Showing 160 of 250 total issues
Method gui_render
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def gui_render
with_color(on? ? $gui.view_color : BEAT_OFF_COLOR) {
with_scale(on? ? ($env[:beat_scale].scale(1.0, 0.9)) : 1.0) {
with_multiplied_alpha(on? ? ($env[:beat_scale].scale(1.0, 0.0)) : 0.0) {
background_image.using {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gui_render
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def gui_render
with_gui_object_properties {
with_translation(-0.25, 0.0) {
with_scale(0.5, 1.0) {
with_alpha(@object.enable_enter_animation ? 1.0 : 0.4) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method init_dmx
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def init_dmx
require 'dmx'
# TODO: find a better method of finding the device
@dmx ||= DMX.new("/dev/ttyUSB0", DMX_CHANNEL_COUNT) rescue nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_texture_options
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def set_texture_options(options)
using {
# TODO: make these based on instance variables and part of Drawing
GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_S, options[:repeat] ? GL::REPEAT : GL::CLAMP) #REPEAT) # REPEAT mode adds noise to the transparent edge of a texture opposite an opaque edge
GL.TexParameter(GL::TEXTURE_2D, GL::TEXTURE_WRAP_T, options[:repeat] ? GL::REPEAT : GL::CLAMP) #REPEAT)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def run
start_time_ms = SDL2.get_ticks
frame_number = 1
until finished?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method join_fragment_shader_snippet_stack
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def join_fragment_shader_snippet_stack(uniforms, snippets, objects)
return FRAGMENT_SHADER_STUB if snippets.empty?
#
# Source code for uniforms declarations at top of shader scripts
Method render
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render
if $env[:hit_test]
# render nothing when hit testing
yield
Method render
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render
return yield if amount == 1.0
if amount < 1.0
code = "
Method load_images
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def load_images(relative_path)
@images_cache ||= {}
relative_path = relative_path.without_prefix(@project.file_path) if @project.file_path
Method join_vertex_shader_snippet_stack
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def join_vertex_shader_snippet_stack(uniforms, snippets, objects)
return VERTEX_SHADER_STUB if snippets.empty?
#
# Source code for uniforms declarations at top of shader scripts
Method run
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def run
start_time_ms = SDL2.get_ticks
frame_number = 1
until finished?
Method command_line_options
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def command_line_options
OptionParser.new do |opts|
opts.banner = "Usage: luz.rb [options] [project.luz]"
opts.on("--width <width>", Integer, "Resolution width (eg. 800)") do |w|
Method with_pixel_combine_function
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def with_pixel_combine_function(name)
return yield unless name
case name
#
Method render
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def render
return yield if folds == 0.0
fold_count = folds.floor
folds_doubled = fold_count * 2
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method multi_require
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def multi_require(*list)
[*list].each { |file|
if require(file)
# Grab latest file name (which now includes the .rb) from $LOADED_FEATURES (list of all require'd files)
ext = File.extname($LOADED_FEATURES.last)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method immediate_value
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def immediate_value
return @animation_min if @options[:simple]
# NOTE: Don't do any value caching here, as we need to resolve in various contexts in a single frame
@last_value = @current_value
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method on_key_press
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def on_key_press(key)
if key == 'down' && !key.control?
@actors_list.select_next!
@actors_list.scroll_to_selection!
elsif key == 'up' && !key.control?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_objects
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def set_objects(objects)
@objects = objects
@objects.each { |object|
object.on_clicked {
@objects.each { |o2| o2.animate(:opacity => 0.2) unless object == o2 } # FX: all but the selected item disappears
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method gui_render_child_conditions
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def gui_render_child_conditions
if @object.conditions.enable_child_index
#@conditions_index_range_label = nil
@conditions_index_range_label ||= GuiLabel.new.set(:text_align => :right, :width => 8, :scale_x => 0.45, :scale_y => 0.45, :color => LABEL_CHILD_INDEX_RANGE_COLOR)
with_translation(0.25, 0.25) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method with_watch
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def with_watch(file_path)
# Load file
if yield
# Add a watch, and when it fires, yield again
$notifier.watch(file_path, :close_write) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"