lavrton/KineticJS

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Util has 50 functions (exceeds 20 allowed). Consider refactoring.
Open

export const Util = {
  /*
   * cherry-picked utilities from underscore.js
   */
  _isElement(obj: any): obj is Element {
Severity: Minor
Found in src/Util.ts - About 7 hrs to fix

    Stage has 42 functions (exceeds 20 allowed). Consider refactoring.
    Open

    export class Stage extends Container<Layer> {
      content: HTMLDivElement;
      pointerPos: Vector2d | null;
      _pointerPositions: (Vector2d & { id?: number })[] = [];
      _changedPointerPositions: (Vector2d & { id: number })[] = [];
    Severity: Minor
    Found in src/Stage.ts - About 5 hrs to fix

      Function filterGaussBlurRGBA has a Cognitive Complexity of 37 (exceeds 5 allowed). Consider refactoring.
      Open

      function filterGaussBlurRGBA(imageData, radius) {
        var pixels = imageData.data,
          width = imageData.width,
          height = imageData.height;
      
      
      Severity: Minor
      Found in src/filters/Blur.ts - About 5 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function Pixelate has a Cognitive Complexity of 36 (exceeds 5 allowed). Consider refactoring.
      Open

      export const Pixelate: Filter = function (imageData) {
        var pixelSize = Math.ceil(this.pixelSize()),
          width = imageData.width,
          height = imageData.height,
          x,
      Severity: Minor
      Found in src/filters/Pixelate.ts - About 5 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function _sceneFunc has 128 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        _sceneFunc(context: Context) {
          var textArr = this.textArr,
            textArrLen = textArr.length;
      
          if (!this.text()) {
      Severity: Major
      Found in src/shapes/Text.ts - About 5 hrs to fix

        Function _fitNodesInto has 126 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          _fitNodesInto(newAttrs, evt?) {
            var oldAttrs = this._getNodeRect();
        
            const minSize = 1;
        
        
        Severity: Major
        Found in src/shapes/Transformer.ts - About 5 hrs to fix

          File Container.ts has 374 lines of code (exceeds 250 allowed). Consider refactoring.
          Open

          import { Factory } from './Factory';
          import { Node, NodeConfig } from './Node';
          import { getNumberValidator } from './Validators';
          
          import { GetSet, IRect } from './types';
          Severity: Minor
          Found in src/Container.ts - About 5 hrs to fix

            Transformer has 37 functions (exceeds 20 allowed). Consider refactoring.
            Open

            export class Transformer extends Group {
              _nodes: Array<Node>;
              _movingAnchorName: string | null = null;
              _transforming = false;
              _anchorDragOffset: Vector2d;
            Severity: Minor
            Found in src/shapes/Transformer.ts - About 4 hrs to fix

              Layer has 35 functions (exceeds 20 allowed). Consider refactoring.
              Open

              export class Layer extends Container<Group | Shape> {
                canvas = new SceneCanvas();
                hitCanvas = new HitCanvas({
                  pixelRatio: 1,
                });
              Severity: Minor
              Found in src/Layer.ts - About 4 hrs to fix

                File Layer.ts has 344 lines of code (exceeds 250 allowed). Consider refactoring.
                Open

                import { Util } from './Util';
                import { Container, ContainerConfig } from './Container';
                import { Node } from './Node';
                import { Factory } from './Factory';
                import { SceneCanvas, HitCanvas } from './Canvas';
                Severity: Minor
                Found in src/Layer.ts - About 4 hrs to fix

                  Function _setTextData has 100 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                    _setTextData() {
                      var lines = this.text().split('\n'),
                        fontSize = +this.fontSize(),
                        textWidth = 0,
                        lineHeightPx = this.lineHeight() * fontSize,
                  Severity: Major
                  Found in src/shapes/Text.ts - About 4 hrs to fix

                    Function Emboss has 100 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                    export const Emboss: Filter = function (imageData) {
                      // pixastic strength is between 0 and 10.  I want it between 0 and 1
                      // pixastic greyLevel is between 0 and 255.  I want it between 0 and 1.  Also,
                      // a max value of greyLevel yields a white emboss, and the min value yields a black
                      // emboss.  Therefore, I changed greyLevel to whiteLevel
                    Severity: Major
                    Found in src/filters/Emboss.ts - About 4 hrs to fix

                      Shape has 31 functions (exceeds 20 allowed). Consider refactoring.
                      Open

                      export class Shape<
                        Config extends ShapeConfig = ShapeConfig
                      > extends Node<Config> {
                        _centroid: boolean;
                        colorKey: string;
                      Severity: Minor
                      Found in src/Shape.ts - About 3 hrs to fix

                        Function update has 95 lines of code (exceeds 25 allowed). Consider refactoring.
                        Open

                          update() {
                            var attrs = this._getNodeRect();
                            this.rotation(Util._getRotation(attrs.rotation));
                            var width = attrs.width;
                            var height = attrs.height;
                        Severity: Major
                        Found in src/shapes/Transformer.ts - About 3 hrs to fix

                          Function cache has 90 lines of code (exceeds 25 allowed). Consider refactoring.
                          Open

                            cache(config?: {
                              x?: number;
                              y?: number;
                              width?: number;
                              height?: number;
                          Severity: Major
                          Found in src/Node.ts - About 3 hrs to fix

                            Function _addAttr has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
                            Open

                              _addAttr(key, end) {
                                var node = this.node,
                                  nodeId = node._id,
                                  start,
                                  diff,
                            Severity: Minor
                            Found in src/Tween.ts - About 3 hrs to fix

                            Cognitive Complexity

                            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                            A method's cognitive complexity is based on a few simple rules:

                            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                            • Code is considered more complex for each "break in the linear flow of the code"
                            • Code is considered more complex when "flow breaking structures are nested"

                            Further reading

                            Function _tweenFunc has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring.
                            Open

                              _tweenFunc(i) {
                                var node = this.node,
                                  attrs = Tween.attrs[node._id][this._id],
                                  key,
                                  attr,
                            Severity: Minor
                            Found in src/Tween.ts - About 3 hrs to fix

                            Cognitive Complexity

                            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                            A method's cognitive complexity is based on a few simple rules:

                            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                            • Code is considered more complex for each "break in the linear flow of the code"
                            • Code is considered more complex when "flow breaking structures are nested"

                            Further reading

                            Function Enhance has 80 lines of code (exceeds 25 allowed). Consider refactoring.
                            Open

                            export const Enhance: Filter = function (imageData) {
                              var data = imageData.data,
                                nSubPixels = data.length,
                                rMin = data[0],
                                rMax = rMin,
                            Severity: Major
                            Found in src/filters/Enhance.ts - About 3 hrs to fix

                              Function _pointerup has 79 lines of code (exceeds 25 allowed). Consider refactoring.
                              Open

                                _pointerup(evt) {
                                  const events = getEventsMap(evt.type);
                                  const eventType = getEventType(evt.type);
                              
                                  if (!events) {
                              Severity: Major
                              Found in src/Stage.ts - About 3 hrs to fix

                                Function getSelfRect has 77 lines of code (exceeds 25 allowed). Consider refactoring.
                                Open

                                  getSelfRect() {
                                    var points: Array<number> = [];
                                    this.dataArray.forEach(function (data) {
                                      if (data.command === 'A') {
                                        // Approximates by breaking curve into line segments
                                Severity: Major
                                Found in src/shapes/Path.ts - About 3 hrs to fix
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