Showing 6 of 6 total issues
Method load_scripts
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def load_scripts
load_scripts_without_testing unless Redlock::Client.testing_mode == :bypass
rescue Redis::CommandError
# FakeRedis doesn't have #script, but doesn't need it either.
raise unless defined?(::FakeRedis)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method try_lock_instances
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def try_lock_instances(resource, ttl, options)
retry_count = options[:retry_count] || @retry_count
tries = options[:extend] ? 1 : (retry_count + 1)
tries.times do |attempt_number|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method lock
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def lock(resource, ttl, options = {}, &block)
lock_info = try_lock_instances(resource, ttl, options)
if options[:extend_only_if_life] && !Gem::Deprecate.skip
warn 'DEPRECATION WARNING: The `extend_only_if_life` option has been renamed `extend_only_if_locked`.'
options[:extend_only_if_locked] = options[:extend_only_if_life]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method recover_from_script_flush
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def recover_from_script_flush
retry_on_noscript = true
begin
yield
rescue Redis::CommandError => e
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method lock_instances
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def lock_instances(resource, ttl, options)
value = (options[:extend] || { value: SecureRandom.uuid })[:value]
allow_new_lock = options[:extend_only_if_locked] ? 'no' : 'yes'
locked, time_elapsed = timed do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method try_lock_instances
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def try_lock_instances(resource, ttl, options)
if self.class.testing_mode == :bypass
{
validity: ttl,
resource: resource,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"