Showing 160 of 250 total issues
File gui_default.rb
has 616 lines of code (exceeds 250 allowed). Consider refactoring. Open
multi_require 'gui_pointer_behavior', 'gui_object', 'gui_value', 'gui_string', 'gui_numeric', 'gui_label', 'gui_box', 'gui_window', 'gui_hbox', 'gui_vbox', 'gui_list', 'gui_list_select', 'gui_scrollbar', 'gui_grid', 'gui_message_bar', 'gui_beat_monitor', 'gui_time_control', 'gui_button', 'gui_float', 'gui_toggle', 'gui_curve', 'gui_curve_increasing', 'gui_theme', 'gui_integer', 'gui_select', 'gui_actor', 'gui_director', 'gui_event', 'gui_variable', 'gui_font_select', 'gui_engine_button', 'gui_engine_button_renderer', 'gui_engine_slider', 'gui_engine_slider_renderer', 'gui_radio_buttons', 'gui_object_renderer', 'gui_main_menu', 'gui_settings_window', 'gui_actor_view', 'gui_director_view', 'gui_user_object_editor', 'gui_delete_button', 'gui_enter_exit_button', 'gui_enter_exit_popup', 'gui_add_window', 'gui_interface', 'gui_director_menu', 'gui_actors_flyout', 'gui_variables_flyout', 'gui_message_bus_monitor', 'gui_file_dialog', 'gui_directory_dialog', 'gui_image_dialog', 'gui_confirmation_dialog', 'keyboard', 'gui_user_object_renderer', 'gui_user_object_class_renderer', 'gui_child_user_object_renderer', 'gui_project_effect_renderer', 'gui_actor_renderer', 'gui_actor_effect_renderer', 'gui_director_renderer', 'gui_event_renderer', 'gui_event_input_renderer', 'gui_variable_renderer', 'gui_variable_input_renderer', 'gui_curve_renderer', 'gui_curve_increasing_renderer', 'gui_theme_renderer', 'gui_style_renderer', 'gui_list_popup', 'gui_output_view_button', 'gui_actor_class_flyout', 'gui_director_edit_button', 'gui_director_view_button', 'cartesian_scaffolding', 'camera', 'gui_object_renderer_button', 'gui_file_object', 'gui_class_instance_renderer_button', 'gui_actor_class_button'
load_directory(Dir.pwd + '/gui/addons/', '**.rb') # Addons to existing objects
class GuiDefault < GuiInterface
ACTOR_BACKGROUND_COLOR = [0,0,0,0]
Class GuiDefault
has 71 methods (exceeds 20 allowed). Consider refactoring. Open
class GuiDefault < GuiInterface
ACTOR_BACKGROUND_COLOR = [0,0,0,0]
DIRECTOR_BACKGROUND_COLOR = [0,0,0,0]
ACTOR_VIEW_COLOR = [1,0.5,0.5,1]
DIRECTOR_VIEW_COLOR = [0.5,1,0.5,1]
Method on_key_press
has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring. Open
def on_key_press(key)
if key.control?
if key == 'e'
$engine.view_source(@selected_object) if @selected_object
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gui_build_editor
has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring. Open
def gui_build_editor
box = GuiBox.new
box << create_user_object_setting_name_label
box << @vbox = GuiVBox.new.set(:scale_y => 0.8, :offset_y => -0.1)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_key_press
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
def on_key_press(key)
if key.control?
case key
when 'n'
if key.control?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_key_press
has a Cognitive Complexity of 32 (exceeds 5 allowed). Consider refactoring. Open
def on_key_press(key)
if key.control?
case key
when 'f8'
launch_project_directory_browser
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class GuiBox
has 33 methods (exceeds 20 allowed). Consider refactoring. Open
class GuiBox < GuiObject
callback :contents_change
def initialize(contents = [])
self.contents = contents
Class Pointer
has 31 methods (exceeds 20 allowed). Consider refactoring. Open
class Pointer
easy_accessor :number, :background_image, :color, :size
include Drawing
Method each_with_positioning_vertical_within_clipping
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def each_with_positioning_vertical_within_clipping
final_spacing_y = distance_between_items
with_translation(0.0, 0.5) {
with_aspect_ratio_fix_y { |fix_y|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method with_compiled_shader
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def with_compiled_shader
return yield if $fragment_shader_snippet_stack.empty? and $vertex_shader_snippet_stack.empty?
$next_texture_number ||= 0
fragment_shader_source = $fragment_shader_snippet_cache[$fragment_shader_snippet_stack]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class GuiObject
has 30 methods (exceeds 20 allowed). Consider refactoring. Open
class GuiObject
include MethodsForUserObject
include GuiPointerBehavior
include ValueAnimation
Method on_key_press
has 88 lines of code (exceeds 25 allowed). Consider refactoring. Open
def on_key_press(key)
if key.control?
case key
when 'f8'
launch_project_directory_browser
Method gui_build_editor
has 80 lines of code (exceeds 25 allowed). Consider refactoring. Open
def gui_build_editor
box = GuiBox.new
box << create_user_object_setting_name_label
box << @vbox = GuiVBox.new.set(:scale_y => 0.8, :offset_y => -0.1)
Method tick_animations!
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def tick_animations!
delete_if { |animation|
# Floating point value animation
progress = ($env[:frame_time] - animation.begin_time) / (animation.end_time - animation.begin_time)
if animation.end_value.is_a? Float
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tick
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def tick(time)
@time = time
elapsed = (@time - @last_beat_time)
if @time > @next_planned_beat_time
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method append_from_file
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def append_from_file(file)
loaded_objects = Syck.load(file)
raise "version number '#{loaded_objects[:version]}' should be '#{FILE_VERSION}'" unless loaded_objects[:version] == FILE_VERSION
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gui_render_styles
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def gui_render_styles
@object.gui_render_styles_list = GL.RenderCached(@object.gui_render_styles_list) {
if @object.effects.size > 8
num_rows = 4
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class Vector3
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
class Vector3
attr_accessor :x, :y, :z
def self.new_from_string(str)
x, y, z = str.split(',').collect { |v| v.to_f }
Method render_recursive
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def render_recursive(effect_index = 0, &proc)
if (effect_index and effect = effects[effect_index])
if !effect.usable?
# Simply skip this effect
render_recursive(effect_index + 1, &proc)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_key_press
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def on_key_press(key)
return super if key.control?
if key.alt?
case key
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"