lancetw/react-isomorphic-bundle

View on GitHub
src/shared/components/HomeComponent.js

Summary

Maintainability
B
6 hrs
Test Coverage

Function render has 68 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  render () {
    const Translate = require('react-translate-component')
    const { posts } = this.props.post
    const loading = this.props.post.isFetching

Severity: Major
Found in src/shared/components/HomeComponent.js - About 2 hrs to fix

    Unexpected require().
    Open

        const Translate = require('react-translate-component')

    Enforce require() on the top-level module scope (global-require)

    In Node.js, module dependencies are included using the require() function, such as:

    var fs = require("fs");

    While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

    function foo() {
    
        if (condition) {
            var fs = require("fs");
        }
    }

    Since require() does a synchronous load, it can cause performance problems when used in other locations.

    Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

    Rule Details

    This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

    Examples of incorrect code for this rule:

    /*eslint global-require: "error"*/
    /*eslint-env es6*/
    
    // calling require() inside of a function is not allowed
    function readFile(filename, callback) {
        var fs = require('fs');
        fs.readFile(filename, callback)
    }
    
    // conditional requires like this are also not allowed
    if (DEBUG) { require('debug'); }
    
    // a require() in a switch statement is also flagged
    switch(x) { case '1': require('1'); break; }
    
    // you may not require() inside an arrow function body
    var getModule = (name) => require(name);
    
    // you may not require() inside of a function body as well
    function getModule(name) { return require(name); }
    
    // you may not require() inside of a try/catch block
    try {
        require(unsafeModule);
    } catch(e) {
        console.log(e);
    }

    Examples of correct code for this rule:

    /*eslint global-require: "error"*/
    
    // all these variations of require() are ok
    require('x');
    var y = require('y');
    var z;
    z = require('z').initialize();
    
    // requiring a module and using it in a function is ok
    var fs = require('fs');
    function readFile(filename, callback) {
        fs.readFile(filename, callback)
    }
    
    // you can use a ternary to determine which module to require
    var logger = DEBUG ? require('dev-logger') : require('logger');
    
    // if you want you can require() at the end of your module
    function doSomethingA() {}
    function doSomethingB() {}
    var x = require("x"),
        z = require("z");

    When Not To Use It

    If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

    Useless constructor.
    Open

      constructor (props) {

    Disallow unnecessary constructor (no-useless-constructor)

    ES2015 provides a default class constructor if one is not specified. As such, it is unnecessary to provide an empty constructor or one that simply delegates into its parent class, as in the following examples:

    class A {
        constructor () {
        }
    }
    
    class A extends B {
        constructor (value) {
          super(value);
        }
    }

    Rule Details

    This rule flags class constructors that can be safely removed without changing how the class works.

    Examples

    Examples of incorrect code for this rule:

    /*eslint no-useless-constructor: "error"*/
    /*eslint-env es6*/
    
    class A {
        constructor () {
        }
    }
    
    class A extends B {
        constructor (...args) {
          super(...args);
        }
    }

    Examples of correct code for this rule:

    /*eslint no-useless-constructor: "error"*/
    
    class A { }
    
    class A {
        constructor () {
            doSomething();
        }
    }
    
    class A extends B {
        constructor() {
            super('foo');
        }
    }
    
    class A extends B {
        constructor() {
            super();
            doSomething();
        }
    }

    When Not To Use It

    If you don't want to be notified about unnecessary constructors, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected function expression.
    Open

          return posts.map(function (post) {

    Suggest using arrow functions as callbacks. (prefer-arrow-callback)

    Arrow functions are suited to callbacks, because:

    • this keywords in arrow functions bind to the upper scope's.
    • The notation of the arrow function is shorter than function expression's.

    Rule Details

    This rule is aimed to flag usage of function expressions in an argument list.

    The following patterns are considered problems:

    /*eslint prefer-arrow-callback: "error"*/
    
    foo(function(a) { return a; });
    foo(function() { return this.a; }.bind(this));

    The following patterns are not considered problems:

    /*eslint prefer-arrow-callback: "error"*/
    /*eslint-env es6*/
    
    foo(a => a);
    foo(function*() { yield; });
    
    // this is not a callback.
    var foo = function foo(a) { return a; };
    
    // using `this` without `.bind(this)`.
    foo(function() { return this.a; });
    
    // recursively.
    foo(function bar(n) { return n && n + bar(n - 1); });

    Options

    This rule takes one optional argument, an object which is an options object.

    allowNamedFunctions

    This is a boolean option and it is false by default. When set to true, the rule doesn't warn on named functions used as callbacks.

    Examples of correct code for the { "allowNamedFunctions": true } option:

    /*eslint prefer-arrow-callback: ["error", { "allowNamedFunctions": true }]*/
    
    foo(function bar() {});

    allowUnboundThis

    This is a boolean option and it is true by default. When set to false, this option allows the use of this without restriction and checks for dynamically assigned this values such as when using Array.prototype.map with a context argument. Normally, the rule will flag the use of this whenever a function does not use bind() to specify the value of this constantly.

    Examples of incorrect code for the { "allowUnboundThis": false } option:

    /*eslint prefer-arrow-callback: ["error", { "allowUnboundThis": false }]*/
    /*eslint-env es6*/
    
    foo(function() { this.a; });
    
    foo(function() { (() => this); });
    
    someArray.map(function (itm) { return this.doSomething(itm); }, someObject);

    When Not To Use It

    This rule should not be used in ES3/5 environments.

    In ES2015 (ES6) or later, if you don't want to be notified about function expressions in an argument list, you can safely disable this rule. Source: http://eslint.org/docs/rules/

    Unexpected require().
    Open

        const Translate = require('react-translate-component')

    Enforce require() on the top-level module scope (global-require)

    In Node.js, module dependencies are included using the require() function, such as:

    var fs = require("fs");

    While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

    function foo() {
    
        if (condition) {
            var fs = require("fs");
        }
    }

    Since require() does a synchronous load, it can cause performance problems when used in other locations.

    Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

    Rule Details

    This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

    Examples of incorrect code for this rule:

    /*eslint global-require: "error"*/
    /*eslint-env es6*/
    
    // calling require() inside of a function is not allowed
    function readFile(filename, callback) {
        var fs = require('fs');
        fs.readFile(filename, callback)
    }
    
    // conditional requires like this are also not allowed
    if (DEBUG) { require('debug'); }
    
    // a require() in a switch statement is also flagged
    switch(x) { case '1': require('1'); break; }
    
    // you may not require() inside an arrow function body
    var getModule = (name) => require(name);
    
    // you may not require() inside of a function body as well
    function getModule(name) { return require(name); }
    
    // you may not require() inside of a try/catch block
    try {
        require(unsafeModule);
    } catch(e) {
        console.log(e);
    }

    Examples of correct code for this rule:

    /*eslint global-require: "error"*/
    
    // all these variations of require() are ok
    require('x');
    var y = require('y');
    var z;
    z = require('z').initialize();
    
    // requiring a module and using it in a function is ok
    var fs = require('fs');
    function readFile(filename, callback) {
        fs.readFile(filename, callback)
    }
    
    // you can use a ternary to determine which module to require
    var logger = DEBUG ? require('dev-logger') : require('logger');
    
    // if you want you can require() at the end of your module
    function doSomethingA() {}
    function doSomethingB() {}
    var x = require("x"),
        z = require("z");

    When Not To Use It

    If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

    Unexpected string concatenation.
    Open

        : toShortDate(post.startDate) + ' - ' + toShortDate(post.endDate)

    Suggest using template literals instead of string concatenation. (prefer-template)

    In ES2015 (ES6), we can use template literals instead of string concatenation.

    var str = "Hello, " + name + "!";
    /*eslint-env es6*/
    
    var str = `Hello, ${name}!`;

    Rule Details

    This rule is aimed to flag usage of + operators with strings.

    Examples

    Examples of incorrect code for this rule:

    /*eslint prefer-template: "error"*/
    
    var str = "Hello, " + name + "!";
    var str = "Time: " + (12 * 60 * 60 * 1000);

    Examples of correct code for this rule:

    /*eslint prefer-template: "error"*/
    /*eslint-env es6*/
    
    var str = "Hello World!";
    var str = `Hello, ${name}!`;
    var str = `Time: ${12 * 60 * 60 * 1000}`;
    
    // This is reported by `no-useless-concat`.
    var str = "Hello, " + "World!";

    When Not To Use It

    This rule should not be used in ES3/5 environments.

    In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.

    Related Rules

    Similar blocks of code found in 4 locations. Consider refactoring.
    Open

        const eventDate = (post.startDate === post.endDate)
        ? toShortDate(post.endDate)
        : toShortDate(post.startDate) + ' - ' + toShortDate(post.endDate)
    Severity: Major
    Found in src/shared/components/HomeComponent.js and 3 other locations - About 1 hr to fix
    src/shared/components/PostDetailComponent.js on lines 292..294
    src/shared/components/addon/maps/marker.js on lines 66..68
    src/shared/components/wall/PostCard.js on lines 51..53

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 57.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

              <div className="ui basic segment center">
                <a href="http://www.ccnda.org" target="_blank">
                  <div className="image logo border"></div>
                </a>
              </div>
    Severity: Major
    Found in src/shared/components/HomeComponent.js and 1 other location - About 1 hr to fix
    src/shared/components/PostDetailComponent.js on lines 467..471

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 57.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

                  <Link className="ui orange large button left floated" to="/w/today">
                    <i className="heart icon"></i>
                    <Translate content="header.overview" />
                  </Link>
    Severity: Major
    Found in src/shared/components/HomeComponent.js and 5 other locations - About 50 mins to fix
    src/shared/components/HomeComponent.js on lines 84..87
    src/shared/components/LoginComponent.js on lines 189..193
    src/shared/components/LoginComponent.js on lines 195..199
    src/shared/components/LoginComponent.js on lines 201..205
    src/shared/components/LoginComponent.js on lines 207..211

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 52.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

                  <Link className="ui orange large button right floated" to="/nearby">
                    <i className="location arrow icon"></i>
                    <Translate content="header.nearby" />
                  </Link>
    Severity: Major
    Found in src/shared/components/HomeComponent.js and 5 other locations - About 50 mins to fix
    src/shared/components/HomeComponent.js on lines 80..83
    src/shared/components/LoginComponent.js on lines 189..193
    src/shared/components/LoginComponent.js on lines 195..199
    src/shared/components/LoginComponent.js on lines 201..205
    src/shared/components/LoginComponent.js on lines 207..211

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 52.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    JSX not allowed in files with extension '.js'
    Open

          return <div></div>

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                  <div className="ui hidden divider"></div>

    For more information visit Source: http://eslint.org/docs/rules/

    Prop type object is forbidden
    Open

        post: PropTypes.object.isRequired,

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                      <div className="image logo-oursevents"></div>

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                    <i className="location arrow icon"></i>

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                  <div className="image logo border"></div>

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                  <span> </span>

    For more information visit Source: http://eslint.org/docs/rules/

    The closing bracket must be aligned with the line containing the opening tag (expected column 17 on the next line)
    Open

                      defaultLocale={this.props.defaultLocale} />

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                    <div className="image logo-oursevents-mobile"></div>

    For more information visit Source: http://eslint.org/docs/rules/

    Using target="_blank" without rel="noopener noreferrer" is a security risk: see https://mathiasbynens.github.io/rel-noopener
    Open

                <a href="http://www.ccnda.org" target="_blank">

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

                    <i className="heart icon"></i>

    For more information visit Source: http://eslint.org/docs/rules/

    Empty components are self-closing
    Open

          return <div></div>

    For more information visit Source: http://eslint.org/docs/rules/

    There are no issues that match your filters.

    Category
    Status