lancetw/react-isomorphic-bundle

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src/shared/actions/AuthActions.js

Summary

Maintainability
F
3 days
Test Coverage

Unexpected function expression.
Open

      .end(function (err, res) {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Suggest using arrow functions as callbacks. (prefer-arrow-callback)

Arrow functions are suited to callbacks, because:

  • this keywords in arrow functions bind to the upper scope's.
  • The notation of the arrow function is shorter than function expression's.

Rule Details

This rule is aimed to flag usage of function expressions in an argument list.

The following patterns are considered problems:

/*eslint prefer-arrow-callback: "error"*/

foo(function(a) { return a; });
foo(function() { return this.a; }.bind(this));

The following patterns are not considered problems:

/*eslint prefer-arrow-callback: "error"*/
/*eslint-env es6*/

foo(a => a);
foo(function*() { yield; });

// this is not a callback.
var foo = function foo(a) { return a; };

// using `this` without `.bind(this)`.
foo(function() { return this.a; });

// recursively.
foo(function bar(n) { return n && n + bar(n - 1); });

Options

This rule takes one optional argument, an object which is an options object.

allowNamedFunctions

This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

Examples of correct code for the { "allowNamedFunctions": true } option:

/*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/

foo(function bar() {});

allowUnboundThis

This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

Examples of incorrect code for the { "allowUnboundThis": false } option:

/*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
/*eslint-env es6*/

foo(function() { this.a; });

foo(function() { (() => this); });

someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

Expected parentheses around arrow function argument having a body with curly braces.
Open

  return async dispatch => {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Expected property shorthand.
Open

        token: token
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require Object Literal Shorthand Syntax (object-shorthand)

EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

Here are a few common examples using the ES5 syntax:

// properties
var foo = {
    x: x,
    y: y,
    z: z,
};

// methods
var foo = {
    a: function() {},
    b: function() {}
};

Now here are ES6 equivalents:

/*eslint-env es6*/

// properties
var foo = {x, y, z};

// methods
var foo = {
    a() {},
    b() {}
};

Rule Details

This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

Each of the following properties would warn:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    w: function() {},
    x: function *() {},
    [y]: function() {},
    z: z
};

In that case the expected syntax would have been:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    w() {},
    *x() {},
    [y]() {},
    z
};

This rule does not flag arrow functions inside of object literals. The following will not warn:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    x: (y) => y
};

Options

The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

  • "always" (default) expects that the shorthand will be used whenever possible.
  • "methods" ensures the method shorthand is used (also applies to generators).
  • "properties" ensures the property shorthand is used (where the key and variable name match).
  • "never" ensures that no property or method shorthand is used in any object literal.
  • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
  • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

You can set the option in configuration like this:

{
    "object-shorthand": ["error", "always"]
}

Additionally, the rule takes an optional object configuration:

  • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
  • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
  • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

avoidQuotes

{
    "object-shorthand": ["error", "always", { "avoidQuotes": true }]
}

Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/

var foo = {
    "bar-baz"() {}
};

Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/

var foo = {
    "bar-baz": function() {},
    "qux": qux
};

ignoreConstructors

{
    "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}

Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/

var foo = {
    ConstructorFunction: function() {}
};

avoidExplicitReturnArrows

{
    "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}

Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/

var foo = {
  foo: (bar, baz) => {
    return bar + baz;
  },

  qux: (foobar) => {
    return foobar * 2;
  }
};

Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/

var foo = {
  foo(bar, baz) {
    return bar + baz;
  },

  qux: foobar => foobar * 2
};

Example of incorrect code for this rule with the "consistent" option:

/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/

var foo = {
    a,
    b: "foo",
};

Examples of correct code for this rule with the "consistent" option:

/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/

var foo = {
    a: a,
    b: "foo"
};

var bar = {
    a,
    b,
};

Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/

var foo = {
    a: a,
    b: b,
};

When Not To Use It

Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

Further Reading

Object initializer - MDN Source: http://eslint.org/docs/rules/

Expected parentheses around arrow function argument having a body with curly braces.
Open

  return async dispatch => {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Expected parentheses around arrow function argument having a body with curly braces.
Open

  return async dispatch => {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Expected parentheses around arrow function argument having a body with curly braces.
Open

  return async dispatch => {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Unexpected function expression.
Open

      .end(function (err, res) {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Suggest using arrow functions as callbacks. (prefer-arrow-callback)

Arrow functions are suited to callbacks, because:

  • this keywords in arrow functions bind to the upper scope's.
  • The notation of the arrow function is shorter than function expression's.

Rule Details

This rule is aimed to flag usage of function expressions in an argument list.

The following patterns are considered problems:

/*eslint prefer-arrow-callback: "error"*/

foo(function(a) { return a; });
foo(function() { return this.a; }.bind(this));

The following patterns are not considered problems:

/*eslint prefer-arrow-callback: "error"*/
/*eslint-env es6*/

foo(a => a);
foo(function*() { yield; });

// this is not a callback.
var foo = function foo(a) { return a; };

// using `this` without `.bind(this)`.
foo(function() { return this.a; });

// recursively.
foo(function bar(n) { return n && n + bar(n - 1); });

Options

This rule takes one optional argument, an object which is an options object.

allowNamedFunctions

This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

Examples of correct code for the { "allowNamedFunctions": true } option:

/*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/

foo(function bar() {});

allowUnboundThis

This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

Examples of incorrect code for the { "allowUnboundThis": false } option:

/*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
/*eslint-env es6*/

foo(function() { this.a; });

foo(function() { (() => this); });

someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

Unexpected function expression.
Open

      .end(function (err, res) {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Suggest using arrow functions as callbacks. (prefer-arrow-callback)

Arrow functions are suited to callbacks, because:

  • this keywords in arrow functions bind to the upper scope's.
  • The notation of the arrow function is shorter than function expression's.

Rule Details

This rule is aimed to flag usage of function expressions in an argument list.

The following patterns are considered problems:

/*eslint prefer-arrow-callback: "error"*/

foo(function(a) { return a; });
foo(function() { return this.a; }.bind(this));

The following patterns are not considered problems:

/*eslint prefer-arrow-callback: "error"*/
/*eslint-env es6*/

foo(a => a);
foo(function*() { yield; });

// this is not a callback.
var foo = function foo(a) { return a; };

// using `this` without `.bind(this)`.
foo(function() { return this.a; });

// recursively.
foo(function bar(n) { return n && n + bar(n - 1); });

Options

This rule takes one optional argument, an object which is an options object.

allowNamedFunctions

This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

Examples of correct code for the { "allowNamedFunctions": true } option:

/*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/

foo(function bar() {});

allowUnboundThis

This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

Examples of incorrect code for the { "allowUnboundThis": false } option:

/*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
/*eslint-env es6*/

foo(function() { this.a; });

foo(function() { (() => this); });

someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

Expected parentheses around arrow function argument having a body with curly braces.
Open

  return async dispatch => {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Expected parentheses around arrow function argument having a body with curly braces.
Open

  return async dispatch => {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Expected parentheses around arrow function argument having a body with curly braces.
Open

  return async dispatch => {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require parens in arrow function arguments (arrow-parens)

Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

Rule Details

This rule enforces parentheses around arrow function parameters regardless of arity. For example:

/*eslint-env es6*/

// Bad
a => {}

// Good
(a) => {}

Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

/*eslint-env es6*/

// Bad
if (a => 2) {
}

// Good
if (a >= 2) {
}

The rule can also be configured to discourage the use of parens when they are not required:

/*eslint-env es6*/

// Bad
(a) => {}

// Good
a => {}

Options

This rule has a string option and an object one.

String options are:

  • "always" (default) requires parens around arguments in all cases.
  • "as-needed" allows omitting parens when there is only one argument.

Object properties for variants of the "as-needed" option:

  • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

always

Examples of incorrect code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });

Examples of correct code for this rule with the default "always" option:

/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/

() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });

If Statements

One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

/*eslint-env es6*/

var a = 1;
var b = 2;
// ...
if (a => b) {
 console.log('bigger');
} else {
 console.log('smaller');
}
// outputs 'bigger', not smaller as expected

The contents of the if statement is an arrow function, not a comparison.

If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

/*eslint-env es6*/

var a = 1;
var b = 0;
// ...
if ((a) => b) {
 console.log('truthy value returned');
} else {
 console.log('falsey value returned');
}
// outputs 'truthy value returned'

The following is another example of this behavior:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?

f is an arrow function which takes a as an argument and returns the result of b ? c: d.

This should be rewritten like so:

/*eslint-env es6*/

var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;

as-needed

Examples of incorrect code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });

Examples of correct code for this rule with the "as-needed" option:

/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/

() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

requireForBlockBody

Examples of incorrect code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
  return x * x;
});
a.then(foo => {});

Examples of correct code for the { "requireForBlockBody": true } option:

/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/

(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;

Further Reading

Expected property shorthand.
Open

        token: token,
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Require Object Literal Shorthand Syntax (object-shorthand)

EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

Here are a few common examples using the ES5 syntax:

// properties
var foo = {
    x: x,
    y: y,
    z: z,
};

// methods
var foo = {
    a: function() {},
    b: function() {}
};

Now here are ES6 equivalents:

/*eslint-env es6*/

// properties
var foo = {x, y, z};

// methods
var foo = {
    a() {},
    b() {}
};

Rule Details

This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

Each of the following properties would warn:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    w: function() {},
    x: function *() {},
    [y]: function() {},
    z: z
};

In that case the expected syntax would have been:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    w() {},
    *x() {},
    [y]() {},
    z
};

This rule does not flag arrow functions inside of object literals. The following will not warn:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    x: (y) => y
};

Options

The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

  • "always" (default) expects that the shorthand will be used whenever possible.
  • "methods" ensures the method shorthand is used (also applies to generators).
  • "properties" ensures the property shorthand is used (where the key and variable name match).
  • "never" ensures that no property or method shorthand is used in any object literal.
  • "consistent" ensures that either all shorthand or all longform will be used in an object literal.
  • "consistent-as-needed" ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.

You can set the option in configuration like this:

{
    "object-shorthand": ["error", "always"]
}

Additionally, the rule takes an optional object configuration:

  • "avoidQuotes": true indicates that longform syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
  • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
  • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

avoidQuotes

{
    "object-shorthand": ["error", "always", { "avoidQuotes": true }]
}

Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/

var foo = {
    "bar-baz"() {}
};

Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/

var foo = {
    "bar-baz": function() {},
    "qux": qux
};

ignoreConstructors

{
    "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}

Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/

var foo = {
    ConstructorFunction: function() {}
};

avoidExplicitReturnArrows

{
    "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}

Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/

var foo = {
  foo: (bar, baz) => {
    return bar + baz;
  },

  qux: (foobar) => {
    return foobar * 2;
  }
};

Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/

var foo = {
  foo(bar, baz) {
    return bar + baz;
  },

  qux: foobar => foobar * 2
};

Example of incorrect code for this rule with the "consistent" option:

/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/

var foo = {
    a,
    b: "foo",
};

Examples of correct code for this rule with the "consistent" option:

/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/

var foo = {
    a: a,
    b: "foo"
};

var bar = {
    a,
    b,
};

Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/

var foo = {
    a: a,
    b: b,
};

When Not To Use It

Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

Further Reading

Object initializer - MDN Source: http://eslint.org/docs/rules/

Unexpected function expression.
Open

      .end(function (err, res) {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

Suggest using arrow functions as callbacks. (prefer-arrow-callback)

Arrow functions are suited to callbacks, because:

  • this keywords in arrow functions bind to the upper scope's.
  • The notation of the arrow function is shorter than function expression's.

Rule Details

This rule is aimed to flag usage of function expressions in an argument list.

The following patterns are considered problems:

/*eslint prefer-arrow-callback: "error"*/

foo(function(a) { return a; });
foo(function() { return this.a; }.bind(this));

The following patterns are not considered problems:

/*eslint prefer-arrow-callback: "error"*/
/*eslint-env es6*/

foo(a => a);
foo(function*() { yield; });

// this is not a callback.
var foo = function foo(a) { return a; };

// using `this` without `.bind(this)`.
foo(function() { return this.a; });

// recursively.
foo(function bar(n) { return n && n + bar(n - 1); });

Options

This rule takes one optional argument, an object which is an options object.

allowNamedFunctions

This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

Examples of correct code for the { "allowNamedFunctions": true } option:

/*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/

foo(function bar() {});

allowUnboundThis

This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

Examples of incorrect code for the { "allowUnboundThis": false } option:

/*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
/*eslint-env es6*/

foo(function() { this.a; });

foo(function() { (() => this); });

someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

Unexpected if as the only statement in an else block.
Open

    if (!token) {
Severity: Minor
Found in src/shared/actions/AuthActions.js by eslint

disallow if statements as the only statement in else blocks (no-lonely-if)

If an if statement is the only statement in the else block, it is often clearer to use an else if form.

if (foo) {
    // ...
} else {
    if (bar) {
        // ...
    }
}

should be rewritten as

if (foo) {
    // ...
} else if (bar) {
    // ...
}

Rule Details

This rule disallows if statements as the only statement in else blocks.

Examples of incorrect code for this rule:

/*eslint no-lonely-if: "error"*/

if (condition) {
    // ...
} else {
    if (anotherCondition) {
        // ...
    }
}

if (condition) {
    // ...
} else {
    if (anotherCondition) {
        // ...
    } else {
        // ...
    }
}

Examples of correct code for this rule:

/*eslint no-lonely-if: "error"*/

if (condition) {
    // ...
} else if (anotherCondition) {
    // ...
}

if (condition) {
    // ...
} else if (anotherCondition) {
    // ...
} else {
    // ...
}

if (condition) {
    // ...
} else {
    if (anotherCondition) {
        // ...
    }
    doSomething();
}

When Not To Use It

Disable this rule if the code is clearer without requiring the else if form. Source: http://eslint.org/docs/rules/

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export function login (form) {
  return async dispatch => {
    dispatch({ type: AUTH_USER_STARTED })
    try {
      const res = await auth(form)
Severity: Major
Found in src/shared/actions/AuthActions.js and 2 other locations - About 5 hrs to fix
src/client/admin/actions/AuthActions.js on lines 153..172
src/shared/actions/AuthActions.js on lines 226..245

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 139.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export function twbLogin (form) {
  return async dispatch => {
    dispatch({ type: AUTH_USER_STARTED })
    try {
      const res = await twbAuth(form)
Severity: Major
Found in src/shared/actions/AuthActions.js and 2 other locations - About 5 hrs to fix
src/client/admin/actions/AuthActions.js on lines 153..172
src/shared/actions/AuthActions.js on lines 205..224

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 139.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

export async function verify () {
  return new Promise((resolve, reject) => {
    request
      .post('/auth/token/verify')
      .set('Accept', 'application/json')
Severity: Major
Found in src/shared/actions/AuthActions.js and 1 other location - About 4 hrs to fix
src/client/admin/actions/AuthActions.js on lines 109..123

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export async function twbAuth (form) {
  return new Promise((resolve, reject) => {
    request
      .post('/api/v1/twblogin')
      .accept('application/json')
Severity: Major
Found in src/shared/actions/AuthActions.js and 1 other location - About 3 hrs to fix
src/shared/actions/SignupActions.js on lines 42..56

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 107.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export async function revoke () {
  return new Promise((resolve, reject) => {
    request
      .get('/api/v1/logout')
      .set('Accept', 'application/json')
Severity: Major
Found in src/shared/actions/AuthActions.js and 1 other location - About 3 hrs to fix
src/shared/actions/SignupActions.js on lines 27..40

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 96.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

export function save (token) {
  return async dispatch => {
    dispatch({ type: AUTH_USER_STARTED })
    try {
      setToken(token)
Severity: Major
Found in src/shared/actions/AuthActions.js and 1 other location - About 3 hrs to fix
src/client/admin/actions/AuthActions.js on lines 125..141

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 95.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export function setToken (token) {
  if (typeof localStorage === 'undefined') {
    throw Error('no localStorage')
  } else {
    if (!token) {
Severity: Major
Found in src/shared/actions/AuthActions.js and 1 other location - About 1 hr to fix
src/client/admin/actions/AuthActions.js on lines 16..26

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 68.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export function getRingToken () {
  let token = ''
  if (typeof localStorage === 'undefined') {
    throw Error('no localStorage')
  } else {
Severity: Major
Found in src/shared/actions/AuthActions.js and 2 other locations - About 1 hr to fix
src/client/admin/actions/AuthActions.js on lines 28..36
src/shared/actions/AuthActions.js on lines 29..38

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 60.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export function getToken () {
  let token = ''
  if (typeof localStorage === 'undefined') {
    throw Error('no localStorage')
  } else {
Severity: Major
Found in src/shared/actions/AuthActions.js and 2 other locations - About 1 hr to fix
src/client/admin/actions/AuthActions.js on lines 28..36
src/shared/actions/AuthActions.js on lines 40..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 60.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export function clearToken () {
  if (typeof localStorage === 'undefined') {
    throw Error('no localStorage')
  } else {
    localStorage.setItem('token', '')
Severity: Minor
Found in src/shared/actions/AuthActions.js and 1 other location - About 35 mins to fix
src/client/admin/actions/AuthActions.js on lines 61..67

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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