    };

    In that case the expected syntax would have been:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        w() {},
        *x() {},
        [y]() {},
        z
    };

    This rule does not flag arrow functions inside of object literals. The following will not warn:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        x: (y) => y
    };

    Options

    The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

    • "always" (default) expects that the shorthand will be used whenever possible.
    • "methods" ensures the method shorthand is used (also applies to generators).
    • "properties" ensures the property shorthand is used (where the key and variable name match).
    • "never" ensures that no property or method shorthand is used in any object literal.
    • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
    • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

    You can set the option in configuration like this:

    {
        "object-shorthand": ["error", "always"]
    }

    Additionally, the rule takes an optional object configuration:

    • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
    • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
    • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

    avoidQuotes

    {
        "object-shorthand": ["error", "always", { "avoidQuotes": true }]
    }

    Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        "bar-baz"() {}
    };

    Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        "bar-baz": function() {},
        "qux": qux
    };

    ignoreConstructors

    {
        "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
    }

    Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

    /*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        ConstructorFunction: function() {}
    };

    avoidExplicitReturnArrows

    {
        "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
    }

    Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
    /*eslint-env es6*/
    
    var foo = {
      foo: (bar, baz) => {
        return bar + baz;
      },
    
      qux: (foobar) => {
        return foobar * 2;
      }
    };

    Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
    /*eslint-env es6*/
    
    var foo = {
      foo(bar, baz) {
        return bar + baz;
      },
    
      qux: foobar => foobar * 2
    };

    Example of incorrect code for this rule with the "consistent" option:

    /*eslint object-shorthand: [2, "consistent"]*/
    /*eslint-env es6*/
    
    var foo = {
        a,
        b: "foo",
    };

    Examples of correct code for this rule with the "consistent" option:

    /*eslint object-shorthand: [2, "consistent"]*/
    /*eslint-env es6*/
    
    var foo = {
        a: a,
        b: "foo"
    };
    
    var bar = {
        a,
        b,
    };

    Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

    /*eslint object-shorthand: [2, "consistent-as-needed"]*/
    /*eslint-env es6*/
    
    var foo = {
        a: a,
        b: b,
    };

    When Not To Use It

    Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

    Further Reading

    Object initializer - MDN Source: http://eslint.org/docs/rules/

    Unnecessarily quoted property 'disabled' found.
    Open

          {'disabled': isEmpty(this.state.checked) }

    require quotes around object literal property names (quote-props)

    Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

    var object1 = {
        property: true
    };
    
    var object2 = {
        "property": true
    };

    In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

    There are, however, some occasions when you must use quotes:

    1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
    2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

    Another example where quotes do matter is when using numeric literals as property keys:

    var object = {
        1e2: 1,
        100: 2
    };

    This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

    Rule Details

    This rule requires quotes around object literal property names.

    Options

    This rule has two options, a string option and an object option.

    String option:

    • "always" (default) requires quotes around all object literal property names
    • "as-needed" disallows quotes around object literal property names that are not strictly required
    • "consistent" enforces a consistent quote style requires quotes around object literal property names
    • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

    Object option:

    • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
    • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
    • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
    • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

    always

    Examples of incorrect code for this rule with the default "always" option:

    /*eslint quote-props: ["error", "always"]*/
    
    var object = {
        foo: "bar",
        baz: 42,
        "qux-lorem": true
    };

    Examples of correct code for this rule with the default "always" option:

    /*eslint quote-props: ["error", "always"]*/
    /*eslint-env es6*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42,
        'qux-lorem': true
    };
    
    var object3 = {
        foo() {
            return;
        }
    };

    as-needed

    Examples of incorrect code for this rule with the "as-needed" option:

    /*eslint quote-props: ["error", "as-needed"]*/
    
    var object = {
        "a": 0,
        "0": 0,
        "true": 0,
        "null": 0
    };

    Examples of correct code for this rule with the "as-needed" option:

    /*eslint quote-props: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    var object1 = {
        "a-b": 0,
        "0x0": 0,
        "1e2": 0
    };
    
    var object2 = {
        foo: 'bar',
        baz: 42,
        true: 0,
        0: 0,
        'qux-lorem': true
    };
    
    var object3 = {
        foo() {
            return;
        }
    };

    consistent

    Examples of incorrect code for this rule with the "consistent" option:

    /*eslint quote-props: ["error", "consistent"]*/
    
    var object1 = {
        foo: "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        baz: 42
    };

    Examples of correct code for this rule with the "consistent" option:

    /*eslint quote-props: ["error", "consistent"]*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42
    };
    
    var object3 = {
        foo: 'bar',
        baz: 42
    };

    consistent-as-needed

    Examples of incorrect code for this rule with the "consistent-as-needed" option:

    /*eslint quote-props: ["error", "consistent-as-needed"]*/
    
    var object1 = {
        foo: "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42
    };

    Examples of correct code for this rule with the "consistent-as-needed" option:

    /*eslint quote-props: ["error", "consistent-as-needed"]*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        foo: 'bar',
        baz: 42
    };

    keywords

    Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

    /*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/
    
    var x = {
        while: 1,
        volatile: "foo"
    };

    Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

    /*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/
    
    var x = {
        "prop": 1,
        "bar": "foo"
    };

    unnecessary

    Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

    /*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/
    
    var x = {
        "while": 1,
        "foo": "bar"  // Would normally have caused a warning
    };

    numbers

    Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

    /*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/
    
    var x = {
        100: 1
    }

    When Not To Use It

    If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

    Further Reading

    Unnecessarily quoted property 'red' found.
    Open

          {'red': !this.props.selected },

    require quotes around object literal property names (quote-props)

    Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

    var object1 = {
        property: true
    };
    
    var object2 = {
        "property": true
    };

    In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

    There are, however, some occasions when you must use quotes:

    1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
    2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

    Another example where quotes do matter is when using numeric literals as property keys:

    var object = {
        1e2: 1,
        100: 2
    };

    This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

    Rule Details

    This rule requires quotes around object literal property names.

    Options

    This rule has two options, a string option and an object option.

    String option:

    • "always" (default) requires quotes around all object literal property names
    • "as-needed" disallows quotes around object literal property names that are not strictly required
    • "consistent" enforces a consistent quote style requires quotes around object literal property names
    • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

    Object option:

    • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
    • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
    • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
    • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

    always

    Examples of incorrect code for this rule with the default "always" option:

    /*eslint quote-props: ["error", "always"]*/
    
    var object = {
        foo: "bar",
        baz: 42,
        "qux-lorem": true
    };

    Examples of correct code for this rule with the default "always" option:

    /*eslint quote-props: ["error", "always"]*/
    /*eslint-env es6*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42,
        'qux-lorem': true
    };
    
    var object3 = {
        foo() {
            return;
        }
    };

    as-needed

    Examples of incorrect code for this rule with the "as-needed" option:

    /*eslint quote-props: ["error", "as-needed"]*/
    
    var object = {
        "a": 0,
        "0": 0,
        "true": 0,
        "null": 0
    };

    Examples of correct code for this rule with the "as-needed" option:

    /*eslint quote-props: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    var object1 = {
        "a-b": 0,
        "0x0": 0,
        "1e2": 0
    };
    
    var object2 = {
        foo: 'bar',
        baz: 42,
        true: 0,
        0: 0,
        'qux-lorem': true
    };
    
    var object3 = {
        foo() {
            return;
        }
    };

    consistent

    Examples of incorrect code for this rule with the "consistent" option:

    /*eslint quote-props: ["error", "consistent"]*/
    
    var object1 = {
        foo: "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        baz: 42
    };

    Examples of correct code for this rule with the "consistent" option:

    /*eslint quote-props: ["error", "consistent"]*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42
    };
    
    var object3 = {
        foo: 'bar',
        baz: 42
    };

    consistent-as-needed

    Examples of incorrect code for this rule with the "consistent-as-needed" option:

    /*eslint quote-props: ["error", "consistent-as-needed"]*/
    
    var object1 = {
        foo: "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42
    };

    Examples of correct code for this rule with the "consistent-as-needed" option:

    /*eslint quote-props: ["error", "consistent-as-needed"]*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        foo: 'bar',
        baz: 42
    };

    keywords

    Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

    /*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/
    
    var x = {
        while: 1,
        volatile: "foo"
    };

    Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

    /*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/
    
    var x = {
        "prop": 1,
        "bar": "foo"
    };

    unnecessary

    Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

    /*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/
    
    var x = {
        "while": 1,
        "foo": "bar"  // Would normally have caused a warning
    };

    numbers

    Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

    /*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/
    
    var x = {
        100: 1
    }

    When Not To Use It

    If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

    Further Reading

    Expected property shorthand.
    Open

            this.setState({ checked: checked })

    Require Object Literal Shorthand Syntax (object-shorthand)

    EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

    Here are a few common examples using the ES5 syntax:

    // properties
    var foo = {
        x: x,
        y: y,
        z: z,
    };
    
    // methods
    var foo = {
        a: function() {},
        b: function() {}
    };

    Now here are ES6 equivalents:

    /*eslint-env es6*/
    
    // properties
    var foo = {x, y, z};
    
    // methods
    var foo = {
        a() {},
        b() {}
    };

    Rule Details

    This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

    Each of the following properties would warn:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        w: function() {},
        x: function *() {},
        [y]: function() {},
        z: z
    };

    In that case the expected syntax would have been:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        w() {},
        *x() {},
        [y]() {},
        z
    };

    This rule does not flag arrow functions inside of object literals. The following will not warn:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        x: (y) => y
    };

    Options

    The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

    • "always" (default) expects that the shorthand will be used whenever possible.
    • "methods" ensures the method shorthand is used (also applies to generators).
    • "properties" ensures the property shorthand is used (where the key and variable name match).
    • "never" ensures that no property or method shorthand is used in any object literal.
    • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
    • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

    You can set the option in configuration like this:

    {
        "object-shorthand": ["error", "always"]
    }

    Additionally, the rule takes an optional object configuration:

    • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
    • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
    • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

    avoidQuotes

    {
        "object-shorthand": ["error", "always", { "avoidQuotes": true }]
    }

    Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        "bar-baz"() {}
    };

    Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        "bar-baz": function() {},
        "qux": qux
    };

    ignoreConstructors

    {
        "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
    }

    Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

    /*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        ConstructorFunction: function() {}
    };

    avoidExplicitReturnArrows

    {
        "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
    }

    Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
    /*eslint-env es6*/
    
    var foo = {
      foo: (bar, baz) => {
        return bar + baz;
      },
    
      qux: (foobar) => {
        return foobar * 2;
      }
    };

    Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
    /*eslint-env es6*/
    
    var foo = {
      foo(bar, baz) {
        return bar + baz;
      },
    
      qux: foobar => foobar * 2
    };

    Example of incorrect code for this rule with the "consistent" option:

    /*eslint object-shorthand: [2, "consistent"]*/
    /*eslint-env es6*/
    
    var foo = {
        a,
        b: "foo",
    };

    Examples of correct code for this rule with the "consistent" option:

    /*eslint object-shorthand: [2, "consistent"]*/
    /*eslint-env es6*/
    
    var foo = {
        a: a,
        b: "foo"
    };
    
    var bar = {
        a,
        b,
    };

    Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

    /*eslint object-shorthand: [2, "consistent-as-needed"]*/
    /*eslint-env es6*/
    
    var foo = {
        a: a,
        b: b,
    };

    When Not To Use It

    Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

    Further Reading

    Object initializer - MDN Source: http://eslint.org/docs/rules/

    Unnecessarily quoted property 'green' found.
    Open

          {'green': this.props.selected },

    require quotes around object literal property names (quote-props)

    Object literal property names can be defined in two ways: using literals or using strings. For example, these two objects are equivalent:

    var object1 = {
        property: true
    };
    
    var object2 = {
        "property": true
    };

    In many cases, it doesn't matter if you choose to use an identifier instead of a string or vice-versa. Even so, you might decide to enforce a consistent style in your code.

    There are, however, some occasions when you must use quotes:

    1. If you are using an ECMAScript 3 JavaScript engine (such as IE8) and you want to use a keyword (such as if) as a property name. This restriction was removed in ECMAScript 5.
    2. You want to use a non-identifier character in your property name, such as having a property with a space like "one two".

    Another example where quotes do matter is when using numeric literals as property keys:

    var object = {
        1e2: 1,
        100: 2
    };

    This may look alright at first sight, but this code in fact throws a syntax error in ECMAScript 5 strict mode. This happens because 1e2 and 100 are coerced into strings before getting used as the property name. Both String(1e2) and String(100) happen to be equal to "100", which causes the "Duplicate data property in object literal not allowed in strict mode" error. Issues like that can be tricky to debug, so some prefer to require quotes around all property names.

    Rule Details

    This rule requires quotes around object literal property names.

    Options

    This rule has two options, a string option and an object option.

    String option:

    • "always" (default) requires quotes around all object literal property names
    • "as-needed" disallows quotes around object literal property names that are not strictly required
    • "consistent" enforces a consistent quote style requires quotes around object literal property names
    • "consistent-as-needed" requires quotes around all object literal property names if any name strictly requires quotes, otherwise disallows quotes around object property names

    Object option:

    • "keywords": true requires quotes around language keywords used as object property names (only applies when using as-needed or consistent-as-needed)
    • "unnecessary": true (default) disallows quotes around object literal property names that are not strictly required (only applies when using as-needed)
    • "unnecessary": false allows quotes around object literal property names that are not strictly required (only applies when using as-needed)
    • "numbers": true requires quotes around numbers used as object property names (only applies when using as-needed)

    always

    Examples of incorrect code for this rule with the default "always" option:

    /*eslint quote-props: ["error", "always"]*/
    
    var object = {
        foo: "bar",
        baz: 42,
        "qux-lorem": true
    };

    Examples of correct code for this rule with the default "always" option:

    /*eslint quote-props: ["error", "always"]*/
    /*eslint-env es6*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42,
        'qux-lorem': true
    };
    
    var object3 = {
        foo() {
            return;
        }
    };

    as-needed

    Examples of incorrect code for this rule with the "as-needed" option:

    /*eslint quote-props: ["error", "as-needed"]*/
    
    var object = {
        "a": 0,
        "0": 0,
        "true": 0,
        "null": 0
    };

    Examples of correct code for this rule with the "as-needed" option:

    /*eslint quote-props: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    var object1 = {
        "a-b": 0,
        "0x0": 0,
        "1e2": 0
    };
    
    var object2 = {
        foo: 'bar',
        baz: 42,
        true: 0,
        0: 0,
        'qux-lorem': true
    };
    
    var object3 = {
        foo() {
            return;
        }
    };

    consistent

    Examples of incorrect code for this rule with the "consistent" option:

    /*eslint quote-props: ["error", "consistent"]*/
    
    var object1 = {
        foo: "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        baz: 42
    };

    Examples of correct code for this rule with the "consistent" option:

    /*eslint quote-props: ["error", "consistent"]*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42
    };
    
    var object3 = {
        foo: 'bar',
        baz: 42
    };

    consistent-as-needed

    Examples of incorrect code for this rule with the "consistent-as-needed" option:

    /*eslint quote-props: ["error", "consistent-as-needed"]*/
    
    var object1 = {
        foo: "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        'foo': 'bar',
        'baz': 42
    };

    Examples of correct code for this rule with the "consistent-as-needed" option:

    /*eslint quote-props: ["error", "consistent-as-needed"]*/
    
    var object1 = {
        "foo": "bar",
        "baz": 42,
        "qux-lorem": true
    };
    
    var object2 = {
        foo: 'bar',
        baz: 42
    };

    keywords

    Examples of additional incorrect code for this rule with the "as-needed", { "keywords": true } options:

    /*eslint quote-props: ["error", "as-needed", { "keywords": true }]*/
    
    var x = {
        while: 1,
        volatile: "foo"
    };

    Examples of additional incorrect code for this rule with the "consistent-as-needed", { "keywords": true } options:

    /*eslint quote-props: ["error", "consistent-as-needed", { "keywords": true }]*/
    
    var x = {
        "prop": 1,
        "bar": "foo"
    };

    unnecessary

    Examples of additional correct code for this rule with the "as-needed", { "unnecessary": false } options:

    /*eslint quote-props: ["error", "as-needed", { "keywords": true, "unnecessary": false }]*/
    
    var x = {
        "while": 1,
        "foo": "bar"  // Would normally have caused a warning
    };

    numbers

    Examples of additional incorrect code for this rule with the "as-needed", { "numbers": true } options:

    /*eslint quote-props: ["error", "as-needed", { "numbers": true }]*/
    
    var x = {
        100: 1
    }

    When Not To Use It

    If you don't care if property names are consistently wrapped in quotes or not, and you don't target legacy ES3 environments, turn this rule off.

    Further Reading

    Redundant double negation.
    Open

                    { !(!!item['userInfo.url']) &&

    disallow unnecessary boolean casts (no-extra-boolean-cast)

    In contexts such as an if statement's test where the result of the expression will already be coerced to a Boolean, casting to a Boolean via double negation (!!) or a Boolean call is unnecessary. For example, these if statements are equivalent:

    if (!!foo) {
        // ...
    }
    
    if (Boolean(foo)) {
        // ...
    }
    
    if (foo) {
        // ...
    }

    Rule Details

    This rule disallows unnecessary boolean casts.

    Examples of incorrect code for this rule:

    /*eslint no-extra-boolean-cast: "error"*/
    
    var foo = !!!bar;
    
    var foo = !!bar ? baz : bat;
    
    var foo = Boolean(!!bar);
    
    var foo = new Boolean(!!bar);
    
    if (!!foo) {
        // ...
    }
    
    if (Boolean(foo)) {
        // ...
    }
    
    while (!!foo) {
        // ...
    }
    
    do {
        // ...
    } while (Boolean(foo));
    
    for (; !!foo; ) {
        // ...
    }

    Examples of correct code for this rule:

    /*eslint no-extra-boolean-cast: "error"*/
    
    var foo = !!bar;
    var foo = Boolean(bar);
    
    function foo() {
        return !!bar;
    }
    
    var foo = bar ? !!baz : !!bat;

    Source: http://eslint.org/docs/rules/

    Similar blocks of code found in 3 locations. Consider refactoring.
    Open

      renderActionBtn () {
        const ActionBtnClasses = classNames(
          'ui',
          {'red': !this.props.selected },
          {'green': this.props.selected },
    Severity: Major
    Found in src/client/admin/components/widget/MembersTableWidget.js and 2 other locations - About 5 hrs to fix
    src/client/admin/components/widget/PermissionsTableWidget.js on lines 197..214
    src/client/admin/components/widget/TableWidget.js on lines 58..75

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 153.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

      handleChange (id, e) {
        let checked = this.state.checked
        if (e.target.checked) {
          if (!includes(checked, id)) {
            checked.push(id)
    Severity: Major
    Found in src/client/admin/components/widget/MembersTableWidget.js and 3 other locations - About 4 hrs to fix
    src/client/admin/components/widget/AdsTableWidget.js on lines 32..45
    src/client/admin/components/widget/PermissionsTableWidget.js on lines 37..50
    src/client/admin/components/widget/TableWidget.js on lines 31..44

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 127.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        const Message = isFetching
          ? (
            <div className="ui icon message">
              <i className="notched circle loading icon"></i>
              <div className="content">
    Severity: Major
    Found in src/client/admin/components/widget/MembersTableWidget.js and 1 other location - About 3 hrs to fix
    src/client/admin/components/widget/TableWidget.js on lines 92..104

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 95.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

                  <td className="collapsing">
                    <div className="ui checkbox">
                      <input
                        type="checkbox"
                        defaultChecked="false"
    Severity: Major
    Found in src/client/admin/components/widget/MembersTableWidget.js and 3 other locations - About 2 hrs to fix
    src/client/admin/components/widget/AdsTableWidget.js on lines 169..178
    src/client/admin/components/widget/PermissionsTableWidget.js on lines 268..277
    src/client/admin/components/widget/TableWidget.js on lines 122..131

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 92.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

      handleClick () {
        const checked = this.state.checked
    
        this.props.action(checked, this.state.page).then(() => {
          this.setState({ checked: [] })
    Severity: Major
    Found in src/client/admin/components/widget/MembersTableWidget.js and 1 other location - About 2 hrs to fix
    src/client/admin/components/widget/TableWidget.js on lines 46..52

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 78.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

              <tfoot className="full-width">
                <tr>
                  <th colSpan="5">
                    {::this.renderActionBtn()}
                    <Pagination {...this.props} />
    Severity: Major
    Found in src/client/admin/components/widget/MembersTableWidget.js and 1 other location - About 2 hrs to fix
    src/client/admin/components/widget/TableWidget.js on lines 160..167

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 76.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                    { (checked)
                      && (<a className="delete" target="_blank" href={`../w/${item.id}`}>
                        { item.email }
                      </a>)
    Severity: Minor
    Found in src/client/admin/components/widget/MembersTableWidget.js and 1 other location - About 50 mins to fix
    src/client/admin/components/widget/TableWidget.js on lines 133..136

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 51.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                    { (!checked)
                      && (<a target="_blank" href={`/ring/members/${item.id}`}>
                        { item.email }
                      </a>)
    Severity: Minor
    Found in src/client/admin/components/widget/MembersTableWidget.js and 1 other location - About 35 mins to fix
    src/client/admin/components/widget/TableWidget.js on lines 138..141

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 46.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Expected indentation of 12 space characters but found 10.
    Open

              {!isEmpty(items) && items.map(function(item, i) {

    For more information visit Source: http://eslint.org/docs/rules/

    The closing bracket must be aligned with the line containing the opening tag (expected column 19 on the next line)
    Open

                        onChange={handleChange.bind(this, item.id)} />

    For more information visit Source: http://eslint.org/docs/rules/

    Visible, non-interactive elements should not have mouse or keyboard event listeners
    Open

          <div

    For more information visit Source: http://eslint.org/docs/rules/

    JSX props should not use ::
    Open

            onClick={::this.handleClick}

    For more information visit Source: http://eslint.org/docs/rules/

    The closing bracket must be aligned with the line containing the opening tag (expected column 9 on the next line)
    Open

              transitionLeaveTimeout={500}>

    For more information visit Source: http://eslint.org/docs/rules/

    JSX not allowed in files with extension '.js'
    Open

          <div

    For more information visit Source: http://eslint.org/docs/rules/

    The closing bracket must be aligned with the line containing the opening tag (expected column 7 on the next line)
    Open

            className={ActionBtnClasses}>

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

              <i className="notched circle loading icon"></i>

    For more information visit Source: http://eslint.org/docs/rules/

    JSX props should not use .bind()
    Open

                        onChange={handleChange.bind(this, item.id)} />

    For more information visit Source: http://eslint.org/docs/rules/

    Using target="_blank" without rel="noopener noreferrer" is a security risk: see https://mathiasbynens.github.io/rel-noopener
    Open

                      <a target="_blank" href={`../w/${item['userInfo.url']}`}>

    For more information visit Source: http://eslint.org/docs/rules/

    Expected indentation of 14 space characters but found 12.
    Open

                <tr key={item.id}>

    For more information visit Source: http://eslint.org/docs/rules/

    Using target="_blank" without rel="noopener noreferrer" is a security risk: see https://mathiasbynens.github.io/rel-noopener
    Open

                      && (<a target="_blank" href={`/ring/members/${item.id}`}>

    For more information visit Source: http://eslint.org/docs/rules/

    Form controls using a label to identify them must be programmatically associated with the control using htmlFor
    Open

                      <label></label>

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                  <th></th>

    For more information visit Source: http://eslint.org/docs/rules/

    Using target="_blank" without rel="noopener noreferrer" is a security risk: see https://mathiasbynens.github.io/rel-noopener
    Open

                      && (<a className="delete" target="_blank" href={`../w/${item.id}`}>

    For more information visit Source: http://eslint.org/docs/rules/

    JSX props should not use .bind()
    Open

                        onChange={handleChange.bind(this, item.id)} />

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                      <label></label>

    For more information visit Source: http://eslint.org/docs/rules/

    Prop type object is forbidden
    Open

        collect: PropTypes.object.isRequired,

    For more information visit Source: http://eslint.org/docs/rules/

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