Function update
has 105 lines of code (exceeds 25 allowed). Consider refactoring. Open
update: [ RestAuth, function *(next) {
const body = yield parse(this)
const rule = {
uid: { type: 'string' },
Function create
has 101 lines of code (exceeds 25 allowed). Consider refactoring. Open
create: [ RestAuth, function *(next) {
const body = yield parse(this)
const rule = {
uid: { type: 'string' },
type: { type: 'string' },
File posts.js
has 309 lines of code (exceeds 250 allowed). Consider refactoring. Open
import Resource from 'koa-resource-router'
import validate from 'parameter'
import parse from 'co-body'
import hashids from 'src/shared/utils/hashids-plus'
import RestAuth from 'src/server/passport/auth/rest-auth'
Function update
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
update: [ RestAuth, function *(next) {
const body = yield parse(this)
const rule = {
uid: { type: 'string' },
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function create
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
create: [ RestAuth, function *(next) {
const body = yield parse(this)
const rule = {
uid: { type: 'string' },
type: { type: 'string' },
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function index
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
index: function *(next) {
const body = queryType.parseObject(this.request.query)
const rule = {
cprop: { type: 'number', required: false },
offset: { type: 'number', required: false },
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function index
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
index: function *(next) {
const body = queryType.parseObject(this.request.query)
const rule = {
cprop: { type: 'number', required: false },
offset: { type: 'number', required: false },
Expected method shorthand. Open
index: function *(next) {
- Read upRead up
- Exclude checks
Require Object Literal Shorthand Syntax (object-shorthand)
EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.
Here are a few common examples using the ES5 syntax:
// properties
var foo = {
x: x,
y: y,
z: z,
};
// methods
var foo = {
a: function() {},
b: function() {}
};
Now here are ES6 equivalents:
/*eslint-env es6*/
// properties
var foo = {x, y, z};
// methods
var foo = {
a() {},
b() {}
};
Rule Details
This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.
Each of the following properties would warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w: function() {},
x: function *() {},
[y]: function() {},
z: z
};
In that case the expected syntax would have been:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w() {},
*x() {},
[y]() {},
z
};
This rule does not flag arrow functions inside of object literals. The following will not warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
x: (y) => y
};
Options
The rule takes an option which specifies when it should be applied. It can be set to one of the following values:
-
"always"
(default) expects that the shorthand will be used whenever possible. -
"methods"
ensures the method shorthand is used (also applies to generators). -
"properties"
ensures the property shorthand is used (where the key and variable name match). -
"never"
ensures that no property or method shorthand is used in any object literal. -
"consistent"
ensures that either all shorthand or all longform will be used in an object literal. -
"consistent-as-needed"
ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.
You can set the option in configuration like this:
{
"object-shorthand": ["error", "always"]
}
Additionally, the rule takes an optional object configuration:
-
"avoidQuotes": true
indicates that longform syntax is preferred whenever the object key is a string literal (default:false
). Note that this option can only be enabled when the string option is set to"always"
,"methods"
, or"properties"
. -
"ignoreConstructors": true
can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
. -
"avoidExplicitReturnArrows": true
indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
.
avoidQuotes
{
"object-shorthand": ["error", "always", { "avoidQuotes": true }]
}
Example of incorrect code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz"() {}
};
Example of correct code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz": function() {},
"qux": qux
};
ignoreConstructors
{
"object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}
Example of correct code for this rule with the "always", { "ignoreConstructors": true }
option:
/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/
var foo = {
ConstructorFunction: function() {}
};
avoidExplicitReturnArrows
{
"object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}
Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo: (bar, baz) => {
return bar + baz;
},
qux: (foobar) => {
return foobar * 2;
}
};
Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo(bar, baz) {
return bar + baz;
},
qux: foobar => foobar * 2
};
Example of incorrect code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a,
b: "foo",
};
Examples of correct code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: "foo"
};
var bar = {
a,
b,
};
Example of incorrect code with the "consistent-as-needed"
option, which is very similar to "consistent"
:
/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: b,
};
When Not To Use It
Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.
Further Reading
Object initializer - MDN Source: http://eslint.org/docs/rules/
Expected property shorthand. Open
this.body = { errors: errors }
- Read upRead up
- Exclude checks
Require Object Literal Shorthand Syntax (object-shorthand)
EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.
Here are a few common examples using the ES5 syntax:
// properties
var foo = {
x: x,
y: y,
z: z,
};
// methods
var foo = {
a: function() {},
b: function() {}
};
Now here are ES6 equivalents:
/*eslint-env es6*/
// properties
var foo = {x, y, z};
// methods
var foo = {
a() {},
b() {}
};
Rule Details
This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.
Each of the following properties would warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w: function() {},
x: function *() {},
[y]: function() {},
z: z
};
In that case the expected syntax would have been:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w() {},
*x() {},
[y]() {},
z
};
This rule does not flag arrow functions inside of object literals. The following will not warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
x: (y) => y
};
Options
The rule takes an option which specifies when it should be applied. It can be set to one of the following values:
-
"always"
(default) expects that the shorthand will be used whenever possible. -
"methods"
ensures the method shorthand is used (also applies to generators). -
"properties"
ensures the property shorthand is used (where the key and variable name match). -
"never"
ensures that no property or method shorthand is used in any object literal. -
"consistent"
ensures that either all shorthand or all longform will be used in an object literal. -
"consistent-as-needed"
ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.
You can set the option in configuration like this:
{
"object-shorthand": ["error", "always"]
}
Additionally, the rule takes an optional object configuration:
-
"avoidQuotes": true
indicates that longform syntax is preferred whenever the object key is a string literal (default:false
). Note that this option can only be enabled when the string option is set to"always"
,"methods"
, or"properties"
. -
"ignoreConstructors": true
can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
. -
"avoidExplicitReturnArrows": true
indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
.
avoidQuotes
{
"object-shorthand": ["error", "always", { "avoidQuotes": true }]
}
Example of incorrect code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz"() {}
};
Example of correct code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz": function() {},
"qux": qux
};
ignoreConstructors
{
"object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}
Example of correct code for this rule with the "always", { "ignoreConstructors": true }
option:
/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/
var foo = {
ConstructorFunction: function() {}
};
avoidExplicitReturnArrows
{
"object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}
Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo: (bar, baz) => {
return bar + baz;
},
qux: (foobar) => {
return foobar * 2;
}
};
Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo(bar, baz) {
return bar + baz;
},
qux: foobar => foobar * 2
};
Example of incorrect code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a,
b: "foo",
};
Examples of correct code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: "foo"
};
var bar = {
a,
b,
};
Example of incorrect code with the "consistent-as-needed"
option, which is very similar to "consistent"
:
/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: b,
};
When Not To Use It
Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.
Further Reading
Object initializer - MDN Source: http://eslint.org/docs/rules/
Missing space after *. Open
index: function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Unexpected space before *. Open
create: [ RestAuth, function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Unexpected space before *. Open
show: function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Expected property shorthand. Open
this.body = { errors: errors }
- Read upRead up
- Exclude checks
Require Object Literal Shorthand Syntax (object-shorthand)
EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.
Here are a few common examples using the ES5 syntax:
// properties
var foo = {
x: x,
y: y,
z: z,
};
// methods
var foo = {
a: function() {},
b: function() {}
};
Now here are ES6 equivalents:
/*eslint-env es6*/
// properties
var foo = {x, y, z};
// methods
var foo = {
a() {},
b() {}
};
Rule Details
This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.
Each of the following properties would warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w: function() {},
x: function *() {},
[y]: function() {},
z: z
};
In that case the expected syntax would have been:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w() {},
*x() {},
[y]() {},
z
};
This rule does not flag arrow functions inside of object literals. The following will not warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
x: (y) => y
};
Options
The rule takes an option which specifies when it should be applied. It can be set to one of the following values:
-
"always"
(default) expects that the shorthand will be used whenever possible. -
"methods"
ensures the method shorthand is used (also applies to generators). -
"properties"
ensures the property shorthand is used (where the key and variable name match). -
"never"
ensures that no property or method shorthand is used in any object literal. -
"consistent"
ensures that either all shorthand or all longform will be used in an object literal. -
"consistent-as-needed"
ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.
You can set the option in configuration like this:
{
"object-shorthand": ["error", "always"]
}
Additionally, the rule takes an optional object configuration:
-
"avoidQuotes": true
indicates that longform syntax is preferred whenever the object key is a string literal (default:false
). Note that this option can only be enabled when the string option is set to"always"
,"methods"
, or"properties"
. -
"ignoreConstructors": true
can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
. -
"avoidExplicitReturnArrows": true
indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
.
avoidQuotes
{
"object-shorthand": ["error", "always", { "avoidQuotes": true }]
}
Example of incorrect code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz"() {}
};
Example of correct code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz": function() {},
"qux": qux
};
ignoreConstructors
{
"object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}
Example of correct code for this rule with the "always", { "ignoreConstructors": true }
option:
/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/
var foo = {
ConstructorFunction: function() {}
};
avoidExplicitReturnArrows
{
"object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}
Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo: (bar, baz) => {
return bar + baz;
},
qux: (foobar) => {
return foobar * 2;
}
};
Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo(bar, baz) {
return bar + baz;
},
qux: foobar => foobar * 2
};
Example of incorrect code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a,
b: "foo",
};
Examples of correct code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: "foo"
};
var bar = {
a,
b,
};
Example of incorrect code with the "consistent-as-needed"
option, which is very similar to "consistent"
:
/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: b,
};
When Not To Use It
Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.
Further Reading
Object initializer - MDN Source: http://eslint.org/docs/rules/
Requires a space after '{'. Open
} catch (err) {debug('dev')('Database ERROR: create geometry, postgres ONLY')}
- Read upRead up
- Exclude checks
Disallow or enforce spaces inside of single line blocks (block-spacing)
Rule Details
This rule enforces consistent spacing inside single-line blocks.
Options
This rule has a string option:
-
"always"
(default) requires one or more spaces -
"never"
disallows spaces
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() {return true;}
if (foo) { bar = 0;}
Examples of correct code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() { return true; }
if (foo) { bar = 0; }
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() { return true; }
if (foo) { bar = 0;}
Examples of correct code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() {return true;}
if (foo) {bar = 0;}
When Not To Use It
If you don't want to be notified about spacing style inside of blocks, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Expected method shorthand. Open
show: function *(next) {
- Read upRead up
- Exclude checks
Require Object Literal Shorthand Syntax (object-shorthand)
EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.
Here are a few common examples using the ES5 syntax:
// properties
var foo = {
x: x,
y: y,
z: z,
};
// methods
var foo = {
a: function() {},
b: function() {}
};
Now here are ES6 equivalents:
/*eslint-env es6*/
// properties
var foo = {x, y, z};
// methods
var foo = {
a() {},
b() {}
};
Rule Details
This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.
Each of the following properties would warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w: function() {},
x: function *() {},
[y]: function() {},
z: z
};
In that case the expected syntax would have been:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w() {},
*x() {},
[y]() {},
z
};
This rule does not flag arrow functions inside of object literals. The following will not warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
x: (y) => y
};
Options
The rule takes an option which specifies when it should be applied. It can be set to one of the following values:
-
"always"
(default) expects that the shorthand will be used whenever possible. -
"methods"
ensures the method shorthand is used (also applies to generators). -
"properties"
ensures the property shorthand is used (where the key and variable name match). -
"never"
ensures that no property or method shorthand is used in any object literal. -
"consistent"
ensures that either all shorthand or all longform will be used in an object literal. -
"consistent-as-needed"
ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.
You can set the option in configuration like this:
{
"object-shorthand": ["error", "always"]
}
Additionally, the rule takes an optional object configuration:
-
"avoidQuotes": true
indicates that longform syntax is preferred whenever the object key is a string literal (default:false
). Note that this option can only be enabled when the string option is set to"always"
,"methods"
, or"properties"
. -
"ignoreConstructors": true
can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
. -
"avoidExplicitReturnArrows": true
indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
.
avoidQuotes
{
"object-shorthand": ["error", "always", { "avoidQuotes": true }]
}
Example of incorrect code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz"() {}
};
Example of correct code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz": function() {},
"qux": qux
};
ignoreConstructors
{
"object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}
Example of correct code for this rule with the "always", { "ignoreConstructors": true }
option:
/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/
var foo = {
ConstructorFunction: function() {}
};
avoidExplicitReturnArrows
{
"object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}
Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo: (bar, baz) => {
return bar + baz;
},
qux: (foobar) => {
return foobar * 2;
}
};
Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo(bar, baz) {
return bar + baz;
},
qux: foobar => foobar * 2
};
Example of incorrect code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a,
b: "foo",
};
Examples of correct code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: "foo"
};
var bar = {
a,
b,
};
Example of incorrect code with the "consistent-as-needed"
option, which is very similar to "consistent"
:
/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: b,
};
When Not To Use It
Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.
Further Reading
Object initializer - MDN Source: http://eslint.org/docs/rules/
Unexpected space before *. Open
index: function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Missing space after *. Open
create: [ RestAuth, function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Requires a space before '}'. Open
} catch (err) {debug('dev')('Database ERROR: create geometry, postgres ONLY')}
- Read upRead up
- Exclude checks
Disallow or enforce spaces inside of single line blocks (block-spacing)
Rule Details
This rule enforces consistent spacing inside single-line blocks.
Options
This rule has a string option:
-
"always"
(default) requires one or more spaces -
"never"
disallows spaces
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() {return true;}
if (foo) { bar = 0;}
Examples of correct code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() { return true; }
if (foo) { bar = 0; }
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() { return true; }
if (foo) { bar = 0;}
Examples of correct code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() {return true;}
if (foo) {bar = 0;}
When Not To Use It
If you don't want to be notified about spacing style inside of blocks, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Unexpected space before *. Open
edit: function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Unexpected space before *. Open
update: [ RestAuth, function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Requires a space after '{'. Open
} catch (err) {debug('dev')('Database ERROR: update geometry, postgres ONLY')}
- Read upRead up
- Exclude checks
Disallow or enforce spaces inside of single line blocks (block-spacing)
Rule Details
This rule enforces consistent spacing inside single-line blocks.
Options
This rule has a string option:
-
"always"
(default) requires one or more spaces -
"never"
disallows spaces
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() {return true;}
if (foo) { bar = 0;}
Examples of correct code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() { return true; }
if (foo) { bar = 0; }
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() { return true; }
if (foo) { bar = 0;}
Examples of correct code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() {return true;}
if (foo) {bar = 0;}
When Not To Use It
If you don't want to be notified about spacing style inside of blocks, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Unexpected space before *. Open
destroy: [ RestAuth, function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
This generator function does not have 'yield'. Open
edit: function *(next) {
- Read upRead up
- Exclude checks
Disallow generator functions that do not have yield
(require-yield)
Rule Details
This rule generates warnings for generator functions that do not have the yield
keyword.
Examples
Examples of incorrect code for this rule:
/*eslint require-yield: "error"*/
/*eslint-env es6*/
function* foo() {
return 10;
}
Examples of correct code for this rule:
/*eslint require-yield: "error"*/
/*eslint-env es6*/
function* foo() {
yield 5;
return 10;
}
function foo() {
return 10;
}
// This rule does not warn on empty generator functions.
function* foo() { }
When Not To Use It
If you don't want to notify generator functions that have no yield
expression, then it's safe to disable this rule.
Related Rules
- [require-await](require-await.md) Source: http://eslint.org/docs/rules/
Missing space after *. Open
destroy: [ RestAuth, function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Missing space after *. Open
update: [ RestAuth, function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Requires a space before '}'. Open
} catch (err) {debug('dev')('Database ERROR: destroy geometry, postgres ONLY')}
- Read upRead up
- Exclude checks
Disallow or enforce spaces inside of single line blocks (block-spacing)
Rule Details
This rule enforces consistent spacing inside single-line blocks.
Options
This rule has a string option:
-
"always"
(default) requires one or more spaces -
"never"
disallows spaces
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() {return true;}
if (foo) { bar = 0;}
Examples of correct code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() { return true; }
if (foo) { bar = 0; }
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() { return true; }
if (foo) { bar = 0;}
Examples of correct code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() {return true;}
if (foo) {bar = 0;}
When Not To Use It
If you don't want to be notified about spacing style inside of blocks, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Missing space after *. Open
show: function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Expected method shorthand. Open
edit: function *(next) {
- Read upRead up
- Exclude checks
Require Object Literal Shorthand Syntax (object-shorthand)
EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.
Here are a few common examples using the ES5 syntax:
// properties
var foo = {
x: x,
y: y,
z: z,
};
// methods
var foo = {
a: function() {},
b: function() {}
};
Now here are ES6 equivalents:
/*eslint-env es6*/
// properties
var foo = {x, y, z};
// methods
var foo = {
a() {},
b() {}
};
Rule Details
This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.
Each of the following properties would warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w: function() {},
x: function *() {},
[y]: function() {},
z: z
};
In that case the expected syntax would have been:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w() {},
*x() {},
[y]() {},
z
};
This rule does not flag arrow functions inside of object literals. The following will not warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
x: (y) => y
};
Options
The rule takes an option which specifies when it should be applied. It can be set to one of the following values:
-
"always"
(default) expects that the shorthand will be used whenever possible. -
"methods"
ensures the method shorthand is used (also applies to generators). -
"properties"
ensures the property shorthand is used (where the key and variable name match). -
"never"
ensures that no property or method shorthand is used in any object literal. -
"consistent"
ensures that either all shorthand or all longform will be used in an object literal. -
"consistent-as-needed"
ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.
You can set the option in configuration like this:
{
"object-shorthand": ["error", "always"]
}
Additionally, the rule takes an optional object configuration:
-
"avoidQuotes": true
indicates that longform syntax is preferred whenever the object key is a string literal (default:false
). Note that this option can only be enabled when the string option is set to"always"
,"methods"
, or"properties"
. -
"ignoreConstructors": true
can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
. -
"avoidExplicitReturnArrows": true
indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
.
avoidQuotes
{
"object-shorthand": ["error", "always", { "avoidQuotes": true }]
}
Example of incorrect code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz"() {}
};
Example of correct code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz": function() {},
"qux": qux
};
ignoreConstructors
{
"object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}
Example of correct code for this rule with the "always", { "ignoreConstructors": true }
option:
/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/
var foo = {
ConstructorFunction: function() {}
};
avoidExplicitReturnArrows
{
"object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}
Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo: (bar, baz) => {
return bar + baz;
},
qux: (foobar) => {
return foobar * 2;
}
};
Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo(bar, baz) {
return bar + baz;
},
qux: foobar => foobar * 2
};
Example of incorrect code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a,
b: "foo",
};
Examples of correct code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: "foo"
};
var bar = {
a,
b,
};
Example of incorrect code with the "consistent-as-needed"
option, which is very similar to "consistent"
:
/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: b,
};
When Not To Use It
Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.
Further Reading
Object initializer - MDN Source: http://eslint.org/docs/rules/
Requires a space before '}'. Open
} catch (err) {debug('dev')('Database ERROR: update geometry, postgres ONLY')}
- Read upRead up
- Exclude checks
Disallow or enforce spaces inside of single line blocks (block-spacing)
Rule Details
This rule enforces consistent spacing inside single-line blocks.
Options
This rule has a string option:
-
"always"
(default) requires one or more spaces -
"never"
disallows spaces
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() {return true;}
if (foo) { bar = 0;}
Examples of correct code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() { return true; }
if (foo) { bar = 0; }
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() { return true; }
if (foo) { bar = 0;}
Examples of correct code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() {return true;}
if (foo) {bar = 0;}
When Not To Use It
If you don't want to be notified about spacing style inside of blocks, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Missing space after *. Open
edit: function *(next) {
- Read upRead up
- Exclude checks
Enforce spacing around the * in generator functions (generator-star-spacing)
Generators are a new type of function in ECMAScript 6 that can return multiple values over time.
These special functions are indicated by placing an *
after the function
keyword.
Here is an example of a generator function:
/*eslint-env es6*/
function* generator() {
yield "44";
yield "55";
}
This is also valid:
/*eslint-env es6*/
function *generator() {
yield "44";
yield "55";
}
This is valid as well:
/*eslint-env es6*/
function * generator() {
yield "44";
yield "55";
}
To keep a sense of consistency when using generators this rule enforces a single position for the *
.
Rule Details
This rule aims to enforce spacing around the *
of generator functions.
Options
The rule takes one option, an object, which has two keys before
and after
having boolean values true
or false
.
-
before
enforces spacing between the*
and thefunction
keyword. If it istrue
, a space is required, otherwise spaces are disallowed.
In object literal shorthand methods, spacing before the *
is not checked, as they lack a function
keyword.
-
after
enforces spacing between the*
and the function name (or the opening parenthesis for anonymous generator functions). If it istrue
, a space is required, otherwise spaces are disallowed.
The default is {"before": true, "after": false}
.
An example configuration:
"generator-star-spacing": ["error", {"before": true, "after": false}]
And the option has shorthand as a string keyword:
-
{"before": true, "after": false}
→"before"
-
{"before": false, "after": true}
→"after"
-
{"before": true, "after": true}
→"both"
-
{"before": false, "after": false}
→"neither"
An example of shorthand configuration:
"generator-star-spacing": ["error", "after"]
Examples
before
Examples of correct code for this rule with the "before"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": false}]*/
/*eslint-env es6*/
function *generator() {}
var anonymous = function *() {};
var shorthand = { *generator() {} };
after
Examples of correct code for this rule with the "after"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": true}]*/
/*eslint-env es6*/
function* generator() {}
var anonymous = function* () {};
var shorthand = { * generator() {} };
both
Examples of correct code for this rule with the "both"
option:
/*eslint generator-star-spacing: ["error", {"before": true, "after": true}]*/
/*eslint-env es6*/
function * generator() {}
var anonymous = function * () {};
var shorthand = { * generator() {} };
neither
Examples of correct code for this rule with the "neither"
option:
/*eslint generator-star-spacing: ["error", {"before": false, "after": false}]*/
/*eslint-env es6*/
function*generator() {}
var anonymous = function*() {};
var shorthand = { *generator() {} };
When Not To Use It
If your project will not be using generators or you are not concerned with spacing consistency, you do not need this rule.
Further Reading
Requires a space after '{'. Open
} catch (err) {debug('dev')('Database ERROR: destroy geometry, postgres ONLY')}
- Read upRead up
- Exclude checks
Disallow or enforce spaces inside of single line blocks (block-spacing)
Rule Details
This rule enforces consistent spacing inside single-line blocks.
Options
This rule has a string option:
-
"always"
(default) requires one or more spaces -
"never"
disallows spaces
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() {return true;}
if (foo) { bar = 0;}
Examples of correct code for this rule with the default "always"
option:
/*eslint block-spacing: "error"*/
function foo() { return true; }
if (foo) { bar = 0; }
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() { return true; }
if (foo) { bar = 0;}
Examples of correct code for this rule with the "never"
option:
/*eslint block-spacing: ["error", "never"]*/
function foo() {return true;}
if (foo) {bar = 0;}
When Not To Use It
If you don't want to be notified about spacing style inside of blocks, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Identical blocks of code found in 2 locations. Consider refactoring. Open
const rule = {
uid: { type: 'string' },
type: { type: 'string' },
prop: { type: 'string' },
startDate: { type: 'int' },
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 255.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
const rule = {
uid: { type: 'string' },
type: { type: 'string' },
prop: { type: 'string' },
startDate: { type: 'int' },
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 255.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (body.ocname) {
try {
let org = {}
if (isNumber(body.ocname)) {
org = yield fetchOrgDataByCid(body.ocname)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 191.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (body.ocname) {
try {
let org = {}
if (isNumber(body.ocname)) {
org = yield fetchOrgDataByCid(body.ocname)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 191.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (post.id && body.lat && body.lng) {
try {
yield Location.createOrUpdate(post.id, {
geometry: [body.lng , body.lat]
})
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 87.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (post.id && body.lat && body.lng) {
try {
yield Location.create(post.id, {
geometry: [body.lng , body.lat]
})
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 87.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (!this.info.isAdmin) {
if (saved.uid !== +this.user.id) {
throw new Error('user check failed')
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Expected empty line after require statement not followed by another require. Open
const debug = require('debug')
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/