lancetw/react-isomorphic-bundle

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src/server/db/dao/statistics/statisticsProvider.js

Summary

Maintainability
D
2 days
Test Coverage

Function listByYearMonth has 90 lines of code (exceeds 25 allowed). Consider refactoring.
Open

exports.listByYearMonth = function *(year, month) {
  let _year = year
  let _month = month
  let totalDays

Severity: Major
Found in src/server/db/dao/statistics/statisticsProvider.js - About 3 hrs to fix

    Expected property shorthand.
    Open

      return { countUsers: items.length, countPosts: countPosts, rows: items, data: data }

    Require Object Literal Shorthand Syntax (object-shorthand)

    EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

    Here are a few common examples using the ES5 syntax:

    // properties
    var foo = {
        x: x,
        y: y,
        z: z,
    };
    
    // methods
    var foo = {
        a: function() {},
        b: function() {}
    };

    Now here are ES6 equivalents:

    /*eslint-env es6*/
    
    // properties
    var foo = {x, y, z};
    
    // methods
    var foo = {
        a() {},
        b() {}
    };

    Rule Details

    This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

    Each of the following properties would warn:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        w: function() {},
        x: function *() {},
        [y]: function() {},
        z: z
    };

    In that case the expected syntax would have been:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        w() {},
        *x() {},
        [y]() {},
        z
    };

    This rule does not flag arrow functions inside of object literals. The following will not warn:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        x: (y) => y
    };

    Options

    The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

    • "always" (default) expects that the shorthand will be used whenever possible.
    • "methods" ensures the method shorthand is used (also applies to generators).
    • "properties" ensures the property shorthand is used (where the key and variable name match).
    • "never" ensures that no property or method shorthand is used in any object literal.
    • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
    • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

    You can set the option in configuration like this:

    {
        "object-shorthand": ["error", "always"]
    }

    Additionally, the rule takes an optional object configuration:

    • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
    • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
    • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

    avoidQuotes

    {
        "object-shorthand": ["error", "always", { "avoidQuotes": true }]
    }

    Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        "bar-baz"() {}
    };

    Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        "bar-baz": function() {},
        "qux": qux
    };

    ignoreConstructors

    {
        "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
    }

    Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

    /*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        ConstructorFunction: function() {}
    };

    avoidExplicitReturnArrows

    {
        "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
    }

    Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
    /*eslint-env es6*/
    
    var foo = {
      foo: (bar, baz) => {
        return bar + baz;
      },
    
      qux: (foobar) => {
        return foobar * 2;
      }
    };

    Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
    /*eslint-env es6*/
    
    var foo = {
      foo(bar, baz) {
        return bar + baz;
      },
    
      qux: foobar => foobar * 2
    };

    Example of incorrect code for this rule with the "consistent" option:

    /*eslint object-shorthand: [2, "consistent"]*/
    /*eslint-env es6*/
    
    var foo = {
        a,
        b: "foo",
    };

    Examples of correct code for this rule with the "consistent" option:

    /*eslint object-shorthand: [2, "consistent"]*/
    /*eslint-env es6*/
    
    var foo = {
        a: a,
        b: "foo"
    };
    
    var bar = {
        a,
        b,
    };

    Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

    /*eslint object-shorthand: [2, "consistent-as-needed"]*/
    /*eslint-env es6*/
    
    var foo = {
        a: a,
        b: b,
    };

    When Not To Use It

    Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

    Further Reading

    Object initializer - MDN Source: http://eslint.org/docs/rules/

    Unexpected space before *.
    Open

    exports.listByYearMonth = function *(year, month) {

    Enforce spacing around the * in generator functions (generator-star-spacing)

    Generators are a new type of function in ECMAScript 6 that can return multiple values over time. These special functions are indicated by placing an * after the function keyword.

    Here is an example of a generator function:

    /*eslint-env es6*/
    
    function* generator() {
        yield "44";
        yield "55";
    }

    This is also valid:

    /*eslint-env es6*/
    
    function *generator() {
        yield "44";
        yield "55";
    }

    This is valid as well:

    /*eslint-env es6*/
    
    function * generator() {
        yield "44";
        yield "55";
    }

    To keep a sense of consistency when using generators this rule enforces a single position for the *.

    Rule Details

    This rule aims to enforce spacing around the * of generator functions.

    Options

    The rule takes one option, an object, which has two keys before and after having boolean values true or false.

    • before enforces spacing between the * and the function keyword. If it is true, a space is required, otherwise spaces are disallowed.

    In object literal shorthand methods, spacing before the * is not checked, as they lack a function keyword.

    • after enforces spacing between the * and the function name (or the opening parenthesis for anonymous generator functions). If it is true, a space is required, otherwise spaces are disallowed.

    The default is {"before": true, "after": false}.

    An example configuration:

    "generator-star-spacing": ["error", {"before": true, "after": false}]

    And the option has shorthand as a string keyword:

    • {"before": true, "after": false}"before"
    • {"before": false, "after": true}"after"
    • {"before": true, "after": true}"both"
    • {"before": false, "after": false}"neither"

    An example of shorthand configuration:

    "generator-star-spacing": ["error", "after"]

    Examples

    before

    Examples of correct code for this rule with the "before" option:

    /*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
    /*eslint-env es6*/
    
    function *generator() {}
    
    var anonymous = function *() {};
    
    var shorthand = { *generator() {} };

    after

    Examples of correct code for this rule with the "after" option:

    /*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
    /*eslint-env es6*/
    
    function* generator() {}
    
    var anonymous = function* () {};
    
    var shorthand = { * generator() {} };

    both

    Examples of correct code for this rule with the "both" option:

    /*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
    /*eslint-env es6*/
    
    function * generator() {}
    
    var anonymous = function * () {};
    
    var shorthand = { * generator() {} };

    neither

    Examples of correct code for this rule with the "neither" option:

    /*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
    /*eslint-env es6*/
    
    function*generator() {}
    
    var anonymous = function*() {};
    
    var shorthand = { *generator() {} };

    When Not To Use It

    If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.

    Further Reading

    Missing space after *.
    Open

    exports.listByYearMonth = function *(year, month) {

    Enforce spacing around the * in generator functions (generator-star-spacing)

    Generators are a new type of function in ECMAScript 6 that can return multiple values over time. These special functions are indicated by placing an * after the function keyword.

    Here is an example of a generator function:

    /*eslint-env es6*/
    
    function* generator() {
        yield "44";
        yield "55";
    }

    This is also valid:

    /*eslint-env es6*/
    
    function *generator() {
        yield "44";
        yield "55";
    }

    This is valid as well:

    /*eslint-env es6*/
    
    function * generator() {
        yield "44";
        yield "55";
    }

    To keep a sense of consistency when using generators this rule enforces a single position for the *.

    Rule Details

    This rule aims to enforce spacing around the * of generator functions.

    Options

    The rule takes one option, an object, which has two keys before and after having boolean values true or false.

    • before enforces spacing between the * and the function keyword. If it is true, a space is required, otherwise spaces are disallowed.

    In object literal shorthand methods, spacing before the * is not checked, as they lack a function keyword.

    • after enforces spacing between the * and the function name (or the opening parenthesis for anonymous generator functions). If it is true, a space is required, otherwise spaces are disallowed.

    The default is {"before": true, "after": false}.

    An example configuration:

    "generator-star-spacing": ["error", {"before": true, "after": false}]

    And the option has shorthand as a string keyword:

    • {"before": true, "after": false}"before"
    • {"before": false, "after": true}"after"
    • {"before": true, "after": true}"both"
    • {"before": false, "after": false}"neither"

    An example of shorthand configuration:

    "generator-star-spacing": ["error", "after"]

    Examples

    before

    Examples of correct code for this rule with the "before" option:

    /*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
    /*eslint-env es6*/
    
    function *generator() {}
    
    var anonymous = function *() {};
    
    var shorthand = { *generator() {} };

    after

    Examples of correct code for this rule with the "after" option:

    /*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
    /*eslint-env es6*/
    
    function* generator() {}
    
    var anonymous = function* () {};
    
    var shorthand = { * generator() {} };

    both

    Examples of correct code for this rule with the "both" option:

    /*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
    /*eslint-env es6*/
    
    function * generator() {}
    
    var anonymous = function * () {};
    
    var shorthand = { * generator() {} };

    neither

    Examples of correct code for this rule with the "neither" option:

    /*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
    /*eslint-env es6*/
    
    function*generator() {}
    
    var anonymous = function*() {};
    
    var shorthand = { *generator() {} };

    When Not To Use It

    If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.

    Further Reading

    Expected property shorthand.
    Open

      return { countUsers: items.length, countPosts: countPosts, rows: items, data: data }

    Require Object Literal Shorthand Syntax (object-shorthand)

    EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

    Here are a few common examples using the ES5 syntax:

    // properties
    var foo = {
        x: x,
        y: y,
        z: z,
    };
    
    // methods
    var foo = {
        a: function() {},
        b: function() {}
    };

    Now here are ES6 equivalents:

    /*eslint-env es6*/
    
    // properties
    var foo = {x, y, z};
    
    // methods
    var foo = {
        a() {},
        b() {}
    };

    Rule Details

    This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

    Each of the following properties would warn:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        w: function() {},
        x: function *() {},
        [y]: function() {},
        z: z
    };

    In that case the expected syntax would have been:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        w() {},
        *x() {},
        [y]() {},
        z
    };

    This rule does not flag arrow functions inside of object literals. The following will not warn:

    /*eslint object-shorthand: "error"*/
    /*eslint-env es6*/
    
    var foo = {
        x: (y) => y
    };

    Options

    The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

    • "always" (default) expects that the shorthand will be used whenever possible.
    • "methods" ensures the method shorthand is used (also applies to generators).
    • "properties" ensures the property shorthand is used (where the key and variable name match).
    • "never" ensures that no property or method shorthand is used in any object literal.
    • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
    • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

    You can set the option in configuration like this:

    {
        "object-shorthand": ["error", "always"]
    }

    Additionally, the rule takes an optional object configuration:

    • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
    • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
    • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

    avoidQuotes

    {
        "object-shorthand": ["error", "always", { "avoidQuotes": true }]
    }

    Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        "bar-baz"() {}
    };

    Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        "bar-baz": function() {},
        "qux": qux
    };

    ignoreConstructors

    {
        "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
    }

    Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

    /*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
    /*eslint-env es6*/
    
    var foo = {
        ConstructorFunction: function() {}
    };

    avoidExplicitReturnArrows

    {
        "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
    }

    Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
    /*eslint-env es6*/
    
    var foo = {
      foo: (bar, baz) => {
        return bar + baz;
      },
    
      qux: (foobar) => {
        return foobar * 2;
      }
    };

    Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

    /*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
    /*eslint-env es6*/
    
    var foo = {
      foo(bar, baz) {
        return bar + baz;
      },
    
      qux: foobar => foobar * 2
    };

    Example of incorrect code for this rule with the "consistent" option:

    /*eslint object-shorthand: [2, "consistent"]*/
    /*eslint-env es6*/
    
    var foo = {
        a,
        b: "foo",
    };

    Examples of correct code for this rule with the "consistent" option:

    /*eslint object-shorthand: [2, "consistent"]*/
    /*eslint-env es6*/
    
    var foo = {
        a: a,
        b: "foo"
    };
    
    var bar = {
        a,
        b,
    };

    Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

    /*eslint object-shorthand: [2, "consistent-as-needed"]*/
    /*eslint-env es6*/
    
    var foo = {
        a: a,
        b: b,
    };

    When Not To Use It

    Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

    Further Reading

    Object initializer - MDN Source: http://eslint.org/docs/rules/

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

      if (!_year) {
        totalDays = moment().endOf('month').date()
        _year = moment().year()
        _month = moment().month() + 1
      } else {
    Severity: Major
    Found in src/server/db/dao/statistics/statisticsProvider.js and 1 other location - About 4 hrs to fix
    src/server/db/dao/posts/postsProvider.js on lines 361..371

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 122.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

        where: {
          status: 0,
          created_at: {
            $between: [
              new Date(moment({
    Severity: Major
    Found in src/server/db/dao/statistics/statisticsProvider.js and 3 other locations - About 3 hrs to fix
    src/server/db/dao/posts/postsProvider.js on lines 379..395
    src/server/db/dao/statistics/statisticsProvider.js on lines 56..72
    src/server/db/dao/statistics/statisticsProvider.js on lines 83..99

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 97.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

        where: {
          status: 0,
          created_at: {
            $between: [
              new Date(moment({
    Severity: Major
    Found in src/server/db/dao/statistics/statisticsProvider.js and 3 other locations - About 3 hrs to fix
    src/server/db/dao/posts/postsProvider.js on lines 379..395
    src/server/db/dao/statistics/statisticsProvider.js on lines 26..42
    src/server/db/dao/statistics/statisticsProvider.js on lines 56..72

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 97.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

        where: {
          status: 0,
          created_at: {
            $between: [
              new Date(moment({
    Severity: Major
    Found in src/server/db/dao/statistics/statisticsProvider.js and 3 other locations - About 3 hrs to fix
    src/server/db/dao/posts/postsProvider.js on lines 379..395
    src/server/db/dao/statistics/statisticsProvider.js on lines 26..42
    src/server/db/dao/statistics/statisticsProvider.js on lines 83..99

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 97.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Expected empty line after import statement not followed by another import.
    Open

    import moment from 'moment'

    For more information visit Source: http://eslint.org/docs/rules/

    Expected empty line after require statement not followed by another require.
    Open

    const models = require('src/server/db/models')

    For more information visit Source: http://eslint.org/docs/rules/

    There are no issues that match your filters.

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